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      perlhack - How to hack at the Perl internals
      

DESCRIPTION

      This document attempts to explain how Perl development takes place, and ends with some suggestions for people
      wanting to become bona fide porters.
 
      The perl5-porters mailing list is where the Perl standard distribution is maintained and developed.  The list can
      get anywhere from 10 to 150 messages a day, depending on the heatedness of the debate.  Most days there are two
      or three patches, extensions, features, or bugs being discussed at a time.
 
      A searchable archive of the list is at either:
 
          http://www.xray.mpe.mpg.de/mailing-lists/perl5-porters/
 
      or
 
          http://archive.develooper.com/perl5-porters@perl.org/
 
      List subscribers (the porters themselves) come in several flavours.  Some are quiet curious lurkers, who rarely
      pitch in and instead watch the ongoing development to ensure they're forewarned of new changes or features in
      Perl.  Some are representatives of vendors, who are there to make sure that Perl continues to compile and work on
      their platforms.  Some patch any reported bug that they know how to fix, some are actively patching their pet
      area (threads, Win32, the regexp engine), while others seem to do nothing but complain.  In other words, it's
      your usual mix of technical people.
 
      Over this group of porters presides Larry Wall.  He has the final word in what does and does not change in the
      Perl language.  Various releases of Perl are shepherded by a "pumpking", a porter responsible for gathering
      patches, deciding on a patch-by-patch, feature-by-feature basis what will and will not go into the release.  For
      instance, Gurusamy Sarathy was the pumpking for the 5.6 release of Perl, and Jarkko Hietaniemi was the pumpking
      for the 5.8 release, and Rafael Garcia-Suarez holds the pumpking crown for the 5.10 release.
 
      In addition, various people are pumpkings for different things.  For instance, Andy Dougherty and Jarkko
      Hietaniemi did a grand job as the Configure pumpkin up till the 5.8 release. For the 5.10 release H.Merijn Brand
      took over.
 
      Larry sees Perl development along the lines of the US government: there's the Legislature (the porters), the
      Executive branch (the pumpkings), and the Supreme Court (Larry).  The legislature can discuss and submit patches
      to the executive branch all they like, but the executive branch is free to veto them.  Rarely, the Supreme Court
      will side with the executive branch over the legislature, or the legislature over the executive branch.  Mostly,
      however, the legislature and the executive branch are supposed to get along and work out their differences with-
      out impeachment or court cases.
 
      You might sometimes see reference to Rule 1 and Rule 2.  Larry's power as Supreme Court is expressed in The
      Rules:
 
      1   Larry is always by definition right about how Perl should behave.  This means he has final veto power on the
          core functionality.
 
      2   Larry is allowed to change his mind about any matter at a later date, regardless of whether he previously
          invoked Rule 1.
 
      Got that?  Larry is always right, even when he was wrong.  It's rare to see either Rule exercised, but they are
      often alluded to.
 
      New features and extensions to the language are contentious, because the criteria used by the pumpkings, Larry,
      and other porters to decide which features should be implemented and incorporated are not codified in a few small
      design goals as with some other languages.  Instead, the heuristics are flexible and often difficult to fathom.
      Here is one person's list, roughly in decreasing order of importance, of heuristics that new features have to be
      weighed against:
 
      Does concept match the general goals of Perl?
          These haven't been written anywhere in stone, but one approximation is:
 
           1. Keep it fast, simple, and useful.
           2. Keep features/concepts as orthogonal as possible.
           3. No arbitrary limits (platforms, data sizes, cultures).
           4. Keep it open and exciting to use/patch/advocate Perl everywhere.
           5. Either assimilate new technologies, or build bridges to them.
 
      Where is the implementation?
          All the talk in the world is useless without an implementation.  In almost every case, the person or people
          who argue for a new feature will be expected to be the ones who implement it.  Porters capable of coding new
          features have their own agendas, and are not available to implement your (possibly good) idea.
 
      Backwards compatibility
          It's a cardinal sin to break existing Perl programs.  New warnings are contentious--some say that a program
          that emits warnings is not broken, while others say it is.  Adding keywords has the potential to break pro-
          grams, changing the meaning of existing token sequences or functions might break programs.
 
      Could it be a module instead?
          Perl 5 has extension mechanisms, modules and XS, specifically to avoid the need to keep changing the Perl
          interpreter.  You can write modules that export functions, you can give those functions prototypes so they
          can be called like built-in functions, you can even write XS code to mess with the runtime data structures of
          the Perl interpreter if you want to implement really complicated things.  If it can be done in a module
          instead of in the core, it's highly unlikely to be added.
 
