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      cmake - Cross-Platform Makefile Generator.
      

Contents

SYNOPSIS

        cmake [options] <path-to-source>
        cmake [options] <path-to-existing-build>

DESCRIPTION

      The  "cmake"  executable  is  the CMake command-line interface.  It may be used to configure projects in scripts.
      Project configuration settings may be specified on the command line with the -D option.  The -i option will cause
      cmake to interactively prompt for such settings.
 
      CMake is a cross-platform build system generator.  Projects specify their build process with platform-independent
      CMake listfiles included in each directory of a source tree with the name CMakeLists.txt. Users build  a  project
      by using CMake to generate a build system for a native tool on their platform.

OPTIONS

      -C <initial-cache>
             Pre-load a script to populate the cache.
 
             When  cmake  is  first  run in an empty build tree, it creates a CMakeCache.txt file and populates it with
             customizable settings for the project.  This option may be used to specify a file from which to load cache
             entries  before  the  first  pass through the project's cmake listfiles.  The loaded entries take priority
             over the project's default values.  The given file should be a CMake script containing SET  commands  that
             use the CACHE option, not a cache-format file.
 
      -D <var>:<type>=<value>
             Create a cmake cache entry.
 
             When  cmake  is  first  run in an empty build tree, it creates a CMakeCache.txt file and populates it with
             customizable settings for the project.  This option may be used to specify a setting that  takes  priority
             over the project's default value.  The option may be repeated for as many cache entries as desired.
 
      -G <generator-name>
             Specify a makefile generator.
 
             CMake may support multiple native build systems on certain platforms.  A makefile generator is responsible
             for generating a particular build system.  Possible generator names are specified in the  Generators  sec-
             tion.
 
      -E     CMake command mode.
 
             For  true  platform  independence,  CMake provides a list of commands that can be used on all systems. Run
             with -E help for the usage information.
 
      -i     Run in wizard mode.
 
             Wizard mode runs cmake interactively without a GUI.  The user is prompted to answer  questions  about  the
             project configuration.  The answers are used to set cmake cache values.
 
      -L[A][H]
             List non-advanced cached variables.
 
             List cache variables will run CMake and list all the variables from the CMake cache that are not marked as
             INTERNAL or ADVANCED. This will effectively display current CMake settings, which can be then changed with
             -D  option.  Changing  some of the variable may result in more variables being created. If A is specified,
             then it will display also advanced variables. If H is specified, it will also display help for each  vari-
             able.
 
      -N     View mode only.
 
             Only load the cache. Do not actually run configure and generate steps.
 
      -P <file>
             Process script mode.
 
             Process  the given cmake file as a script written in the CMake language.  No configure or generate step is
             performed and the cache is not modified.
 
      --graphviz=[file]
             Generate graphviz of dependencies.
 
             Generate a graphviz input file that will contain all  the  library  and  executable  dependencies  in  the
             project.
 
      --debug-trycompile
             Do not delete the try compile directories..
 
             Do  not delete the files and directories created for try_compile calls. This is useful in debugging failed
             try_compiles.
 
      --help-command cmd [file]
             Print help for a single command and exit.
 
             Full documentation specific to the given command is displayed.
 
      --help-command-list [file]
             List available listfile commands and exit.
 
             The list contains all commands for which help may be obtained by using the  --help-command  argument  fol-
             lowed by a command name.  If a file is specified, the help is written into it.
 
      --help-module module [file]
             Print help for a single module and exit.
 
             Full documentation specific to the given module is displayed.
 
      --help-module-list [file]
             List available modules and exit.
 
             The  list contains all modules for which help may be obtained by using the --help-module argument followed
             by a module name.  If a file is specified, the help is written into it.
 
      --copyright [file]
             Print the CMake copyright and exit.
 
             If a file is specified, the copyright is written into it.
 
      --help Print usage information and exit.
 
             Usage describes the basic command line interface and its options.
 
      --help-full [file]
             Print full help and exit.
 
             Full help displays most of the documentation provided by the UNIX man page.  It is  provided  for  use  on
             non-UNIX  platforms, but is also convenient if the man page is not installed.  If a file is specified, the
             help is written into it.
 
      --help-html [file]
             Print full help in HTML format.
 
             This option is used by CMake authors to help produce web pages.  If a file is specified, the help is writ-
             ten into it.
 
      --help-man [file]
             Print a UNIX man page and exit.
 
             This option is used by the cmake build to generate the UNIX man page.  If a file is specified, the help is
             written into it.
 
      --version [file]
             Show program name/version banner and exit.
 
             If a file is specified, the version is written into it.

GENERATORS

      The following generators are available on this platform:
 
      KDevelop3
             Generates KDevelop 3 project files.
 
             Project files for KDevelop 3 will be created in the top directory and in every subdirectory which features
             a  CMakeLists.txt  file  containing a PROJECT() call. If you change the settings using KDevelop cmake will
             try its best to keep your changes when regenerating the project files. Additionally a  hierarchy  of  UNIX
             makefiles  is  generated  into the build tree.  Any standard UNIX-style make program can build the project
             through the default make target.  A "make install" target is also provided.
 
      Unix Makefiles
             Generates standard UNIX makefiles.
 
             A hierarchy of UNIX makefiles is generated into the build tree.  Any standard UNIX-style make program  can
             build the project through the default make target.  A "make install" target is also provided.

COMMANDS

      The following commands are available in CMakeLists.txt code:
 
      ADD_CUSTOM_COMMAND
             Add a custom build rule to the generated build system.
 
             There are two main signatures for ADD_CUSTOM_COMMAND The first signature is for adding a custom command to
             produce an output.
 
               ADD_CUSTOM_COMMAND(OUTPUT output1 [output2 ...]
                                  COMMAND command1 [ARGS] [args1...]
                                  [COMMAND command2 [ARGS] [args2...] ...]
                                  [MAIN_DEPENDENCY depend]
                                  [DEPENDS [depends...]]
                                  [WORKING_DIRECTORY dir]
                                  [COMMENT comment])
 
             This defines a new command that can be executed during the build process.  The  outputs  named  should  be
             listed as source files in the target for which they are to be generated. Note that MAIN_DEPENDENCY is com-
             pletely optional and is used as a suggestion to visual studio about where to hang the custom  command.  In
             makefile terms this creates a new target in the following form:
 
               OUTPUT: MAIN_DEPENDENCY DEPENDS
                       COMMAND
 
             If  more  than  one command is specified they will be executed in order. The optional ARGS argument is for
             backward compatibility and will be ignored.
 
             The second signature adds a custom command to a target such as a library or executable. This is useful for
             performing an operation before or after building the target:
 
               ADD_CUSTOM_COMMAND(TARGET target
                                  PRE_BUILD | PRE_LINK | POST_BUILD
                                  COMMAND command1 [ARGS] [args1...]
                                  [COMMAND command2 [ARGS] [args2...] ...]
                                  [WORKING_DIRECTORY dir]
                                  [COMMENT comment])
 
             This  defines  a  new command that will be associated with building the specified target. When the command
             will happen is determined by which of the following is specified:
 
               PRE_BUILD - run before all other dependencies
               PRE_LINK - run after other dependencies
               POST_BUILD - run after the target has been built
 
             Note that the PRE_BUILD option is only supported on Visual Studio 7 or later.  For  all  other  generators
             PRE_BUILD  will  be treated as PRE_LINK. If WORKING_DIRECTORY is specified the command will be executed in
             the directory given.
 
      ADD_CUSTOM_TARGET
             Add a target with no output so it will always be built.
 
               ADD_CUSTOM_TARGET(Name [ALL] [command1 [args1...]]
                                 [COMMAND command2 [args2...] ...]
                                 [DEPENDS depend depend depend ... ])
                                 [WORKING_DIRECTORY dir]
 
             Adds a target with the given name that executes the given commands every time the target is built.  If the
             ALL  option is specified it indicates that this target should be added to the default build target so that
             it will be run every time (the command cannot be called ALL). The command and arguments are  optional  and
             if  not  specified  an empty target will be created. If WORKING_DIRECTORY is set, then the command will be
             run in that directory. Dependencies listed with the DEPENDS argument may reference files  and  outputs  of
             custom  commands  created  with  ADD_CUSTOM_COMMAND.  Dependencies on other targets may be added using the
             ADD_DEPENDENCIES command.
 
      ADD_DEFINITIONS
             Adds -D define flags to the command line of C and C++ compilers.
 
               ADD_DEFINITIONS(-DFOO -DBAR ...)
 
             Adds flags to command line of C and C++ compilers.  This command can be used to add any flag to a  compile
             line, but the -D flag is accepted most C/C++ compilers.  Other flags may not be as portable.
 
      ADD_DEPENDENCIES
             Add a dependency between top-level targets.
 
               ADD_DEPENDENCIES(target-name depend-target1
                                depend-target2 ...)
 
             Make  a top-level target depend on other top-level targets.  A top-level target is one created by ADD_EXE-
             CUTABLE, ADD_LIBRARY, or ADD_CUSTOM_TARGET.  Adding dependencies with this command can  be  used  to  make
             sure  one target is built before another target.  See the DEPENDS option of ADD_CUSTOM_TARGET and ADD_CUS-
             TOM_COMMAND for adding file-level  dependencies  in  custom  rules.   See  the  OBJECT_DEPENDS  option  in
             SET_SOURCE_FILES_PROPERTIES to add file-level dependencies to object files.
 
      ADD_EXECUTABLE
             Add an executable to the project using the specified source files.
 
               ADD_EXECUTABLE(exename [WIN32] [MACOSX_BUNDLE] source1
                              source2 ... sourceN)
 
             This  command  adds  an executable target to the current directory.  The executable will be built from the
             list of source files specified.
 
             After specifying the executable name, WIN32 and/or MACOSX_BUNDLE can be specified.  WIN32  indicates  that
             the executable (when compiled on windows) is a windows app (using WinMain) not a console app (using main).
             The variable CMAKE_MFC_FLAG be used if the windows app uses MFC. This variable can be set to the following
             values:
 
              0: Use Standard Windows Libraries
              1: Use MFC in a Static Library
              2: Use MFC in a Shared DLL
 
             MACOSX_BUNDLE  indicates  that  when  build  on  Mac  OSX,  executable  should  be in the bundle form. The
             MACOSX_BUNDLE also allows several variables to be specified:
 
               MACOSX_BUNDLE_INFO_STRING
               MACOSX_BUNDLE_ICON_FILE
               MACOSX_BUNDLE_GUI_IDENTIFIER
               MACOSX_BUNDLE_LONG_VERSION_STRING
               MACOSX_BUNDLE_BUNDLE_NAME
               MACOSX_BUNDLE_SHORT_VERSION_STRING
               MACOSX_BUNDLE_BUNDLE_VERSION
               MACOSX_BUNDLE_COPYRIGHT
 
      ADD_LIBRARY
             Add a library to the project using the specified source files.
 
               ADD_LIBRARY(libname [SHARED | STATIC | MODULE]
                           source1 source2 ... sourceN)
 
             Adds a library target.  SHARED, STATIC or MODULE keywords are used to set the library type.  If  the  key-
             word  MODULE  appears, the library type is set to MH_BUNDLE on systems which use dyld.  On systems without
             dyld, MODULE is treated like SHARED.  If no keywords appear  as the second argument, the type defaults  to
             the current value of BUILD_SHARED_LIBS.  If this variable is not set, the type defaults to STATIC.
 
      ADD_SUBDIRECTORY
             Add a subdirectory to the build.
 
               ADD_SUBDIRECTORY(source_dir [binary_dir]
                                [EXCLUDE_FROM_ALL])
 
             Add a subdirectory to the build. The source_dir specifies the directory in which the source CmakeLists.txt
             and code files are located. If it is a relative path it will be evaluated  with  respect  to  the  current
             directory (the typical usage), but it may also be an absolute path. The binary_dir specifies the directory
             in which to place the output files. If it is a relative path it will be evaluated with respect to the cur-
             rent  output  directory, but it may also be an absolute path. If binary_dir is not specified, the value of
             source_dir, before expanding any relative path, will be used (the typical usage). The CMakeLists.txt  file
             in  the specified source directory will be processed immediately by CMake before processing in the current
             input file continues beyond this command.
 
             If the EXCLUDE_FROM_ALL argument is provided then this subdirectory will  not  be  included  in  build  by
             default. Users will have to explicitly start a build in the generated output directory. This is useful for
             having cmake create a build system for a set of examples in a project. One would want cmake to generate  a
             single  build  system  for all the examples, but one may not want the targets to show up in the main build
             system.
 
      ADD_TEST
             Add a test to the project with the specified arguments.
 
               ADD_TEST(testname Exename arg1 arg2 ...)
 
             If the ENABLE_TESTING command has been run, this command adds a test target to the current  directory.  If
             ENABLE_TESTING has not been run, this command does nothing.  The tests are run by the testing subsystem by
             executing Exename with the specified arguments.  Exename can be either an executable  built  by  built  by
             this project or an arbitrary executable on the system (like tclsh).  The test will be run with the current
             working directory set to the CMakeList.txt files corresponding directory in the binary tree.
 
      AUX_SOURCE_DIRECTORY
             Find all source files in a directory.
 
               AUX_SOURCE_DIRECTORY(dir VARIABLE)
 
             Collects the names of all the source files in the specified directory and stores the list in the  variable
             provided.  This command is intended to be used by projects that use explicit template instantiation.  Tem-
             plate instantiation files can be stored in a "Templates" subdirectory and  collected  automatically  using
             this command to avoid manually listing all instantiations.
 
             It  is  tempting to use this command to avoid writing the list of source files for a library or executable
             target.  While this seems to work, there is no way for CMake to generate a build system that knows when  a
             new  source  file  has been added.  Normally the generated build system knows when it needs to rerun CMake
             because the CMakeLists.txt file is modified to add a new source.  When the source is  just  added  to  the
             directory  without  modifying this file, one would have to manually rerun CMake to generate a build system
             incorporating the new file.
 
      BUILD_COMMAND
             Get the command line that will build this project.
 
               BUILD_COMMAND(variable MAKECOMMAND)
 
             Sets the given variable to a string containing the command that will build this project from the  root  of
             the build tree using the build tool given by MAKECOMMAND.  MAKECOMMAND should be msdev, nmake, make or one
             of the end user build tools.  This is useful for configuring testing systems.
 
      BUILD_NAME
             Deprecated.  Use ${CMAKE_SYSTEM} and ${CMAKE_CXX_COMPILER} instead.
 
               BUILD_NAME(variable)
 
             Sets the specified variable to a string representing the platform and compiler settings.  These values are
             now available through the CMAKE_SYSTEM and CMAKE_CXX_COMPILER variables.
 
      CMAKE_MINIMUM_REQUIRED
             Set the minimum required version of cmake for a project.
 
               CMAKE_MINIMUM_REQUIRED(VERSION versionNumber [FATAL_ERROR])
 
             Let  cmake  know that the project requires a certain version of a cmake, or newer.  CMake will also try to
             be backwards compatible to the version of cmake specified, if a newer version of  cmake  is  running.   If
             FATAL_ERROR  is given then failure to meet the requirements will be considered an error instead of a warn-
             ing.
 
      CONFIGURE_FILE
             Copy a file to another location and modify its contents.
 
               CONFIGURE_FILE(InputFile OutputFile
                              [COPYONLY] [ESCAPE_QUOTES] [@ONLY])
 
             The Input and Ouput files have to have full paths.  This command replaces any variables in the input  file
             referenced  as ${VAR} or @VAR@ with their values as determined by CMake.  If a variable is not defined, it
             will be replaced with nothing.  If COPYONLY is specified, then no variable expansion will take place.   If
             ESCAPE_QUOTES  is specified then any substituted quotes will be C-style escaped.  The file will be config-
             ured with the current values of CMake variables. If @ONLY is specified, only variables of the  form  @VAR@
             will  be replaces and ${VAR} will be ignored.  This is useful for configuring scripts that use ${VAR}. Any
             occurrences of #cmakedefine VAR will be replaced with either #define VAR or /* #undef VAR */ depending  on
             the setting of VAR in CMake
 
      CREATE_TEST_SOURCELIST
             Create a test driver and source list for building test programs.
 
               CREATE_TEST_SOURCELIST(SourceListName DriverName
                                      test1 test2 test3
                                      EXTRA_INCLUDE include.h
                                      FUNCTION function)
 
             A  test driver is a program that links together many small tests into a single executable.  This is useful
             when building static executables with large libraries to shrink the total  required  size.   The  list  of
             source  files  needed  to  build the test driver will be in SourceListName.  DriverName is the name of the
             test driver program.  The rest of the arguments consist of a list of test source files, can  be  semicolon
             separated.   Each  test source file should have a function in it that is the same name as the file with no
             extension (foo.cxx should have int foo();) DriverName will be able to call each of the tests  by  name  on
             the  command  line.  If  EXTRA_INCLUDE is specified, then the next argument is included into the generated
             file. If FUNCTION is specified, then the next argument is taken as  a  function  name  that  is  passed  a
             pointer to ac and av.  This can be used to add extra command line processing to each test. The cmake vari-
             able CMAKE_TESTDRIVER_BEFORE_TESTMAIN can be set to have code that will be placed directly before  calling
             the  test  main  function.    CMAKE_TESTDRIVER_AFTER_TESTMAIN  can be set to have code that will be placed
             directly after the call to the test main function.
 
      ELSE   Starts the ELSE portion of an IF block.
 
               ELSE(expression)
 
             See the IF command.
 
      ENABLE_LANGUAGE
             Set a name for the entire project.
 
               ENABLE_LANGUAGE(languageName)
 
             This command enables support for the named language in CMake.
 
      ENABLE_TESTING
             Enable testing for current directory and below.
 
               ENABLE_TESTING()
 
             Enables testing for this directory and below.  See also the ADD_TEST command.  Note that ctest expects  to
             find  a  test file in the build directory root.  Therefore, this command should be in the source directory
             root.
 
      ENDFOREACH
             Ends a list of commands in a FOREACH block.
 
               ENDFOREACH(expression)
 
             See the FOREACH command.
 
      ENDIF  Ends a list of commands in an IF block.
 
               ENDIF(expression)
 
             See the IF command.
 
      ENDWHILE
             Ends a list of commands in a WHILE block.
 
               ENDWHILE(expression)
 
             See the WHILE command.
 
      EXEC_PROGRAM
             Run and executable program during the processing of the CMakeList.txt file.
 
               EXEC_PROGRAM(Executable [directory in which to run]
                            [ARGS <arguments to executable>]
                            [OUTPUT_VARIABLE <var>]
                            [RETURN_VALUE <var>])
 
             The executable is run in the optionally specified directory.  The executable can include arguments  if  it
             is  double quoted, but it is better to use the optional ARGS argument to specify arguments to the program.
             This is because cmake will then be able to escape spaces in the executable  path.   An  optional  argument
             OUTPUT_VARIABLE specifies a variable in which to store the output. To capture the return value of the exe-
             cution, provide a RETURN_VALUE. If OUTPUT_VARIABLE is specified, then  no  output  will  go  to  the  std-
             out/stderr of the console running cmake.
 
             The EXECUTE_PROCESS command is a newer more powerful version of EXEC_PROGRAM, but the old command has been
             kept for compatibility.
 
      EXECUTE_PROCESS
             Execute one or more child processes.
 
               EXECUTE_PROCESS(COMMAND <cmd1> [args1...]]
                               [COMMAND <cmd2> [args2...] [...]]
                               [WORKING_DIRECTORY <directory>]
                               [TIMEOUT <seconds>]
                               [RESULT_VARIABLE <variable>]
                               [OUTPUT_VARIABLE <variable>]
                               [ERROR_VARIABLE <variable>]
                               [INPUT_FILE <file>]
                               [OUTPUT_FILE <file>]
                               [ERROR_FILE <file>]
                               [OUTPUT_QUIET]
                               [ERROR_QUIET])
 
             Runs the given sequence of one or more commands with the standard output of  each  process  piped  to  the
             standard input of the next.  A single standard error pipe is used for all processes.  If WORKING_DIRECTORY
             is given the named directory will be set as the current working directory  of  the  child  processes.   If
             TIMEOUT  is  given the child processes will be terminated if they do not finish in the specified number of
             seconds (fractions are allowed).  If RESULT_VARIABLE is given the variable will  be  set  to  contain  the
             result  of  running  the  processes.   This will be an integer return code from the last child or a string
             describing an error condition.  If OUTPUT_VARIABLE or ERROR_VARIABLE are given the variable named will  be
             set  with the contents of the standard output and standard error pipes respectively.  If the same variable
             is named for both pipes their output will be merged in the order produced.  If INPUT_FILE, OUTPUT_FILE, or
             ERROR_FILE  is  given the file named will be attached to the standard input of the first process, standard
             output of the last process,  or  standard  error  of  all  processes  respectively.   If  OUTPUT_QUIET  or
             ERROR_QUIET  is given then the standard output or standard error results will be quietly ignored.  If more
             than one OUTPUT_* or ERROR_* option is given for the same pipe the precedence is  not  specified.   If  no
             OUTPUT_*  or ERROR_* options are given the output will be shared with the corresponding pipes of the CMake
             process itself.
 
             The EXECUTE_PROCESS command is a newer more powerful version of EXEC_PROGRAM, but the old command has been
             kept for compatibility.
 
      EXPORT_LIBRARY_DEPENDENCIES
             Write out the dependency information for all targets of a project.
 
               EXPORT_LIBRARY_DEPENDENCIES(FILE [APPEND])
 
             Create  a file that can be included into a CMake listfile with the INCLUDE command.  The file will contain
             a number of SET commands that will set all the variables needed for library dependency information.   This
             should  be  the last command in the top level CMakeLists.txt file of the project.  If the APPEND option is
             specified, the SET commands will be appended to the given file instead of replacing it.
 
      FILE   File manipulation command.
 
               FILE(WRITE filename "message to write"... )
               FILE(APPEND filename "message to write"... )
               FILE(READ filename variable)
               FILE(GLOB variable [RELATIVE path] [globbing expressions]...)
               FILE(GLOB_RECURSE variable [RELATIVE path]
                    [globbing expressions]...)
               FILE(REMOVE [directory]...)
               FILE(REMOVE_RECURSE [directory]...)
               FILE(MAKE_DIRECTORY [directory]...)
               FILE(RELATIVE_PATH variable directory file)
               FILE(TO_CMAKE_PATH path result)
               FILE(TO_NATIVE_PATH path result)
 
             WRITE will write a message into a file called 'filename'. It overwrites the file if it already exists, and
             creates the file if it does not exist.
 
             APPEND will write a message into a file same as WRITE, except it will append it to the end of the file
 
             NOTE:  When  using FILE WRITE and FILE APPEND, the produced file cannot be used as an input to CMake (CON-
             FIGURE_FILE, source file ...) because it will lead to an infinite loop. Use CONFIGURE_FILE if you want  to
             generate input files to CMake.
 
             READ will read the content of a file and store it into the variable.
 
             GLOB will generate a list of all files that match the globbing expressions and store it into the variable.
             Globbing expressions are similar to regular expressions, but much simpler. If RELATIVE flag  is  specified
             for an expression, the results will be returned as a relative path to the given path.
 
             Examples of globbing expressions include:
 
                *.cxx      - match all files with extension cxx
                *.vt?      - match all files with extension vta,...,vtz
                f[3-5].txt - match files f3.txt, f4.txt, f5.txt
 
             GLOB_RECURSE  will  generate similar list as the regular GLOB, except it will traverse all the subdirecto-
             ries of the matched directory and match the files.
 
             Examples of recursive globbing include:
 
                /dir/*.py  - match all python files in /dir and subdirectories
 
             MAKE_DIRECTORY will create a directory at the specified location
 
             RELATIVE_PATH will determine relative path from directory to the given file.
 
             TO_CMAKE_PATH will convert path into a cmake sytle path with unix /.  The input can be a single path or  a
             system  path  like "$ENV{PATH}".  Note the double quotes around the ENV call TO_CMAKE_PATH only takes  one
             argument.
 
             TO_NATIVE_PATH works just like TO_CMAKE_PATH, but will convert from  a cmake style path  into  the  native
             path style  for windows and / for UNIX.
 
      FIND_FILE
             Find the full path to a file.
 
                FIND_FILE(<VAR> name1 path1 path2 ...)
 
             This  is  the  short-hand  signature  for the command that is sufficient in many cases.  It is the same as
             FIND_FILE(<VAR> name1 PATHS path2 path2 ...)
 
                FIND_FILE(
                          <VAR>
                          name | NAMES name1 [name2 ...]
                          PATHS path1 [path2 ... ENV var]
                          [PATH_SUFFIXES suffix1 [suffix2 ...]]
                          [DOC "cache documentation string"]
                          [NO_DEFAULT_PATH]
                          [NO_CMAKE_ENVIRONMENT_PATH]
                          [NO_CMAKE_PATH]
                          [NO_SYSTEM_ENVIRONMENT_PATH]
                          [NO_CMAKE_SYSTEM_PATH]
                         )
 
             This command is used to find a full path to named file. A cache entry named by <VAR> is created  to  store
             the result of this command.  If nothing is found, the result will be <VAR>-NOTFOUND.  The name of the full
             path to a file that is searched for is specified by the names listed after  the  NAMES  argument.    Addi-
             tional  search locations can be specified after the PATHS argument.  If ENV var is found in the PATHS sec-
             tion the environment variable var will be read and converted from a system environment variable to a cmake
             style  list  of paths.  For example ENV PATH would be a way to list the system path variable. The argument
             after DOC will be used for the documentation string in the cache.  PATH_SUFFIXES can be used to  give  sub
             directories that will be appended to the search paths.
 