      Is the feature generic enough?
          Is this something that only the submitter wants added to the language, or would it be broadly useful?  Some-
          times, instead of adding a feature with a tight focus, the porters might decide to wait until someone imple-
          ments the more generalized feature.  For instance, instead of implementing a "delayed evaluation" feature,
          the porters are waiting for a macro system that would permit delayed evaluation and much more.
 
      Does it potentially introduce new bugs?
          Radical rewrites of large chunks of the Perl interpreter have the potential to introduce new bugs.  The
          smaller and more localized the change, the better.
 
      Does it preclude other desirable features?
          A patch is likely to be rejected if it closes off future avenues of development.  For instance, a patch that
          placed a true and final interpretation on prototypes is likely to be rejected because there are still options
          for the future of prototypes that haven't been addressed.
 
      Is the implementation robust?
          Good patches (tight code, complete, correct) stand more chance of going in.  Sloppy or incorrect patches
          might be placed on the back burner until the pumpking has time to fix, or might be discarded altogether with-
          out further notice.
 
      Is the implementation generic enough to be portable?
          The worst patches make use of a system-specific features.  It's highly unlikely that nonportable additions to
          the Perl language will be accepted.
 
      Is the implementation tested?
          Patches which change behaviour (fixing bugs or introducing new features) must include regression tests to
          verify that everything works as expected.  Without tests provided by the original author, how can anyone else
          changing perl in the future be sure that they haven't unwittingly broken the behaviour the patch implements?
          And without tests, how can the patch's author be confident that his/her hard work put into the patch won't be
          accidentally thrown away by someone in the future?
 
      Is there enough documentation?
          Patches without documentation are probably ill-thought out or incomplete.  Nothing can be added without docu-
          mentation, so submitting a patch for the appropriate manpages as well as the source code is always a good
          idea.
 
      Is there another way to do it?
          Larry said "Although the Perl Slogan is There's More Than One Way to Do It, I hesitate to make 10 ways to do
          something".  This is a tricky heuristic to navigate, though--one man's essential addition is another man's
          pointless cruft.
 
      Does it create too much work?
          Work for the pumpking, work for Perl programmers, work for module authors, ...  Perl is supposed to be easy.
 
      Patches speak louder than words
          Working code is always preferred to pie-in-the-sky ideas.  A patch to add a feature stands a much higher
          chance of making it to the language than does a random feature request, no matter how fervently argued the
          request might be.  This ties into "Will it be useful?", as the fact that someone took the time to make the
          patch demonstrates a strong desire for the feature.
 
      If you're on the list, you might hear the word "core" bandied around.  It refers to the standard distribution.
      "Hacking on the core" means you're changing the C source code to the Perl interpreter.  "A core module" is one
      that ships with Perl.
 
      Keeping in sync
 
      The source code to the Perl interpreter, in its different versions, is kept in a repository managed by a revision
      control system ( which is currently the Perforce program, see http://perforce.com/ ).  The pumpkings and a few
      others have access to the repository to check in changes.  Periodically the pumpking for the development version
      of Perl will release a new version, so the rest of the porters can see what's changed.  The current state of the
      main trunk of repository, and patches that describe the individual changes that have happened since the last pub-
      lic release are available at this location:
 
          http://public.activestate.com/pub/apc/
          ftp://public.activestate.com/pub/apc/
 
      If you're looking for a particular change, or a change that affected a particular set of files, you may find the
      Perl Repository Browser useful:
 
          http://public.activestate.com/cgi-bin/perlbrowse
 
      You may also want to subscribe to the perl5-changes mailing list to receive a copy of each patch that gets sub-
      mitted to the maintenance and development "branches" of the perl repository.  See http://lists.perl.org/ for sub-
      scription information.
 
      If you are a member of the perl5-porters mailing list, it is a good thing to keep in touch with the most recent
      changes. If not only to verify if what you would have posted as a bug report isn't already solved in the most
      recent available perl development branch, also known as perl-current, bleading edge perl, bleedperl or bleadperl.
 
      Needless to say, the source code in perl-current is usually in a perpetual state of evolution.  You should expect
      it to be very buggy.  Do not use it for any purpose other than testing and development.
 
      Keeping in sync with the most recent branch can be done in several ways, but the most convenient and reliable way
      is using rsync, available at ftp://rsync.samba.org/pub/rsync/ .  (You can also get the most recent branch by
      FTP.)
 