             If  NO_DEFAULT_PATH  is specified, then no additional paths are added to the search. If NO_DEFAULT_PATH is
             not specified, the search process is as follows:
 
             1. Search cmake specific environment variables.  This  can  be  skipped  if  NO_CMAKE_ENVIRONMENT_PATH  is
             passed.
 
                CMAKE_FRAMEWORK_PATH
                CMAKE_APPBUNDLE_PATH
                CMAKE_INCLUDE_PATH
 
             2.  Search  cmake  variables  with  the same names as the cmake specific environment variables.  These are
             intended to be used on the command line with a -DVAR=value.  This  can  be  skipped  if  NO_CMAKE_PATH  is
             passed.
 
                CMAKE_FRAMEWORK_PATH
                CMAKE_APPBUNDLE_PATH
                CMAKE_INCLUDE_PATH
 
             3.  Search the standard system environment variables. This can be skipped if NO_SYSTEM_ENVIRONMENT_PATH is
             an argument.
 
                PATH
                INCLUDE
 
             4. Search cmake variables defined in the Platform files for the current system.  This can  be  skipped  if
             NO_CMAKE_SYSTEM_PATH is passed.
 
                CMAKE_SYSTEM_FRAMEWORK_PATH
                CMAKE_SYSTEM_APPBUNDLE_PATH
                CMAKE_SYSTEM_INCLUDE_PATH
 
             5. Search the paths specified after PATHS or in the short-hand version of the command.
 
             On  Darwin  or systems supporting OSX Frameworks, the cmake variable    CMAKE_FIND_FRAMEWORK can be set to
             empty or one of the following:
 
                "FIRST"  - Try to find frameworks before standard
                           libraries or headers. This is the default on Darwin.
                "LAST"   - Try to find frameworks after standard
                           libraries or headers.
                "ONLY"   - Only try to find frameworks.
                "NEVER". - Never try to find frameworks.
 
             On Darwin or systems supporting OSX Application Bundles, the cmake variable  CMAKE_FIND_APPBUNDLE  can  be
             set to empty or one of the following:
 
                "FIRST"  - Try to find application bundles before standard
                           programs. This is the default on Darwin.
                "LAST"   - Try to find application bundles after standard
                           programs.
                "ONLY"   - Only try to find application bundles.
                "NEVER". - Never try to find application bundles.
 
             The reason the paths listed in the call to the command are searched last is that most users of CMake would
             expect things to be found first in the locations specified by their  environment.  Projects  may  override
             this behavior by simply calling the command twice:
 
                FIND_FILE(<VAR> NAMES name PATHS paths NO_DEFAULT_PATH)
                FIND_FILE(<VAR> NAMES name)
 
             Once  one  of these calls succeeds the result variable will be set and stored in the cache so that neither
             call will search again.
 
      FIND_LIBRARY
             Find a library.
 
                FIND_LIBRARY(<VAR> name1 path1 path2 ...)
 
             This is the short-hand signature for the command that is sufficient in many cases.   It  is  the  same  as
             FIND_LIBRARY(<VAR> name1 PATHS path2 path2 ...)
 
                FIND_LIBRARY(
                          <VAR>
                          name | NAMES name1 [name2 ...]
                          PATHS path1 [path2 ... ENV var]
                          [PATH_SUFFIXES suffix1 [suffix2 ...]]
                          [DOC "cache documentation string"]
                          [NO_DEFAULT_PATH]
                          [NO_CMAKE_ENVIRONMENT_PATH]
                          [NO_CMAKE_PATH]
                          [NO_SYSTEM_ENVIRONMENT_PATH]
                          [NO_CMAKE_SYSTEM_PATH]
                         )
 
             This  command  is  used  to find a library. A cache entry named by <VAR> is created to store the result of
             this command.  If nothing is found, the result will be <VAR>-NOTFOUND.  The name of the  library  that  is
             searched  for is specified by the names listed after the NAMES argument.   Additional search locations can
             be specified after the PATHS argument.  If ENV var is found in the PATHS section the environment  variable
             var  will  be  read  and converted from a system environment variable to a cmake style list of paths.  For
             example ENV PATH would be a way to list the system path variable. The argument after DOC will be used  for
             the  documentation  string  in  the cache.  PATH_SUFFIXES can be used to give sub directories that will be
             appended to the search paths.
 
             If NO_DEFAULT_PATH is specified, then no additional paths are added to the search. If  NO_DEFAULT_PATH  is
             not specified, the search process is as follows:
 
             1.  Search  cmake  specific  environment  variables.   This can be skipped if NO_CMAKE_ENVIRONMENT_PATH is
             passed.
 
                CMAKE_FRAMEWORK_PATH
                CMAKE_APPBUNDLE_PATH
                CMAKE_LIBRARY_PATH
 
             2. Search cmake variables with the same names as the cmake  specific  environment  variables.   These  are
             intended  to  be  used  on  the  command line with a -DVAR=value.  This can be skipped if NO_CMAKE_PATH is
             passed.
 
                CMAKE_FRAMEWORK_PATH
                CMAKE_APPBUNDLE_PATH
                CMAKE_LIBRARY_PATH
 
             3. Search the standard system environment variables. This can be skipped if NO_SYSTEM_ENVIRONMENT_PATH  is
             an argument.
 
                PATH
                LIB
 
             4.  Search  cmake  variables defined in the Platform files for the current system.  This can be skipped if
             NO_CMAKE_SYSTEM_PATH is passed.
 
                CMAKE_SYSTEM_FRAMEWORK_PATH
                CMAKE_SYSTEM_APPBUNDLE_PATH
                CMAKE_SYSTEM_LIBRARY_PATH
 
             5. Search the paths specified after PATHS or in the short-hand version of the command.
 
             On Darwin or systems supporting OSX Frameworks, the cmake variable    CMAKE_FIND_FRAMEWORK can be  set  to
             empty or one of the following:
 
                "FIRST"  - Try to find frameworks before standard
                           libraries or headers. This is the default on Darwin.
                "LAST"   - Try to find frameworks after standard
                           libraries or headers.
                "ONLY"   - Only try to find frameworks.
                "NEVER". - Never try to find frameworks.
 
             On  Darwin  or  systems supporting OSX Application Bundles, the cmake variable CMAKE_FIND_APPBUNDLE can be
             set to empty or one of the following:
 
                "FIRST"  - Try to find application bundles before standard
                           programs. This is the default on Darwin.
                "LAST"   - Try to find application bundles after standard
                           programs.
                "ONLY"   - Only try to find application bundles.
                "NEVER". - Never try to find application bundles.
 
             The reason the paths listed in the call to the command are searched last is that most users of CMake would
             expect  things  to  be  found first in the locations specified by their environment. Projects may override
             this behavior by simply calling the command twice:
 
                FIND_LIBRARY(<VAR> NAMES name PATHS paths NO_DEFAULT_PATH)
                FIND_LIBRARY(<VAR> NAMES name)
 
             Once one of these calls succeeds the result variable will be set and stored in the cache so  that  neither
             call will search again.
 
             If  the  library  found  is  a  framework,  then  VAR will be set to the full path to the framework <full-
             Path>/A.framework. When a full path to a framework is used as a library, CMake will use  a  -framework  A,
             and a -F<fullPath> to link the framework to the target.
 
      FIND_PACKAGE
             Load settings for an external project.
 
               FIND_PACKAGE(<name> [major.minor] [QUIET]
                            [REQUIRED [componets...]])
 
             Finds and loads settings from an external project.  <name>_FOUND will be set to indicate whether the pack-
             age was found.  Settings that can be used when <name>_FOUND is true are package-specific.  The package  is
             found  through  several  steps.   Directories  listed  in  CMAKE_MODULE_PATH are searched for files called
             "Find<name>.cmake".  If such a file is found, it is read and processed by CMake, and  is  responsible  for
             finding  the  package.  If no such file is found, it is expected that the package is another project built
             by CMake that has a "<name>Config.cmake" file.  A cache entry called <name>_DIR is created and is expected
             to  be set to the directory containing this file.  If the file is found, it is read and processed by CMake
             to load the settings of the package.  If <name>_DIR has not been set during a configure step, the  command
             will  generate  an error describing the problem unless the QUIET argument is specified.  If <name>_DIR has
             been set to a directory not containing a "<name>Config.cmake" file, an  error  is  always  generated.   If
             REQUIRED  is  specified  and  the  package is not found, a FATAL_ERROR is generated and the configure step
             stops executing.  A package-specific list of components may be listed after the REQUIRED option.
 
      FIND_PATH
             Find the directory containing a file.
 
                FIND_PATH(<VAR> name1 path1 path2 ...)
 
             This is the short-hand signature for the command that is sufficient in many cases.   It  is  the  same  as
             FIND_PATH(<VAR> name1 PATHS path2 path2 ...)
 
                FIND_PATH(
                          <VAR>
                          name | NAMES name1 [name2 ...]
                          PATHS path1 [path2 ... ENV var]
                          [PATH_SUFFIXES suffix1 [suffix2 ...]]
                          [DOC "cache documentation string"]
                          [NO_DEFAULT_PATH]
                          [NO_CMAKE_ENVIRONMENT_PATH]
                          [NO_CMAKE_PATH]
                          [NO_SYSTEM_ENVIRONMENT_PATH]
                          [NO_CMAKE_SYSTEM_PATH]
                         )
 
             This  command  is used to find a directory containing the named file. A cache entry named by <VAR> is cre-
             ated to store the result of this command.  If nothing is found, the result will  be  <VAR>-NOTFOUND.   The
             name  of  the  file  in  a directory that is searched for is specified by the names listed after the NAMES
             argument.   Additional search locations can be specified after the PATHS argument.  If ENV var is found in
             the  PATHS section the environment variable var will be read and converted from a system environment vari-
             able to a cmake style list of paths.  For example ENV PATH would be a way to list the  system  path  vari-
             able. The argument after DOC will be used for the documentation string in the cache.  PATH_SUFFIXES can be
             used to give sub directories that will be appended to the search paths.
 
             If NO_DEFAULT_PATH is specified, then no additional paths are added to the search. If  NO_DEFAULT_PATH  is
             not specified, the search process is as follows:
 
             1.  Search  cmake  specific  environment  variables.   This can be skipped if NO_CMAKE_ENVIRONMENT_PATH is
             passed.
 
                CMAKE_FRAMEWORK_PATH
                CMAKE_APPBUNDLE_PATH
                CMAKE_INCLUDE_PATH
 
             2. Search cmake variables with the same names as the cmake  specific  environment  variables.   These  are
             intended  to  be  used  on  the  command line with a -DVAR=value.  This can be skipped if NO_CMAKE_PATH is
             passed.
 
                CMAKE_FRAMEWORK_PATH
                CMAKE_APPBUNDLE_PATH
                CMAKE_INCLUDE_PATH
 
             3. Search the standard system environment variables. This can be skipped if NO_SYSTEM_ENVIRONMENT_PATH  is
             an argument.
 
                PATH
                INCLUDE
 
             4.  Search  cmake  variables defined in the Platform files for the current system.  This can be skipped if
             NO_CMAKE_SYSTEM_PATH is passed.
 
                CMAKE_SYSTEM_FRAMEWORK_PATH
                CMAKE_SYSTEM_APPBUNDLE_PATH
                CMAKE_SYSTEM_INCLUDE_PATH
 
             5. Search the paths specified after PATHS or in the short-hand version of the command.
 
             On Darwin or systems supporting OSX Frameworks, the cmake variable    CMAKE_FIND_FRAMEWORK can be  set  to
             empty or one of the following:
 
                "FIRST"  - Try to find frameworks before standard
                           libraries or headers. This is the default on Darwin.
                "LAST"   - Try to find frameworks after standard
                           libraries or headers.
                "ONLY"   - Only try to find frameworks.
                "NEVER". - Never try to find frameworks.
 
             On  Darwin  or  systems supporting OSX Application Bundles, the cmake variable CMAKE_FIND_APPBUNDLE can be
             set to empty or one of the following:
 
                "FIRST"  - Try to find application bundles before standard
                           programs. This is the default on Darwin.
                "LAST"   - Try to find application bundles after standard
                           programs.
                "ONLY"   - Only try to find application bundles.
                "NEVER". - Never try to find application bundles.
 
             The reason the paths listed in the call to the command are searched last is that most users of CMake would
             expect  things  to  be  found first in the locations specified by their environment. Projects may override
             this behavior by simply calling the command twice:
 
                FIND_PATH(<VAR> NAMES name PATHS paths NO_DEFAULT_PATH)
                FIND_PATH(<VAR> NAMES name)
 
             Once one of these calls succeeds the result variable will be set and stored in the cache so  that  neither
             call will search again.
 
             When  searching for frameworks, if the file is specified as A/b.h, then the framework search will look for
             A.framework/Headers/b.h. If that is found the path will be set to the path to the  framework.  CMake  will
             convert this to the correct -F option to include the file.
 
      FIND_PROGRAM
             Find an executable program.
 
                FIND_PROGRAM(<VAR> name1 path1 path2 ...)
 
             This  is  the  short-hand  signature  for the command that is sufficient in many cases.  It is the same as
             FIND_PROGRAM(<VAR> name1 PATHS path2 path2 ...)
 
                FIND_PROGRAM(
                          <VAR>
                          name | NAMES name1 [name2 ...]
                          PATHS path1 [path2 ... ENV var]
                          [PATH_SUFFIXES suffix1 [suffix2 ...]]
                          [DOC "cache documentation string"]
                          [NO_DEFAULT_PATH]
                          [NO_CMAKE_ENVIRONMENT_PATH]
                          [NO_CMAKE_PATH]
                          [NO_SYSTEM_ENVIRONMENT_PATH]
                          [NO_CMAKE_SYSTEM_PATH]
                         )
 
             This command is used to find a program. A cache entry named by <VAR> is created to  store  the  result  of
             this  command.   If  nothing is found, the result will be <VAR>-NOTFOUND.  The name of the program that is
             searched for is specified by the names listed after the NAMES argument.   Additional search locations  can
             be  specified after the PATHS argument.  If ENV var is found in the PATHS section the environment variable
             var will be read and converted from a system environment variable to a cmake style  list  of  paths.   For
             example  ENV PATH would be a way to list the system path variable. The argument after DOC will be used for
             the documentation string in the cache.  PATH_SUFFIXES can be used to give sub  directories  that  will  be
             appended to the search paths.
 
             If  NO_DEFAULT_PATH  is specified, then no additional paths are added to the search. If NO_DEFAULT_PATH is
             not specified, the search process is as follows:
 
             1. Search cmake specific environment variables.  This  can  be  skipped  if  NO_CMAKE_ENVIRONMENT_PATH  is
             passed.
 
                CMAKE_FRAMEWORK_PATH
                CMAKE_APPBUNDLE_PATH
                CMAKE_PROGRAM_PATH
 
             2.  Search  cmake  variables  with  the same names as the cmake specific environment variables.  These are
             intended to be used on the command line with a -DVAR=value.  This  can  be  skipped  if  NO_CMAKE_PATH  is
             passed.
 
                CMAKE_FRAMEWORK_PATH
                CMAKE_APPBUNDLE_PATH
                CMAKE_PROGRAM_PATH
 
             3.  Search the standard system environment variables. This can be skipped if NO_SYSTEM_ENVIRONMENT_PATH is
             an argument.
 
                PATH
 
             4. Search cmake variables defined in the Platform files for the current system.  This can  be  skipped  if
             NO_CMAKE_SYSTEM_PATH is passed.
 
                CMAKE_SYSTEM_FRAMEWORK_PATH
                CMAKE_SYSTEM_APPBUNDLE_PATH
                CMAKE_SYSTEM_PROGRAM_PATH
 
             5. Search the paths specified after PATHS or in the short-hand version of the command.
 
             On  Darwin  or systems supporting OSX Frameworks, the cmake variable    CMAKE_FIND_FRAMEWORK can be set to
             empty or one of the following:
 
                "FIRST"  - Try to find frameworks before standard
                           libraries or headers. This is the default on Darwin.
                "LAST"   - Try to find frameworks after standard
                           libraries or headers.
                "ONLY"   - Only try to find frameworks.
                "NEVER". - Never try to find frameworks.
 
             On Darwin or systems supporting OSX Application Bundles, the cmake variable  CMAKE_FIND_APPBUNDLE  can  be
             set to empty or one of the following:
 
                "FIRST"  - Try to find application bundles before standard
                           programs. This is the default on Darwin.
                "LAST"   - Try to find application bundles after standard
                           programs.
                "ONLY"   - Only try to find application bundles.
                "NEVER". - Never try to find application bundles.
 
             The reason the paths listed in the call to the command are searched last is that most users of CMake would
             expect things to be found first in the locations specified by their  environment.  Projects  may  override
             this behavior by simply calling the command twice:
 
                FIND_PROGRAM(<VAR> NAMES name PATHS paths NO_DEFAULT_PATH)
                FIND_PROGRAM(<VAR> NAMES name)
 
             Once  one  of these calls succeeds the result variable will be set and stored in the cache so that neither
             call will search again.
 
      FLTK_WRAP_UI
             Create FLTK user interfaces Wrappers.
 
               FLTK_WRAP_UI(resultingLibraryName source1
                            source2 ... sourceN )
 
             Produce .h and .cxx files for all the .fl and .fld files listed.  The resulting .h and .cxx files will  be
             added to a variable named resultingLibraryName_FLTK_UI_SRCS which should be added to your library.
 
      FOREACH
             Evaluate a group of commands for each value in a list.
 
               FOREACH(loop_var arg1 arg2 ...)
                 COMMAND1(ARGS ...)
                 COMMAND2(ARGS ...)
                 ...
               ENDFOREACH(loop_var)
               FOREACH(loop_var RANGE total)
               FOREACH(loop_var RANGE start stop [step])
 
             All  commands  between  FOREACH  and the matching ENDFOREACH are recorded without being invoked.  Once the
             ENDFOREACH is evaluated, the recorded list of commands is invoked once for each  argument  listed  in  the
             original  FOREACH command.  Before each iteration of the loop "${loop_var}" will be set as a variable with
             the current value in the list.
 
             Foreach can also iterate over a generated range of numbers. There are three types of this iteration:
 
             * When specifying single number, the range will have elements 0 to "total".
 
             * When specifying two numbers, the range will have elements from the first number to the second number.
 
             * The third optional number is the increment used to iterate from the first number to the second number.
 
      GET_CMAKE_PROPERTY
             Get a property of the CMake instance.
 
               GET_CMAKE_PROPERTY(VAR property)
 
             Get a property from the CMake instance.  The value of the property is stored in the variable VAR.  If  the
             property  is  not  found,  CMake  will  report  an  error.  Some  supported properties include: VARIABLES,
             CACHE_VARIABLES, COMMANDS, and MACROS.
 
      GET_DIRECTORY_PROPERTY
             Get a property of the directory.
 
               GET_DIRECTORY_PROPERTY(VAR [DIRECTORY dir] property)
 
             Get a property from the Directory.  The value of the property is stored in the variable VAR. If the  prop-
             erty  is  not  found, CMake will report an error. The properties include: VARIABLES, CACHE_VARIABLES, COM-
             MANDS,  MACROS,  INCLUDE_DIRECTORIES,  LINK_DIRECTORIES,  DEFINITIONS,  INCLUDE_REGULAR_EXPRESSION,  LIST-
             FILE_STACK,  PARENT_DIRECTORY,  and  DEFINITION  varname.   If the DIRECTORY argument is provided then the
             property of the provided directory will be retrieved instead of the current directory. You  can  only  get
             properties of a directory during or after it has been traversed by cmake.
 
      GET_FILENAME_COMPONENT
             Get a specific component of a full filename.
 
               GET_FILENAME_COMPONENT(VarName FileName
                                      PATH|ABSOLUTE|NAME|EXT|NAME_WE
                                      [CACHE])
 
             Set  VarName  to  be  the path (PATH), file name (NAME), file extension (EXT), file name without extension
             (NAME_WE) of FileName, or the full absolute (ABSOLUTE) file name without symlinks.  Note that the path  is
             converted to Unix slashes format and has no trailing slashes. The longest file extension is always consid-
             ered. If the optional CACHE argument is specified, the result variable is added to the cache.
 
               GET_FILENAME_COMPONENT(VarName FileName
                                      PROGRAM [PROGRAM_ARGS ArgVar]
                                      [CACHE])
 
             The program in FileName will be found in the system search path or left as a full path.   If  PROGRAM_ARGS
             is present with PROGRAM, then any command-line arguments present in the FileName string are split from the
             program name and stored in ArgVar.  This is used to separate a program name from its arguments in  a  com-
             mand line string.
 
      GET_SOURCE_FILE_PROPERTY
             Get a property for a source file.
 
               GET_SOURCE_FILE_PROPERTY(VAR file property)
 
             Get a property from a source file.  The value of the property is stored in the variable VAR.  If the prop-
             erty is not found, VAR will be set to "NOTFOUND".  Use SET_SOURCE_FILES_PROPERTIES to set property values.
             Source  file  properties usually control how the file is built. One property that is always there is LOCA-
             TION
 
      GET_TARGET_PROPERTY
             Get a property from a target.
 
               GET_TARGET_PROPERTY(VAR target property)
 
             Get a property from a target.   The value of the property is stored in the variable VAR.  If the  property
             is  not  found, VAR will be set to "NOTFOUND".  Use SET_TARGET_PROPERTIES to set property values.  Proper-
             ties are usually used to control how a target is built.
 
             The read-only property "LOCATION" specifies the full path to the file on disk that will be created for the
             target.   This  is  very useful for executable targets to get the path to the executable file for use in a
             custom command. The read-only property "TYPE" returns which type the  specified  target  has  (EXECUTABLE,
             STATIC_LIBRARY,  SHARED_LIBRARY, MODULE_LIBRARY, UTILITY, INSTALL_FILES or INSTALL_PROGRAMS). This command
             can get properties for any target so far created. The targets do not need to  be  in  the  current  CMake-
             Lists.txt file.
 
      GET_TEST_PROPERTY
             Get a property of the test.
 
               GET_TEST_PROPERTY(test VAR property)
 
             Get a property from the Test.  The value of the property is stored in the variable VAR. If the property is
             not found, CMake will report an error.
 
      IF     Conditionally execute a group of commands.
 
               IF(expression)
                 # THEN section.
                 COMMAND1(ARGS ...)
                 COMMAND2(ARGS ...)
                 ...
               ELSE(expression)
                 # ELSE section.
                 COMMAND1(ARGS ...)
                 COMMAND2(ARGS ...)
                 ...
               ENDIF(expression)
 
             Evaluates the given expression.  If the result is true, the commands in  the  THEN  section  are  invoked.
             Otherwise,  the  commands  in  the ELSE section are invoked.  The ELSE section is optional.  Note that the
             same expression must be given to IF, ELSE, and ENDIF.  Long expressions can  be  used  and  the  order  or
             precedence  is  that  the  EXISTS, COMMAND, and DEFINED operators will be evaluated first. Then any EQUAL,
             LESS, GREATER, STRLESS, STRGREATER, STREQUAL, MATCHES will be evaluated. Then NOT  operators  and  finally
             AND, OR operators will be evaluated. Possible expressions are:
 
               IF(variable)
 
             True if the variable's value is not empty, 0, N, NO, OFF, FALSE, NOTFOUND, or <variable>-NOTFOUND.
 
               IF(NOT variable)
 
             True if the variable's value is empty, 0, N, NO, OFF, FALSE, NOTFOUND, or <variable>-NOTFOUND.
 
               IF(variable1 AND variable2)
 
             True if both variables would be considered true individually.
 
               IF(variable1 OR variable2)
 
             True if either variable would be considered true individually.
 
               IF(COMMAND command-name)
 
             True if the given name is a command that can be invoked.
 
               IF(EXISTS file-name)
               IF(EXISTS directory-name)
 
             True if the named file or directory exists.  Behavior is well-defined only for full paths.
 
               IF(IS_DIRECTORY directory-name)
 
             True if the given name is a directory.  Behavior is well-defined only for full paths.
 
               IF(variable MATCHES regex)
               IF(string MATCHES regex)
 
             True if the given string or variable's value matches the given regular expression.
 
               IF(variable LESS number)
               IF(string LESS number)
               IF(variable GREATER number)
               IF(string GREATER number)
               IF(variable EQUAL number)
               IF(string EQUAL number)
 
             True if the given string or variable's value is a valid number and the inequality or equality is true.
 
               IF(variable STRLESS string)
               IF(string STRLESS string)
               IF(variable STRGREATER string)
               IF(string STRGREATER string)
               IF(variable STREQUAL string)
               IF(string STREQUAL string)
 
             True  if  the  given  string or variable's value is lexicographically less (or greater, or equal) than the
             string on the right.
 
               IF(DEFINED variable)
 
             True if the given variable is defined. It does not matter if the variable is true or false just if it  has
             been set.
 
      INCLUDE
             Read CMake listfile code from the given file.
 
               INCLUDE(file1 [OPTIONAL])
               INCLUDE(module [OPTIONAL])
 
             Reads  CMake listfile code from the given file.  Commands in the file are processed immediately as if they
             were written in place of the INCLUDE command.  If OPTIONAL is present, then no error is raised if the file
             does not exist.
 