      If you choose to keep in sync using rsync, there are two approaches to doing so:
 
      rsync'ing the source tree
          Presuming you are in the directory where your perl source resides and you have rsync installed and available,
          you can "upgrade" to the bleadperl using:
 
           # rsync -avz rsync://public.activestate.com/perl-current/ .
 
          This takes care of updating every single item in the source tree to the latest applied patch level, creating
          files that are new (to your distribution) and setting date/time stamps of existing files to reflect the
          bleadperl status.
 
          Note that this will not delete any files that were in '.' before the rsync. Once you are sure that the rsync
          is running correctly, run it with the --delete and the --dry-run options like this:
 
           # rsync -avz --delete --dry-run rsync://public.activestate.com/perl-current/ .
 
          This will simulate an rsync run that also deletes files not present in the bleadperl master copy. Observe the
          results from this run closely. If you are sure that the actual run would delete no files precious to you, you
          could remove the '--dry-run' option.
 
          You can than check what patch was the latest that was applied by looking in the file .patch, which will show
          the number of the latest patch.
 
          If you have more than one machine to keep in sync, and not all of them have access to the WAN (so you are not
          able to rsync all the source trees to the real source), there are some ways to get around this problem.
 
          Using rsync over the LAN
              Set up a local rsync server which makes the rsynced source tree available to the LAN and sync the other
              machines against this directory.
 
              From http://rsync.samba.org/README.html :
 
                 "Rsync uses rsh or ssh for communication. It does not need to be
                  setuid and requires no special privileges for installation.  It
                  does not require an inetd entry or a daemon.  You must, however,
                  have a working rsh or ssh system.  Using ssh is recommended for
                  its security features."
 
          Using pushing over the NFS
              Having the other systems mounted over the NFS, you can take an active pushing approach by checking the
              just updated tree against the other not-yet synced trees. An example would be
 
                #!/usr/bin/perl -w
 
                use strict;
                use File::Copy;
 
                my %MF = map {
                    m/(\S+)/;
                    $1 => [ (stat $1)[2, 7, 9] ];     # mode, size, mtime
                    } `cat MANIFEST`;
 
                my %remote = map { $_ => "/$_/pro/3gl/CPAN/perl-5.7.1" } qw(host1 host2);
 
                foreach my $host (keys %remote) {
                    unless (-d $remote{$host}) {
                        print STDERR "Cannot Xsync for host $host\n";
                        next;
                        }
                    foreach my $file (keys %MF) {
                        my $rfile = "$remote{$host}/$file";
                        my ($mode, $size, $mtime) = (stat $rfile)[2, 7, 9];
                        defined $size or ($mode, $size, $mtime) = (0, 0, 0);
                        $size == $MF{$file}[1] && $mtime == $MF{$file}[2] and next;
                        printf "%4s %-34s %8d %9d  %8d %9d\n",
                            $host, $file, $MF{$file}[1], $MF{$file}[2], $size, $mtime;
                        unlink $rfile;
                        copy ($file, $rfile);
                        utime time, $MF{$file}[2], $rfile;
                        chmod $MF{$file}[0], $rfile;
                        }
                    }
 
              though this is not perfect. It could be improved with checking file checksums before updating. Not all
              NFS systems support reliable utime support (when used over the NFS).
 
      rsync'ing the patches
          The source tree is maintained by the pumpking who applies patches to the files in the tree. These patches are
          either created by the pumpking himself using "diff -c" after updating the file manually or by applying
          patches sent in by posters on the perl5-porters list.  These patches are also saved and rsync'able, so you
          can apply them yourself to the source files.
 
          Presuming you are in a directory where your patches reside, you can get them in sync with
 
           # rsync -avz rsync://public.activestate.com/perl-current-diffs/ .
 
          This makes sure the latest available patch is downloaded to your patch directory.
 
          It's then up to you to apply these patches, using something like
 
           # last=`ls -t *.gz | sed q`
           # rsync -avz rsync://public.activestate.com/perl-current-diffs/ .
           # find . -name '*.gz' -newer $last -exec gzcat {} \; >blead.patch
           # cd ../perl-current
           # patch -p1 -N <../perl-current-diffs/blead.patch
 
          or, since this is only a hint towards how it works, use CPAN-patchaperl from Andreas Knig to have better con-
          trol over the patching process.
 
      Why rsync the source tree
 
      It's easier to rsync the source tree
          Since you don't have to apply the patches yourself, you are sure all files in the source tree are in the
          right state.
 