             If  a  module  is  specified  instead  of a file, the file with name <modulename>.cmake is searched in the
             CMAKE_MODULE_PATH.
 
      INCLUDE_DIRECTORIES
             Add include directories to the build.
 
               INCLUDE_DIRECTORIES([AFTER|BEFORE] dir1 dir2 ...)
 
             Add the given directories to those searched by the compiler for include files. By default the  directories
             are  appended  onto  the  current  list  of  directories.  This default behavior can be changed by setting
             CMAKE_INCLUDE_DIRECTORIES_BEFORE to ON. By using BEFORE or AFTER you  can  select  between  appending  and
             prepending, independent from the default.
 
      INCLUDE_EXTERNAL_MSPROJECT
             Include an external Microsoft project file in a workspace.
 
               INCLUDE_EXTERNAL_MSPROJECT(projectname location
                                          dep1 dep2 ...)
 
             Includes an external Microsoft project in the generated workspace file.  Currently does nothing on UNIX.
 
      INCLUDE_REGULAR_EXPRESSION
             Set the regular expression used for dependency checking.
 
               INCLUDE_REGULAR_EXPRESSION(regex_match [regex_complain])
 
             Set  the  regular expressions used in dependency checking.  Only files matching regex_match will be traced
             as dependencies.  Only files matching regex_complain will generate warnings if they cannot be found (stan-
             dard header paths are not searched).  The defaults are:
 
               regex_match    = "^.*$" (match everything)
               regex_complain = "^$" (match empty string only)
 
      INSTALL
             Specify rules to run at install time.
 
             This  command generates installation rules for a project.  Rules specified by calls to this command within
             a source directory are executed in order  during  installation.   The  order  across  directories  is  not
             defined.
 
             There are multiple signatures for this command.  Some of them define installation properties for files and
             targets.  Properties common to multiple signatures are covered here but they are valid only for signatures
             that specify them.  DESTINATION arguments specify the directory on disk to which a file will be installed.
             If a full path (with a leading slash or drive letter) is given it is used directly.  If a relative path is
             given it is interpreted relative to the value of CMAKE_INSTALL_PREFIX.  PERMISSIONS arguments specify per-
             missions for installed files.  Valid permissions are OWNER_READ, OWNER_WRITE,  OWNER_EXECUTE,  GROUP_READ,
             GROUP_WRITE,  GROUP_EXECUTE, WORLD_READ, WORLD_WRITE, WORLD_EXECUTE, SETUID, and SETGID.  Permissions that
             do not make sense on certain platforms are ignored on those platforms.  The CONFIGURATIONS argument speci-
             fies a list of build configurations for which the install rule applies (Debug, Release, etc.).  The COMPO-
             NENT argument specifies an installation component name with which the install rule is associated, such  as
             "runtime" or "development".  During component-specific installation only install rules associated with the
             given component name will be executed.  During a full installation  all  components  are  installed.   The
             RENAME  argument  specifies  a  name  for  an installed file that may be different from the original file.
             Renaming is allowed only when a single file is installed by the command.
 
             The TARGETS signature:
 
               INSTALL(TARGETS targets... LIBRARY|RUNTIME]
                                            [DESTINATION <dir>]
                                            [PERMISSIONS permissions...]
                                            [CONFIGURATIONS [Debug|Release|...
                                           [COMPONENT <component>]
                                          ] [...])
 
             The TARGETS form specifies rules for installing targets from a project.  There are three kinds  of  target
             files  that  may  be  installed: archive, library, and runtime.  Executables are always treated as runtime
             targets. Static libraries are always treated as archive targets. Module libraries are  always  treated  as
             library  targets. For non-DLL platforms shared libraries are treated as library targets. For DLL platforms
             the DLL part of a shared library is treated as a runtime target and the corresponding  import  library  is
             treated  as  an archive target. All Windows-based systems including Cygwin are DLL platforms. The ARCHIVE,
             LIBRARY, and RUNTIME arguments change the type of target to which the  subsequent  properties  apply.   If
             none  is given the installation properties apply to all target types.  If only one is given then only tar-
             gets of that type will be installed (which can be used to install just a DLL or just an import library).
 
             One or more groups of properties may be specified in a single call to the TARGETS form of this command.  A
             target  may  be  installed  more than once to different locations.  Consider hypothetical targets "myExe",
             "mySharedLib", and "myStaticLib".  The code
 
                 INSTALL(TARGETS myExe mySharedLib myStaticLib
                         RUNTIME DESTINATION bin
                         LIBRARY DESTINATION lib
                         ARCHIVE DESTINATION lib/static)
                 INSTALL(TARGETS mySharedLib DESTINATION /some/full/path)
 
             will install  myExe  to  <prefix>/bin  and  myStaticLib  to  <prefix>/lib/static.   On  non-DLL  platforms
             mySharedLib  will  be installed to <prefix>/lib and /some/full/path.  On DLL platforms the mySharedLib DLL
             will be installed to <prefix>/bin and /some/full/path and its import library will be  installed  to  <pre-
             fix>/lib/static  and  /some/full/path.  On non-DLL platforms mySharedLib will be installed to <prefix>/lib
             and /some/full/path.
 
             The FILES signature:
 
               INSTALL(FILES files... DESTINATION <dir>
                       [PERMISSIONS permissions...]
                       [CONFIGURATIONS [Debug|Release|...]]
                       [COMPONENT <component>]
                       [RENAME <name>])
 
             The FILES form specifies rules for installing files for a project.  File names given as relative paths are
             interpreted  with  respect  to  the current source directory.  Files installed by this form are by default
             given permissions OWNER_WRITE, OWNER_READ, GROUP_READ, and WORLD_READ if no PERMISSIONS argument is given.
 
             The PROGRAMS signature:
 
               INSTALL(PROGRAMS files... DESTINATION <dir>
                       [PERMISSIONS permissions...]
                       [CONFIGURATIONS [Debug|Release|...]]
                       [COMPONENT <component>]
                       [RENAME <name>])
 
             The  PROGRAMS  form  is  identical to the FILES form except that the default permissions for the installed
             file also include OWNER_EXECUTE, GROUP_EXECUTE, and WORLD_EXECUTE.  This form is intended to install  pro-
             grams  that  are not targets, such as shell scripts.  Use the TARGETS form to install targets built within
             the project.
 
             The SCRIPT and CODE signature:
 
               INSTALL([[SCRIPT <file>] [CODE <code>]] [...])
 
             The SCRIPT form will invoke the given CMake script files during installation.  If the script file name  is
             a  relative  path it will be interpreted with respect to the current source directory.  The CODE form will
             invoke the given CMake code during installation.  Code is specified as a single argument inside a  double-
             quoted string.  For example, the code
 
               INSTALL(CODE "MESSAGE(
 
             will print a message during installation.
 
             NOTE: This command supercedes the INSTALL_TARGETS command and the target properties PRE_INSTALL_SCRIPT and
             POST_INSTALL_SCRIPT.  It also replaces the FILES forms of the INSTALL_FILES and INSTALL_PROGRAMS commands.
             The processing order of these install rules relative to those generated by INSTALL_TARGETS, INSTALL_FILES,
             and INSTALL_PROGRAMS commands is not defined.


      INSTALL_FILES
             Old installation command.  Use the INSTALL command.
 
             This command has been superceded by the INSTALL command.  It is  provided  for  compatibility  with  older
             CMake  code.   The  FILES  form is directly replaced by the FILES form of the INSTALL command.  The regexp
             form can be expressed more clearly using the GLOB form of the FILE command.
 
               INSTALL_FILES(<dir> extension file file ...)
 
             Create rules to install the listed files with the given extension into the given  directory.   Only  files
             existing  in the current source tree or its corresponding location in the binary tree may be listed.  If a
             file specified already has an extension, that extension will be removed first.  This is useful for provid-
             ing lists of source files such as foo.cxx when you want the corresponding foo.h to be installed. A typical
             extension is '.h'.
 
               INSTALL_FILES(<dir> regexp)
 
             Any files in the current source directory that match the regular expression will be installed.
 
               INSTALL_FILES(<dir> FILES file file ...)
 
             Any files listed after the FILES keyword will be installed explicitly from the names  given.   Full  paths
             are allowed in this form.
 
             The   directory  <dir>  is  relative  to  the  installation  prefix,  which  is  stored  in  the  variable
             CMAKE_INSTALL_PREFIX.
 
      INSTALL_PROGRAMS
             Old installation command.  Use the INSTALL command.
 
             This command has been superceded by the INSTALL command.  It is  provided  for  compatibility  with  older
             CMake  code.  The FILES form is directly replaced by the PROGRAMS form of the INSTALL command.  The regexp
             form can be expressed more clearly using the GLOB form of the FILE command.
 
               INSTALL_PROGRAMS(<dir> file1 file2 [file3 ...])
               INSTALL_PROGRAMS(<dir> FILES file1 [file2 ...])
 
             Create rules to install the listed programs into the given directory.  Use the FILES argument to guarantee
             that the file list version of the command will be used even when there is only one argument.
 
               INSTALL_PROGRAMS(<dir> regexp)
 
             In the second form any program in the current source directory that matches the regular expression will be
             installed.
 
             This command is intended to install programs that are not built by cmake, such as shell scripts.  See  the
             TARGETS form of the INSTALL command to create installation rules for targets built by cmake.
 
             The   directory  <dir>  is  relative  to  the  installation  prefix,  which  is  stored  in  the  variable
             CMAKE_INSTALL_PREFIX.
 
      INSTALL_TARGETS
             Old installation command.  Use the INSTALL command.
 
             This command has been superceded by the INSTALL command.  It is  provided  for  compatibility  with  older
             CMake code.
 
               INSTALL_TARGETS(<dir> [RUNTIME_DIRECTORY dir] target target)
 
             Create  rules  to install the listed targets into the given directory.  The directory <dir> is relative to
             the installation prefix, which is stored in the variable  CMAKE_INSTALL_PREFIX.  If  RUNTIME_DIRECTORY  is
             specified,  then  on  systems  with  special runtime files (Windows DLL), the files will be copied to that
             directory.
 
      LINK_DIRECTORIES
             Specify directories in which to search for libraries.
 
               LINK_DIRECTORIES(directory1 directory2 ...)
 
             Specify the paths in which the linker should search for libraries.
 
      LINK_LIBRARIES
             Link libraries to all targets added later.
 
               LINK_LIBRARIES(library1 <debug | optimized> library2 ...)
 
             This is an old CMake command for linking libraries.  Use TARGET_LINK_LIBRARIES unless you have a good rea-
             son for every target to link to the same set of libraries.
 
             Specify  a  list  of  libraries to be linked into any following targets (typically added with the ADD_EXE-
             CUTABLE or ADD_LIBRARY calls).  This command is passed down to all subdirectories.  The  debug  and  opti-
             mized  strings  may  be used to indicate that the next library listed is to be used only for that specific
             type of build.
 
      LIST   List operations.
 
               LIST(LENGTH <list> <output variable>)
               LIST(GET <list> <element index> [<element index> ...] <output variable>)
               LIST(APPEND <list> <element> [<element> ...])
               LIST(INSERT <list> <element_index> <element> [<element> ...])
               LIST(REMOVE_ITEM <list> <value> [<value> ...])
               LIST(REMOVE_AT <list> <index> [<index> ...])
               LIST(SORT <list>)
               LIST(REVERSE <list>)
 
             LENGTH will return a given list's length.
 
             GET will return list of elements specified by indices from the list.
 
             APPEND will append elements to the list.
 
             INSERT will insert elements to the list to the specified location.
 
             When specifying an index, negative value corresponds to index from the end of the list.
 
             REMOVE_AT and REMOVE_ITEM will remove item from the list. The difference is that REMOVE_ITEM  will  remove
             the given items, while REMOVE_AT will remove the item at the given indices.


      LOAD_CACHE
             Load in the values from another project's CMake cache.
 
               LOAD_CACHE(pathToCacheFile READ_WITH_PREFIX
                          prefix entry1...)
 
             Read  the  cache and store the requested entries in variables with their name prefixed with the given pre-
             fix.  This only reads the values, and does not create entries in the local project's cache.
 
               LOAD_CACHE(pathToCacheFile [EXCLUDE entry1...]
                          [INCLUDE_INTERNALS entry1...])
 
             Load in the values from another cache and store them in the local project's  cache  as  internal  entries.
             This  is  useful  for a project that depends on another project built in a different tree.  EXCLUDE option
             can be used to provide a list of entries to be excluded.  INCLUDE_INTERNALS can be used to provide a  list
             of  internal  entries  to be included.  Normally, no internal entries are brought in.  Use of this form of
             the command is strongly discouraged, but it is provided for backward compatibility.
 
      LOAD_COMMAND
             Load a command into a running CMake.
 
               LOAD_COMMAND(COMMAND_NAME <loc1> [loc2 ...])
 