      It's more reliable
          While both the rsync-able source and patch areas are automatically updated every few minutes, keep in mind
          that applying patches may sometimes mean careful hand-holding, especially if your version of the "patch" pro-
          gram does not understand how to deal with new files, files with 8-bit characters, or files without trailing
          newlines.
 
      Why rsync the patches
 
      It's easier to rsync the patches
          If you have more than one machine that you want to keep in track with bleadperl, it's easier to rsync the
          patches only once and then apply them to all the source trees on the different machines.
 
          In case you try to keep in pace on 5 different machines, for which only one of them has access to the WAN,
          rsync'ing all the source trees should than be done 5 times over the NFS. Having rsync'ed the patches only
          once, I can apply them to all the source trees automatically. Need you say more ;-)
 
      It's a good reference
          If you do not only like to have the most recent development branch, but also like to fix bugs, or extend fea-
          tures, you want to dive into the sources. If you are a seasoned perl core diver, you don't need no manuals,
          tips, roadmaps, perlguts.pod or other aids to find your way around. But if you are a starter, the patches may
          help you in finding where you should start and how to change the bits that bug you.
 
          The file Changes is updated on occasions the pumpking sees as his own little sync points. On those occasions,
          he releases a tar-ball of the current source tree (i.e. perl@7582.tar.gz), which will be an excellent point
          to start with when choosing to use the 'rsync the patches' scheme. Starting with perl@7582, which means a set
          of source files on which the latest applied patch is number 7582, you apply all succeeding patches available
          from then on (7583, 7584, ...).
 
          You can use the patches later as a kind of search archive.
 
          Finding a start point
              If you want to fix/change the behaviour of function/feature Foo, just scan the patches for patches that
              mention Foo either in the subject, the comments, or the body of the fix. A good chance the patch shows
              you the files that are affected by that patch which are very likely to be the starting point of your
              journey into the guts of perl.
 
          Finding how to fix a bug
              If you've found where the function/feature Foo misbehaves, but you don't know how to fix it (but you do
              know the change you want to make), you can, again, peruse the patches for similar changes and look how
              others apply the fix.
 
          Finding the source of misbehaviour
              When you keep in sync with bleadperl, the pumpking would love to see that the community efforts really
              work. So after each of his sync points, you are to 'make test' to check if everything is still in working
              order. If it is, you do 'make ok', which will send an OK report to perlbug@perl.org. (If you do not have
              access to a mailer from the system you just finished successfully 'make test', you can do 'make okfile',
              which creates the file "perl.ok", which you can than take to your favourite mailer and mail yourself).
 
              But of course, as always, things will not always lead to a success path, and one or more test do not pass
              the 'make test'. Before sending in a bug report (using 'make nok' or 'make nokfile'), check the mailing
              list if someone else has reported the bug already and if so, confirm it by replying to that message. If
              not, you might want to trace the source of that misbehaviour before sending in the bug, which will help
              all the other porters in finding the solution.
 
              Here the saved patches come in very handy. You can check the list of patches to see which patch changed
              what file and what change caused the misbehaviour. If you note that in the bug report, it saves the one
              trying to solve it, looking for that point.
 
          If searching the patches is too bothersome, you might consider using perl's bugtron to find more information
          about discussions and ramblings on posted bugs.
 
          If you want to get the best of both worlds, rsync both the source tree for convenience, reliability and ease
          and rsync the patches for reference.
 
      Working with the source
 
      Because you cannot use the Perforce client, you cannot easily generate diffs against the repository, nor will
      merges occur when you update via rsync.  If you edit a file locally and then rsync against the latest source,
      changes made in the remote copy will overwrite your local versions!
 
      The best way to deal with this is to maintain a tree of symlinks to the rsync'd source.  Then, when you want to
      edit a file, you remove the symlink, copy the real file into the other tree, and edit it.  You can then diff your
      edited file against the original to generate a patch, and you can safely update the original tree.
 
      Perl's Configure script can generate this tree of symlinks for you.  The following example assumes that you have
      used rsync to pull a copy of the Perl source into the perl-rsync directory.  In the directory above that one, you
      can execute the following commands:
 
        mkdir perl-dev
        cd perl-dev
        ../perl-rsync/Configure -Dmksymlinks -Dusedevel -D"optimize=-g"
 
      This will start the Perl configuration process.  After a few prompts, you should see something like this:
 
        Symbolic links are supported.
 
        Checking how to test for symbolic links...
        Your builtin 'test -h' may be broken.
        Trying external '/usr/bin/test -h'.
        You can test for symbolic links with '/usr/bin/test -h'.
 
        Creating the symbolic links...
        (First creating the subdirectories...)
        (Then creating the symlinks...)
 
      The specifics may vary based on your operating system, of course.  After you see this, you can abort the Config-
      ure script, and you will see that the directory you are in has a tree of symlinks to the perl-rsync directories
      and files.
 
      If you plan to do a lot of work with the Perl source, here are some Bourne shell script functions that can make
      your life easier:
 
          function edit {
              if [ -L $1 ]; then
                  mv $1 $1.orig
                      cp $1.orig $1
                      vi $1
              else
                  /bin/vi $1
                      fi
          }
 
          function unedit {
              if [ -L $1.orig ]; then
                  rm $1
                      mv $1.orig $1
                      fi
          }
 
      Replace "vi" with your favorite flavor of editor.
 
      Here is another function which will quickly generate a patch for the files which have been edited in your symlink
      tree:
 
          mkpatchorig() {
              local diffopts
                  for f in `find . -name '*.orig' | sed s,^\./,,`
                      do
                          case `echo $f | sed 's,.orig$,,;s,.*\.,,'` in
                              c)   diffopts=-p ;;
                      pod) diffopts='-F^=' ;;
                      *)   diffopts= ;;
                      esac
                          diff -du $diffopts $f `echo $f | sed 's,.orig$,,'`
                          done
          }
 
      This function produces patches which include enough context to make your changes obvious.  This makes it easier
      for the Perl pumpking(s) to review them when you send them to the perl5-porters list, and that means they're more
      likely to get applied.
 
      This function assumed a GNU diff, and may require some tweaking for other diff variants.
 
      Perlbug administration
 
      There is a single remote administrative interface for modifying bug status, category, open issues etc. using the
      RT bugtracker system, maintained by Robert Spier.  Become an administrator, and close any bugs you can get your
      sticky mitts on:
 
              http://rt.perl.org
 
      The bugtracker mechanism for perl5 bugs in particular is at:
 
              http://bugs6.perl.org/perlbug
 
      To email the bug system administrators:
 
              "perlbug-admin" <perlbug-admin@perl.org>
 
      Submitting patches
 
      Always submit patches to perl5-porters@perl.org.  If you're patching a core module and there's an author listed,
      send the author a copy (see "Patching a core module").  This lets other porters review your patch, which catches
      a surprising number of errors in patches.  Either use the diff program (available in source code form from
      ftp://ftp.gnu.org/pub/gnu/ , or use Johan Vromans' makepatch (available from CPAN/authors/id/JV/).  Unified diffs
      are preferred, but context diffs are accepted.  Do not send RCS-style diffs or diffs without context lines.  More
      information is given in the Porting/patching.pod file in the Perl source distribution.  Please patch against the
      latest development version (e.g., if you're fixing a bug in the 5.005 track, patch against the latest 5.005_5x
      version).  Only patches that survive the heat of the development branch get applied to maintenance versions.
 
      Your patch should update the documentation and test suite.  See "Writing a test".
 
      To report a bug in Perl, use the program perlbug which comes with Perl (if you can't get Perl to work, send mail
      to the address perlbug@perl.org or perlbug@perl.com).  Reporting bugs through perlbug feeds into the automated
      bug-tracking system, access to which is provided through the web at http://bugs.perl.org/ .  It often pays to
      check the archives of the perl5-porters mailing list to see whether the bug you're reporting has been reported
      before, and if so whether it was considered a bug.  See above for the location of the searchable archives.
 
      The CPAN testers ( http://testers.cpan.org/ ) are a group of volunteers who test CPAN modules on a variety of
      platforms.  Perl Smokers ( http://archives.develooper.com/daily-build@perl.org/ ) automatically tests Perl source
      releases on platforms with various configurations.  Both efforts welcome volunteers.
 
      It's a good idea to read and lurk for a while before chipping in.  That way you'll get to see the dynamic of the
      conversations, learn the personalities of the players, and hopefully be better prepared to make a useful contri-
      bution when do you speak up.
 
      If after all this you still think you want to join the perl5-porters mailing list, send mail to
      perl5-porters-subscribe@perl.org.  To unsubscribe, send mail to perl5-porters-unsubscribe@perl.org.
 
      To hack on the Perl guts, you'll need to read the following things:
 
      perlguts
         This is of paramount importance, since it's the documentation of what goes where in the Perl source. Read it
         over a couple of times and it might start to make sense - don't worry if it doesn't yet, because the best way
         to study it is to read it in conjunction with poking at Perl source, and we'll do that later on.
 