             The given locations are searched for a library whose name is cmCOMMAND_NAME.  If found, it is loaded as  a
             module  and  the  command  is  added to the set of available CMake commands.  Usually, TRY_COMPILE is used
             before this command to compile the module. If the command is successfully loaded a variable named
 
               CMAKE_LOADED_COMMAND_<COMMAND_NAME>
 
             will be set to the full path of the module that was loaded.  Otherwise the variable will not be set.
 
      MACRO  Start recording a macro for later invocation as a command.
 
               MACRO(<name> [arg1 [arg2 [arg3 ...]]])
                 COMMAND1(ARGS ...)
                 COMMAND2(ARGS ...)
                 ...
               ENDMACRO(<name>)
 
             Define a macro named <name> that takes arguments named arg1 arg2 arg3 (...).  Commands listed after MACRO,
             but  before  the  matching  ENDMACRO, are not invoked until the macro is invoked.  When it is invoked, the
             commands recorded in the macro are first modified by replacing formal parameters (${arg1}) with the  argu-
             ments  passed,  and  then invoked as normal commands. In addition to referencing the formal parameters you
             can reference the variable ARGC which will be set to the number of arguments passed into the  function  as
             well  as  ARGV0 ARGV1 ARGV2 ... which will have the actual values of the arguments passed in. This facili-
             tates creating macros with optional arguments. Additionally ARGV holds the list of all arguments given  to
             the macro and ARGN holds the list of argument pass the last expected argument.
 
      MAKE_DIRECTORY
             Create a directory on the file system.
 
               MAKE_DIRECTORY(directory)
 
             Creates  the  specified  directory.  Full paths should be given.  Any parent directories that do not exist
             will also be created.  Use with care.
 
      MARK_AS_ADVANCED
             Mark cmake cached variables as advanced.
 
               MARK_AS_ADVANCED([CLEAR|FORCE] VAR VAR2 VAR...)
 
             Mark the named cached variables as advanced.  An advanced variable will not be displayed  in  any  of  the
             cmake  GUIs  unless the show advanced option is on.  If CLEAR is the first argument advanced variables are
             changed back to unadvanced.  If FORCE is the first argument, then the variable is made advanced.  If  nei-
             ther  FORCE nor CLEAR is specified, new values will be marked as advanced, but if the variable already has
             an advanced/non-advanced state, it will not be changed.
 
      MATH   Mathematical expressions.
 
               MATH(EXPR <output variable> <math expression>)
 
             EXPR evaluates mathematical expression and return result in  the  output  variable.  Example  mathematical
             expression is '5 * ( 10 + 13 )'.
 
      MESSAGE
             Display a message to the user.
 
               MESSAGE([SEND_ERROR | STATUS | FATAL_ERROR]
                       "message to display" ...)
 
             By  default  the  message  is displayed in a pop up window (CMakeSetup), or in the stdout of cmake, or the
             error section of ccmake. If the first argument is SEND_ERROR then an error is  raised,  and  the  generate
             phase will be skipped.  If the first argument is FATAL_ERROR, all processing is halted. If the first argu-
             ment is STATUS then the message is displayed in the progress line for the GUI, or with a -- in the command
             line cmake.
 
      OPTION Provides an option that the user can optionally select.
 
               OPTION(OPTION_VAR "help string describing option"
                      [initial value])
 
             Provide an option for the user to select as ON or OFF.  If no initial value is provided, OFF is used.
 
      OUTPUT_REQUIRED_FILES
             Output a list of required source files for a specified source file.
 
               OUTPUT_REQUIRED_FILES(srcfile outputfile)
 
             Outputs  a  list  of all the source files that are required by the specified srcfile. This list is written
             into outputfile. This is similar to writing out the dependencies for srcfile except that it jumps from  .h
             files into .cxx, .c and .cpp files if possible.
 
      PROJECT
             Set a name for the entire project.
 
               PROJECT(projectname [CXX] [C] [Java])
 
             Sets   the  name  of  the  project.   This  creates  the  variables  projectname_BINARY_DIR  and  project-
             name_SOURCE_DIR.  Optionally you can specify which languages your project supports.  By default  all  lan-
             guages  are  supported.  If you do not have a C++ compiler, but want to build a c program with cmake, then
             use this option.
 
      QT_WRAP_CPP
             Create QT Wrappers.
 
               QT_WRAP_CPP(resultingLibraryName DestName
                           SourceLists ...)
 
             Produce moc files for all the .h files listed in the SourceLists.  The moc files  will  be  added  to  the
             library using the DestName source list.
 
      QT_WRAP_UI
             Create QT user interfaces Wrappers.
 
               QT_WRAP_UI(resultingLibraryName HeadersDestName
                          SourcesDestName SourceLists ...)
 
             Produce  .h and .cxx files for all the .ui files listed in the SourceLists.  The .h files will be added to
             the library using the HeadersDestNamesource list.  The .cxx files will be added to the library  using  the
             SourcesDestNamesource list.
 
      REMOVE Remove a value from a list in a variable.
 
               REMOVE(VAR VALUE VALUE ...)
 
             Removes  VALUE  from the variable VAR.  This is typically used to remove entries from a vector (e.g. semi-
             colon separated list).  VALUE is expanded.
 
      REMOVE_DEFINITIONS
             Removes -D define flags to the command line of C and C++ compilers.
 
               REMOVE_DEFINITIONS(-DFOO -DBAR ...)
 
             Removes flags from command line of C and C++ compilers.  This command can be used to remove any flag  from
             a compile line, but the -D flag is accepted most C/C++ compilers.  Other flags may not be as portable.
 
      SEPARATE_ARGUMENTS
             Split space separated arguments into a semi-colon separated list.
 
               SEPARATE_ARGUMENTS(VARIABLE)
 
             Convert  the  value  of  VARIABLE to a semi-colon separated list.  All spaces are replaced with ';'.  This
             helps with generating command lines.
 
      SET    Set a CMAKE variable to a given value.
 
               SET(VAR [VALUE] [CACHE TYPE DOCSTRING [FORCE]])
 
             Within CMake sets VAR to the value VALUE.  VALUE is expanded before  VAR  is  set  to  it.   If  CACHE  is
             present,  then the VAR is put in the cache. TYPE and DOCSTRING are required. TYPE is used by the CMake GUI
             to choose a widget with which the user sets a value.  The value for TYPE may be one of
 
               FILEPATH = File chooser dialog.
               PATH     = Directory chooser dialog.
               STRING   = Arbitrary string.
               BOOL     = Boolean ON/OFF checkbox.
               INTERNAL = No GUI entry (used for persistent variables).
 
             If TYPE is INTERNAL, then the VALUE is always written into the cache, replacing any values existing in the
             cache.  If it is not a cache variable, then this always writes into the current makefile. The FORCE option
             will overwrite the cache value removing any changes by the user.
 
               SET(VAR VALUE1 ... VALUEN).
 
             In this case VAR is set to a semicolon separated list of values.
 
             VAR can be an environment variable such as:
 
               SET( ENV{PATH} /home/martink )
 
             in which case the environment variable will be set.
 
      SET_DIRECTORY_PROPERTIES
             Set a property of the directory.
 
               SET_DIRECTORY_PROPERTIES(PROPERTIES prop1 value1 prop2 value2)
 
             Set a property for the current directory and subdirectories. If the property  is  not  found,  CMake  will
             report  an  error.  The properties include: INCLUDE_DIRECTORIES, LINK_DIRECTORIES, INCLUDE_REGULAR_EXPRES-
             SION, and ADDITIONAL_MAKE_CLEAN_FILES.
 
             ADDITIONAL_MAKE_CLEAN_FILES is a list of files that will be cleaned as a part of "make clean" stage.
 
      SET_SOURCE_FILES_PROPERTIES
             Source files can have properties that affect how they are built.
 
               SET_SOURCE_FILES_PROPERTIES(file1 file2 ...
                                           PROPERTIES prop1 value1
                                           prop2 value2 ...)
 
             Set properties on a file. The syntax for the command is to list all the files you want to change, and then
             provide  the values you want to set next.  You can make up your own properties as well.  The following are
             used by CMake.  The ABSTRACT flag (boolean) is used by  some  class  wrapping  commands.  If  WRAP_EXCLUDE
             (boolean)  is  true then many wrapping commands will ignore this file. If GENERATED (boolean) is true then
             it is not an error if this source file does not exist when it is added to a target.  Obviously, it must be
             created  (presumably  by  a custom command) before the target is built.  If the HEADER_FILE_ONLY (boolean)
             property is true then dependency information is not created for that  file  (this  is  set  automatically,
             based  on  the  file's  name's extension and is probably only used by Makefiles).  OBJECT_DEPENDS (string)
             adds dependencies to the object file.  COMPILE_FLAGS (string) is passed to the compiler as additional com-
             mand line arguments when the source file is compiled.
 
      SET_TARGET_PROPERTIES
             Targets can have properties that affect how they are built.
 
               SET_TARGET_PROPERTIES(target1 target2 ...
                                     PROPERTIES prop1 value1
                                     prop2 value2 ...)
 
             Set  properties  on  a target. The syntax for the command is to list all the files you want to change, and
             then provide the values you want to set next.  You can use any prop value pair you  want  and  extract  it
             later with the GET_TARGET_PROPERTY command.
 
             Properties  that  affect the name of a target's output file are as follows.  The PREFIX and SUFFIX proper-
             ties override the default target name prefix (such as "lib") and suffix (such as ".so"). IMPORT_PREFIX and
             IMPORT_SUFFIX  are  the  equivalent  properties  for the import library corresponding to a DLL (for SHARED
             library targets).  OUTPUT_NAME sets the real name of a target when it is built and can  be  used  to  help
             create two targets of the same name even though CMake requires unique logical target names.  There is also
             a <CONFIG>_OUTPUT_NAME that can set the output name on a per-configuration basis.  <CONFIG>_POSTFIX sets a
             postfix  for  the  real  name of the target when it is built under the configuration named by <CONFIG> (in
             upper-case, such as "DEBUG_POSTFIX").  The value of this property is initialized when the target  is  cre-
             ated  to  the  value of the variable CMAKE_<CONFIG>_POSTFIX (except for executable targets because earlier
             CMake versions which did not use this variable for executables).
 
             The LINK_FLAGS property can be used to add extra flags to the link step of a  target.  LINK_FLAGS_<CONFIG>
             will  add  to  the  configuration  <CONFIG>,  for  example,  DEBUG,  RELEASE,  MINSIZEREL, RELWITHDEBINFO.
             DEFINE_SYMBOL sets the name of the preprocessor symbol defined when compiling sources in a shared library.
             If  not set here then it is set to target_EXPORTS by default (with some substitutions if the target is not
             a valid C identifier). This is useful for headers to know whether they  are  being  included  from  inside
             their  library  our  outside to properly setup dllexport/dllimport decorations. The COMPILE_FLAGS property
             sets additional compiler flags used to build sources within the target.  It may also be used to pass addi-
             tional preprocessor definitions.
 
             The  LINKER_LANGUAGE property is used to change the tool used to link an executable or shared library. The
             default is set the language to match the files in the library. CXX and C are common values for this  prop-
             erty.
 
             For  shared  libraries  VERSION  and  SOVERSION  can  be used to specify the build version and api version
             respectively. When building or installing appropriate symlinks are created if the platform  supports  sym-
             links  and  the  linker supports so-names. If only one of both is specified the missing is assumed to have
             the same version number. For executables VERSION can be used to specify the build version.  When  building
             or installing appropriate symlinks are created if the platform supports symlinks.
 
             There are a few properties used to specify RPATH rules. INSTALL_RPATH is a semicolon-separated list speci-
             fying the rpath to use in installed targets (for platforms that support  it).  INSTALL_RPATH_USE_LINK_PATH
             is a boolean that if set to true will append directories in the linker search path and outside the project
             to the INSTALL_RPATH. SKIP_BUILD_RPATH is a boolean specifying whether to skip automatic generation of  an
             rpath  allowing  the  target  to run from the build tree. BUILD_WITH_INSTALL_RPATH is a boolean specifying
             whether to link the target in  the  build  tree  with  the  INSTALL_RPATH.   This  takes  precedence  over
             SKIP_BUILD_RPATH  and  avoids  the  need  for relinking before installation.  INSTALL_NAME_DIR is a string
             specifying the directory portion of the "install_name" field of shared libraries on Mac OSX to use in  the
             installed  targets.  When  the  target  is  created  the  values  of  the  variables  CMAKE_INSTALL_RPATH,
             CMAKE_INSTALL_RPATH_USE_LINK_PATH,     CMAKE_SKIP_BUILD_RPATH,     CMAKE_BUILD_WITH_INSTALL_RPATH,     and
             CMAKE_INSTALL_NAME_DIR are used to initialize these properties.
 
             PROJECT_LABEL  can  be used to change the name of the target in an IDE like visual studio.  VS_KEYWORD can
             be set to change the visual studio keyword, for example QT integration works better  if  this  is  set  to
             Qt4VSv1.0.
 
             The  PRE_INSTALL_SCRIPT and POST_INSTALL_SCRIPT properties are the old way to specify CMake scripts to run
             before and after installing a target.  They are used only when the old INSTALL_TARGETS command is used  to
             install the target.  Use the INSTALL command instead.
 
      SET_TESTS_PROPERTIES
             Set a property of the tests.
 
               SET_TESTS_PROPERTIES(test1 [test2...] PROPERTIES prop1 value1 prop2 value2)
 
             Set  a  property  for  the tests. If the property is not found, CMake will report an error. The properties
             include:
 
             WILL_FAIL: If set to true, this will invert the pass/fail flag of the test.
 
             PASS_REGULAR_EXPRESSION: If set, the test output will be checked against the specified regular expressions
             and at least one of the regular expressions has to match, otherwise the test will fail.
 
               Example: PASS_REGULAR_EXPRESSION "TestPassed;All ok"
 
             FAIL_REGULAR_EXPRESSION:  If  set,  if  the output will match to one of specified regular expressions, the
             test will fail.
 
               Example: PASS_REGULAR_EXPRESSION "[^a-z]Error;ERROR;Failed"
 
             Both PASS_REGULAR_EXPRESSION and FAIL_REGULAR_EXPRESSION expect a list of regular expressions.


      SITE_NAME
             Set the given variable to the name of the computer.
 
               SITE_NAME(variable)
 
      SOURCE_GROUP
             Define a grouping for sources in the makefile.
 
               SOURCE_GROUP(name [REGULAR_EXPRESSION regex] [FILES src1 src2 ...])
 
             Defines a group into which sources will be placed in project files.  This is mainly  used  to  setup  file
             tabs  in Visual Studio.  Any file whose name is listed or matches the regular expression will be placed in
             this group.  If a file matches multiple groups, the LAST group that explicitly  lists  the  file  will  be
             favored,  if  any.  If no group explicitly lists the file, the LAST group whose regular expression matches
             the file will be favored.
 
             The name of the group may contain backslashes to specify subgroups:
 
               SOURCE_GROUP(outer\inner ...)
 
             For backwards compatibility, this command is also supports the format:
 
               SOURCE_GROUP(name regex)
 
      STRING String operations.
 
               STRING(REGEX MATCH <regular_expression>
                      <output variable> <input> [<input>...])
               STRING(REGEX MATCHALL <regular_expression>
                      <output variable> <input> [<input>...])
               STRING(REGEX REPLACE <regular_expression>
                      <replace_expression> <output variable>
                      <input> [<input>...])
               STRING(REPLACE <match_expression>
                      <replace_expression> <output variable>
                      <input> [<input>...])
               STRING(COMPARE EQUAL <string1> <string2> <output variable>)
               STRING(COMPARE NOTEQUAL <string1> <string2> <output variable>)
               STRING(COMPARE LESS <string1> <string2> <output variable>)
               STRING(COMPARE GREATER <string1> <string2> <output variable>)
               STRING(ASCII <number> [<number> ...] <output variable>)
               STRING(CONFIGURE <string1> <output variable>
                      [@ONLY] [ESCAPE_QUOTES])
               STRING(TOUPPER <string1> <output variable>)
               STRING(TOLOWER <string1> <output variable>)
               STRING(LENGTH <string> <output variable>)
               STRING(SUBSTRING <string> <begin> <length> <output variable>)
 
             REGEX MATCH will match the regular expression once and store the match in the output variable.
 
             REGEX MATCHALL will match the regular expression as many times as possible and store the  matches  in  the
             output variable as a list.
 
             REGEX  REPLACE  will match the regular expression as many times as possible and substitute the replacement
             expression for the match in the output.  The replace expression may refer  to  paren-delimited  subexpres-
             sions of the match using 1, 2, ..., 9.  Note that two backslashes (\1) are required in CMake code to get a
             backslash through argument parsing.
 
             REPLACE will match the given expression and substitute the replacement expression for  the  match  in  the
             output.   The replace expression may refer to paren-delimited subexpressions of the match using 1, 2, ...,
             9.  Note that two backslashes (\1) are required in CMake code to get a backslash through argument parsing.
 
             COMPARE  EQUAL/NOTEQUAL/LESS/GREATER  will compare the strings and store true or false in the output vari-
             able.
 
             ASCII will convert all numbers into corresponding ASCII characters.
 
             CONFIGURE will transform a string like CONFIGURE_FILE transforms a file.
 
             TOUPPER/TOLOWER will convert string to upper/lower characters.
 
             LENGTH will return a given string's length.
 
             SUBSTRING will return a substring of a given string.
 
      SUBDIR_DEPENDS
             Legacy command.  Does nothing.
 
               SUBDIR_DEPENDS(subdir dep1 dep2 ...)
 
             Does not do anything.  This command used to help projects order parallel builds correctly.  This function-
             ality is now automatic.
 
      SUBDIRS
             Add a list of subdirectories to the build.
 
               SUBDIRS(dir1 dir2 ...[EXCLUDE_FROM_ALL exclude_dir1 exclude_dir2 ...] [PREORDER] )
 
             Add  a list of subdirectories to the build. The ADD_SUBDIRECTORY command should be used instead of SUBDIRS
             although SUBDIRS will still work. This will cause any CMakeLists.txt files in the sub  directories  to  be
             processed  by  CMake.  Any directories after the PREORDER flag are traversed first by makefile builds, the
             PREORDER flag has no effect on IDE projects.  Any directories after the EXCLUDE_FROM_ALL marker  will  not
             be included in the top level makefile or project file. This is useful for having CMake create makefiles or
             projects for a set of examples in a project. You would want CMake to generate makefiles or  project  files
             for  all the examples at the same time, but you would not want them to show up in the top level project or
             be built each time make is run from the top.
 
      TARGET_LINK_LIBRARIES
             Link a target to given libraries.
 
               TARGET_LINK_LIBRARIES(target library1
                                     <debug | optimized> library2
                                     ...)
 
             Specify a list of libraries to be linked into the specified target.  The debug and optimized  strings  may
             be used to indicate that the next library listed is to be used only for that specific type of build
 
      TRY_COMPILE
             Try compiling some code.
 
               TRY_COMPILE(RESULT_VAR bindir srcdir
                           projectName <targetname> <CMAKE_FLAGS <Flags>>
                           <OUTPUT_VARIABLE var>)
 
             Try  compiling a program.  Return the success or failure in RESULT_VAR. If <target name> is specified then
             build just that target otherwise the all or ALL_BUILD target is built.
 
               TRY_COMPILE(RESULT_VAR bindir srcfile
                           <CMAKE_FLAGS <Flags>>
                           <COMPILE_DEFINITIONS <flags> ...>
                           <OUTPUT_VARIABLE var>)
 
             Try compiling a srcfile.  Return the success or failure in RESULT_VAR. CMAKE_FLAGS can  be  used  to  pass
             -DVAR:TYPE=VALUE  flags  to  cmake.   Some  extra  flags  that  can be included are,  INCLUDE_DIRECTORIES,
             LINK_DIRECTORIES, and LINK_LIBRARIES.  COMPILE_DEFINITIONS are -Ddefinition that will  be  passed  to  the
             compile  line.  If srcfile is specified the files in bindir/CMakeFiles/CMakeTmp are cleaned automatically.
             If OUTPUT_VARIABLE is specified, then the output from the build process is stored in the  given  variable.
             TRY_COMPILE creates a CMakeList.txt file on the fly, and in that file it looks like this:
 
               ADD_DEFINITIONS( <expanded COMPILE_DEFINITIONS from calling cmake>)
               INCLUDE_DIRECTORIES(${INCLUDE_DIRECTORIES})
               LINK_DIRECTORIES(${LINK_DIRECTORIES})
               ADD_EXECUTABLE(cmTryCompileExec sources)
               TARGET_LINK_LIBRARIES(cmTryCompileExec ${LINK_LIBRARIES})
 
      TRY_RUN
             Try compiling and then running some code.
 
               TRY_RUN(RUN_RESULT_VAR COMPILE_RESULT_VAR
                       bindir srcfile <CMAKE_FLAGS <Flags>>
                       <COMPILE_DEFINITIONS <flags>>
                       <OUTPUT_VARIABLE var>
                       <ARGS <arg1> <arg2>...>)
 
             Try  compiling  a srcfile.  Return the success or failure in COMPILE_RESULT_VAR.  Then if the compile suc-
             ceeded, run the executable and return the result in RUN_RESULT_VAR.  If  the  executable  was  built,  but
             failed  for  to run for some reason, then RUN_RESULT_VAR will be set to FAILED_TO_RUN, and the output will
             be in the COMPILE_RESULT_VAR. OUTPUT_VARIABLE specifies the name of the variable to put all of  the  stan-
             dard output and standard error into.
 
      USE_MANGLED_MESA
             Copy mesa headers for use in combination with system GL.
 
               USE_MANGLED_MESA(PATH_TO_MESA OUTPUT_DIRECTORY)
 
             The  path to mesa includes, should contain gl_mangle.h.  The mesa headers are copied to the specified out-
             put directory.  This allows mangled mesa headers to override other  GL  headers  by  being  added  to  the
             include directory path earlier.
 
      UTILITY_SOURCE
             Specify the source tree of a third-party utility.
 
               UTILITY_SOURCE(cache_entry executable_name
                              path_to_source [file1 file2 ...])
 
             When  a  third-party utility's source is included in the distribution, this command specifies its location
             and name.  The cache entry will not be set unless the path_to_source and all listed files  exist.   It  is
             assumed that the source tree of the utility will have been built before it is needed.
 
      VARIABLE_REQUIRES
             Assert satisfaction of an option's required variables.
 
               VARIABLE_REQUIRES(TEST_VARIABLE RESULT_VARIABLE
                                 REQUIRED_VARIABLE1
                                 REQUIRED_VARIABLE2 ...)
 
             The  first  argument  (TEST_VARIABLE)  is the name of the variable to be tested, if that variable is false
             nothing else is done. If TEST_VARIABLE is true, then the next argument  (RESULT_VARIABLE)  is  a  variable
             that  is  set  to true if all the required variables are set. The rest of the arguments are variables that
             must be true or not set to NOTFOUND to avoid an error.  If any are not true, an error is reported.
 
      VTK_MAKE_INSTANTIATOR
             Deprecated.  For use only in VTK 4.0.
 
               VTK_MAKE_INSTANTIATOR(className outSourceList
                                     src-list1 [src-list2 ..]
                                     EXPORT_MACRO exportMacro
                                     [HEADER_LOCATION dir]
                                     [GROUP_SIZE groupSize]
                                     [INCLUDES [file1 file2 ..]])
 
             Generates a new class with the given name and adds its files to the given outSourceList.  It registers the
             classes  from the other given source lists with vtkInstantiator when it is loaded.  The output source list
             should be added to the library with the classes it registers.  The EXPORT_MACRO argument must be given and
             followed  by  the export macro to use when generating the class (ex. VTK_COMMON_EXPORT).  The HEADER_LOCA-
             TION option must be followed by a path.  It specifies the  directory  in  which  to  place  the  generated
             class's header file. The generated class implementation files always go in the build directory correspond-
             ing to the CMakeLists.txt file containing the command.  This is the default location for the header.   The
             INCLUDES  option  can  be  followed by a list of zero or more files.  These files will be #included by the
             generated instantiator header, and can be used to gain access to the  specified  exportMacro  in  the  C++
             code.
 
      VTK_WRAP_JAVA
             Deprecated.  For use only in VTK 4.0.
 
               VTK_WRAP_JAVA(resultingLibraryName SourceListName
                             class1 class2 ...)
 
             Create Java wrappers for VTK classes.
 
      VTK_WRAP_PYTHON
             Deprecated.  For use only in VTK 4.0.
 
               VTK_WRAP_PYTHON(resultingLibraryName SourceListName
                               class1 class2 ...)
 
             Create Python wrappers for VTK classes.
 
      VTK_WRAP_TCL
             Deprecated.  For use only in VTK 4.0.
 
               VTK_WRAP_TCL(resultingLibraryName [SOURCES]
                            SourceListName class1 class2 ...
                            [COMMANDS CommandName1 CommandName2 ...])
 
             Create Tcl wrappers for VTK classes.
 
      WHILE  Evaluate a group of commands while a condition is true
 
               WHILE(condition)
                 COMMAND1(ARGS ...)
                 COMMAND2(ARGS ...)
                 ...
               ENDWHILE(condition)
 
             All  commands  between  WHILE and the matching ENDWHILE are recorded without being invoked.  Once the END-
             WHILE is evaluated, the recorded list of commands is invoked as long as the condition is true. The  condi-
             tion is evaulated using the same logic as the IF command.
 
      WRITE_FILE
             Write a message to a file.
 
               WRITE_FILE(filename "message to write"... [APPEND])
 
             The  first  argument  is  the  file name, the rest of the arguments are messages to write. If the argument
             APPEND is specified, then the message will be appended.
 
             NOTE 1: FILE WRITE and FILE APPEND do exactly the same as this one but add some more functionality.
 
             NOTE 2: When using WRITE_FILE the produced file cannot be used  as  an  input  to  CMake  (CONFIGURE_FILE,
             source  file  ...)  because  it  will lead to an infinite loop. Use CONFIGURE_FILE if you want to generate
             input files to CMake.

MODULES

      The following modules are provided with CMake. They can be used with INCLUDE(ModuleName).
 
      FindBoost
             Find the Boost includes and libraries.
 
             The following variables are set if Boost is found.  If Boost is not found, Boost_FOUND is set to false.
 
               Boost_FOUND        - True when the Boost include directory is found.
               Boost_INCLUDE_DIRS - the path to where the boost include files are.
               Boost_LIBRARY_DIRS - The path to where the boost library files are.
               Boost_LIB_DIAGNOSTIC_DEFINITIONS - Only set if using Windows.
 
      Documentation
             DocumentationVTK.cmake
 
             This file provides support for the VTK documentation framework. It relies on several tools (Doxygen, Perl,
             etc).
 
      FindThreads
             This module determines the thread library of the system.
 
             The following variables are set
 
               CMAKE_THREAD_LIBS_INIT     - the thread library
               CMAKE_USE_SPROC_INIT       - are we using sproc?
               CMAKE_USE_WIN32_THREADS_INIT - using WIN32 threads?
               CMAKE_USE_PTHREADS_INIT    - are we using pthreads
               CMAKE_HP_PTHREADS_INIT     - are we using hp pthreads
 
      CheckLibraryExists
             Check if the function exists.
 
             CHECK_LIBRARY_EXISTS (LIBRARY FUNCTION LOCATION VARIABLE)
 
               LIBRARY  - the name of the library you are looking for
               FUNCTION - the name of the function
               LOCATION - location where the library should be found
               VARIABLE - variable to store the result


             The following variables may be set before calling this macro to modify the way the check is run:
 
               CMAKE_REQUIRED_FLAGS = string of compile command line flags
               CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
               CMAKE_REQUIRED_LIBRARIES = list of libraries to link
 
      TestForSSTREAM
 
             # - Test for std:: namespace support check if the compiler supports std:: on stl classes
 
               CMAKE_NO_STD_NAMESPACE - defined by the results


      UseSWIG
             SWIG module for CMake
 
             Defines the following macros:
 
                SWIG_ADD_MODULE(name language [ files ])
                  - Define swig module with given name and specified language
                SWIG_LINK_LIBRARIES(name [ libraries ])
                  - Link libraries to swig module
 
             All  other  macros  are for internal use only. To get the actual name of the swig module, use: ${SWIG_MOD-
             ULE_name_REAL_NAME}. Set Source files properties such as  CPLUSPLUS  and  SWIG_FLAGS  to  specify  special
             behavior of SWIG. Also global CMAKE_SWIG_FLAGS can be used to add special flags to all swig calls. Another
             special variable is CMAKE_SWIG_OUTDIR, it allows one to specify  where to write  all  the  swig  generated
             module (swig -outdir option)
 
      FindSDL
             Locate the SDL library
 
             This module defines
 
               SDL_LIBRARY, the library to link against
               SDL_FOUND, if false, do not try to link to SDL
               SDL_INCLUDE_DIR, where to find SDL.h


             Don't forget to include SDLmain.h and SDLmain.m your project for the  OS X framework based version. (Other
             versions link to -lSDLmain which this module will try to find on your behalf.) Also for OS X, this  module
             will  automatically add the -framework Cocoa on your behalf. $SDLDIR is an environment variable that would
             correspond to the ./configure --prefix=$SDLDIR used in building SDL. l.e.galup  9-20-02
 
             Modified by Eric Wing.  Added new modifications to recognize OS X frameworks and   additional  Unix  paths
             (FreeBSD,  etc).   Also corrected the header search path to follow "proper" SDL guidelines. Added a search
             for SDLmain which is needed by some platforms. Added a search for threads which is needed  by  some  plat-
             forms. Added needed compile switches for MinGW.
 
             On OSX, this will prefer the Framework version (if found) over others. People will have to manually change
             the cache values of  SDL_LIBRARY to override this selection.
 
             Note that the header path has changed from SDL/SDL.h to just SDL.h This needed to change because  "proper"
             SDL  convention is #include "SDL.h", not <SDL/SDL.h>. This is done for portability reasons because not all
             systems place things in SDL/ (see FreeBSD).
 
      FindQt Searches for all installed versions of QT.
 
             This should only be used if your project can work with multiple versions of QT.  If not, you  should  just
             directly  use  FindQt4 or FindQt3. If multiple versions of QT are found on the machine, then The user must
             set the option DESIRED_QT_VERSION to the version they want to use.  If only one version of qt is found  on
             the  machine, then the DESIRED_QT_VERSION is set to that version and the  matching FindQt3 or FindQt4 mod-
             ule is included. Once the user sets DESIRED_QT_VERSION, then the FindQt3 or FindQt4 module is included.
 
               QT_REQUIRED if this is set to TRUE then if CMake can
                           not find QT4 or QT3 an error is raised
                           and a message is sent to the user.


               DESIRED_QT_VERSION OPTION is created
               QT4_INSTALLED is set to TRUE if qt4 is found.
               QT3_INSTALLED is set to TRUE if qt3 is found.
 
      FindCygwin
             this module looks for Cygwin


      FindMotif
             Try to find Motif (or lesstif)
 
             Once done this will define:
 
               MOTIF_FOUND        - system has MOTIF
               MOTIF_INCLUDE_DIR  - incude paths to use Motif
               MOTIF_LIBRARIES    - Link these to use Motif
 
      CheckCSourceCompiles
             macro which checks if the source code compiles
 
             CHECK_C_SOURCE_COMPILES(SOURCE VAR)
 
               SOURCE   - source code to try to compile
               VAR - variable to store size if the type exists.


             The following variables may be set before calling this macro to modify the way the check is run:
 
               CMAKE_REQUIRED_FLAGS = string of compile command line flags
               CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
               CMAKE_REQUIRED_INCLUDES = list of include directories
               CMAKE_REQUIRED_LIBRARIES = list of libraries to link
 
      TestBigEndian
             Define macro to determine endian type
 
             Check if the system is big endian or little endian
 
               TEST_BIG_ENDIAN(VARIABLE)
               VARIABLE - variable to store the result to


      FindWget
             Find wget
 
             This module looks for wget. This module defines the  following values:
 
               WGET_EXECUTABLE: the full path to the wget tool.
               WGET_FOUND: True if wget has been found.
 
      CheckIncludeFiles
             Check if the files can be included


             CHECK_INCLUDE_FILES(INCLUDE VARIABLE)
 
               INCLUDE  - list of files to include
               VARIABLE - variable to return result


             The following variables may be set before calling this macro to modify the way the check is run:
 
               CMAKE_REQUIRED_FLAGS = string of compile command line flags
               CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
               CMAKE_REQUIRED_INCLUDES = list of include directories
 
      FindSelfPackers
             Find upx
 
             This module looks for some executable packers (i.e. softwares that compress  executables  or  shared  libs
             into on-the-fly self-extracting executables or shared libs. Examples:
 
               UPX: http://wildsau.idv.uni-linz.ac.at/mfx/upx.html
 
      FindOpenGL
             Try to find OpenGL
 
             Once done this will define


               OPENGL_FOUND        - system has OpenGL
               OPENGL_XMESA_FOUND  - system has XMESA
               OPENGL_GLU_FOUND    - system has GLU
               OPENGL_INCLUDE_DIR  - the GL include directory
               OPENGL_LIBRARIES    - Link these to use OpenGL and GLU
 
             If you want to use just GL you can use these values
 
               OPENGL_gl_LIBRARY   - Path to OpenGL Library
               OPENGL_glu_LIBRARY  - Path to GLU Library
 
             On  OSX  default  to  using the framework version of opengl People will have to change the cache values of
             OPENGL_glu_LIBRARY  and OPENGL_gl_LIBRARY to use OpenGL with X11 on OSX
 
      TestForANSIForScope
             Check for ANSI for scope support
 
             Check if the compiler supports std:: on stl classes.
 
               CMAKE_NO_STD_NAMESPACE - holds result


      FindOpenAL
             Locate OpenAL
 
             This module defines
 
               OPENAL_LIBRARY
               OPENAL_FOUND, if false, do not try to link to OpenAL
               OPENAL_INCLUDE_DIR, where to find the headers
 
             $OPENALDIR is an environment variable that would correspond to the ./configure --prefix=$OPENALDIR used in
             building OpenAL.


             Created by Eric Wing. This was influenced by the FindSDL.cmake module. On OSX, this will prefer the Frame-
             work version (if found) over others. People will have  to  manually  change  the  cache  values  of   OPE-
             NAL_LIBRARY  to  override this selection. Tiger will include OpenAL as part of the System. But for now, we
             have to look around. Other (Unix) systems should be able to utilize the non-framework paths.
 
      Use_wxWindows
             ---------------------------------------------------


             This convenience include finds if wxWindows is installed and set the appropriate libs, incdirs, flags etc.
             author Jan Woetzel <jw -at- mip.informatik.uni-kiel.de> (07/2003)
 
             USAGE:
 
                just include Use_wxWindows.cmake
                in your projects CMakeLists.txt
 
             INCLUDE( ${CMAKE_MODULE_PATH}/Use_wxWindows.cmake)
 
             if you are sure you need GL then
 
               SET(WXWINDOWS_USE_GL 1)
 
             *before* you include this file.
 
             16.Feb.2004:  changed  INCLUDE  to  FIND_PACKAGE  to read from users own non-system CMAKE_MODULE_PATH (Jan
             Woetzel JW) 07/2006: rewrite as FindwxWidgets.cmake, kept for backward compatibilty JW
 
      TestForSTDNamespace
             Test for std:: namespace support
 
             check if the compiler supports std:: on stl classes
 
               CMAKE_NO_STD_NAMESPACE - defined by the results


      CTest  setup CTest
 
             This file configures a project to use the CTest/Dart testing/dashboard process.
 
      FindwxWindows
             Find wxWindows (wxWidgets) installation
 
             This module finds if wxWindows/wxWidgets  is  installed  and  determines  where   the  include  files  and
             libraries are. It also determines what the name of the library is. Please note this file is DEPRECATED and
             replaced by FindwxWidgets.cmake. This code sets the following variables:


               WXWINDOWS_FOUND     = system has WxWindows
               WXWINDOWS_LIBRARIES = path to the wxWindows libraries
                                     on Unix/Linux with additional
                                     linker flags from
                                     "wx-config --libs"
               CMAKE_WXWINDOWS_CXX_FLAGS  = Compiler flags for wxWindows,
                                            essentially "`wx-config --cxxflags`"
                                            on Linux
               WXWINDOWS_INCLUDE_DIR      = where to find "wx/wx.h" and "wx/setup.h"
               WXWINDOWS_LINK_DIRECTORIES = link directories, useful for rpath on
                                             Unix
               WXWINDOWS_DEFINITIONS      = extra defines


             OPTIONS  If you need OpenGL support please
 
               SET(WXWINDOWS_USE_GL 1)
 
             in your CMakeLists.txt *before* you include this file.
 
               HAVE_ISYSTEM      - true required to replace -I by -isystem on g++


             For convenience include Use_wxWindows.cmake in your project's CMakeLists.txt using INCLUDE(Use_wxWindows).
 
             USAGE
 
               SET(WXWINDOWS_USE_GL 1)
               FIND_PACKAGE(wxWindows)


             NOTES wxWidgets 2.6.x is supported for monolithic builds  e.g. compiled  in wx/build/msw dir as:
 
               nmake -f makefile.vc BUILD=debug SHARED=0 USE_OPENGL=1 MONOLITHIC=1


             DEPRECATED
 
               CMAKE_WX_CAN_COMPILE
               WXWINDOWS_LIBRARY
               CMAKE_WX_CXX_FLAGS
               WXWINDOWS_INCLUDE_PATH


             AUTHOR Jan Woetzel <http://www.mip.informatik.uni-kiel.de/~jw> (07/2003-01/2006)
 
      FindSDL_net
             Locate the SDL_net library
 
             This module defines
 
               SDLNET_LIBRARY, the library to link against
               SDLNET_FOUND, if false, do not try to link against
               SDLNET_INCLUDE_DIR, where to find the headers
 
             $SDLDIR  is  an  environment  variable  that  would correspond to the ./configure --prefix=$SDLDIR used in
             building SDL.


             Created by Eric Wing. This was influenced by the FindSDL.cmake  module, but with modifications  to  recog-
             nize  OS