         You might also want to look at Gisle Aas's illustrated perlguts - there's no guarantee that this will be abso-
         lutely up-to-date with the latest documentation in the Perl core, but the fundamentals will be right. (
         http://gisle.aas.no/perl/illguts/ )
 
      perlxstut and perlxs
         A working knowledge of XSUB programming is incredibly useful for core hacking; XSUBs use techniques drawn from
         the PP code, the portion of the guts that actually executes a Perl program. It's a lot gentler to learn those
         techniques from simple examples and explanation than from the core itself.
 
      perlapi
         The documentation for the Perl API explains what some of the internal functions do, as well as the many macros
         used in the source.
 
      Porting/pumpkin.pod
         This is a collection of words of wisdom for a Perl porter; some of it is only useful to the pumpkin holder,
         but most of it applies to anyone wanting to go about Perl development.
 
      The perl5-porters FAQ
         This should be available from http://simon-cozens.org/writings/p5p-faq ; alternatively, you can get the FAQ
         emailed to you by sending mail to "perl5-porters-faq@perl.org". It contains hints on reading perl5-porters,
         information on how perl5-porters works and how Perl development in general works.
 
      Finding Your Way Around
 
      Perl maintenance can be split into a number of areas, and certain people (pumpkins) will have responsibility for
      each area. These areas sometimes correspond to files or directories in the source kit. Among the areas are:
 
      Core modules
         Modules shipped as part of the Perl core live in the lib/ and ext/ subdirectories: lib/ is for the pure-Perl
         modules, and ext/ contains the core XS modules.
 
      Tests
         There are tests for nearly all the modules, built-ins and major bits of functionality.  Test files all have a
         .t suffix.  Module tests live in the lib/ and ext/ directories next to the module being tested.  Others live
         in t/.  See "Writing a test"
 
      Documentation
         Documentation maintenance includes looking after everything in the pod/ directory, (as well as contributing
         new documentation) and the documentation to the modules in core.
 
      Configure
         The configure process is the way we make Perl portable across the myriad of operating systems it supports.
         Responsibility for the configure, build and installation process, as well as the overall portability of the
         core code rests with the configure pumpkin - others help out with individual operating systems.
 
         The files involved are the operating system directories, (win32/, os2/, vms/ and so on) the shell scripts
         which generate config.h and Makefile, as well as the metaconfig files which generate Configure. (metaconfig
         isn't included in the core distribution.)
 
      Interpreter
         And of course, there's the core of the Perl interpreter itself. Let's have a look at that in a little more
         detail.
 
      Before we leave looking at the layout, though, don't forget that MANIFEST contains not only the file names in the
      Perl distribution, but short descriptions of what's in them, too. For an overview of the important files, try
      this:
 
          perl -lne 'print if /^[^\/]+\.[ch]\s+/' MANIFEST
 
      Elements of the interpreter
 
      The work of the interpreter has two main stages: compiling the code into the internal representation, or byte-
      code, and then executing it.  "Compiled code" in perlguts explains exactly how the compilation stage happens.
 
      Here is a short breakdown of perl's operation:
 
      Startup
         The action begins in perlmain.c. (or miniperlmain.c for miniperl) This is very high-level code, enough to fit
         on a single screen, and it resembles the code found in perlembed; most of the real action takes place in
         perl.c
 
         First, perlmain.c allocates some memory and constructs a Perl interpreter:
 
             1 PERL_SYS_INIT3(&argc,&argv,&env);
             2
             3 if (!PL_do_undump) {
             4     my_perl = perl_alloc();
             5     if (!my_perl)
             6         exit(1);
             7     perl_construct(my_perl);
             8     PL_perl_destruct_level = 0;
             9 }
 
         Line 1 is a macro, and its definition is dependent on your operating system. Line 3 references "PL_do_undump",
         a global variable - all global variables in Perl start with "PL_". This tells you whether the current running
         program was created with the "-u" flag to perl and then undump, which means it's going to be false in any sane
         context.
 
         Line 4 calls a function in perl.c to allocate memory for a Perl interpreter. It's quite a simple function, and
         the guts of it looks like this:
 
             my_perl = (PerlInterpreter*)PerlMem_malloc(sizeof(PerlInterpreter));
 
         Here you see an example of Perl's system abstraction, which we'll see later: "PerlMem_malloc" is either your
         system's "malloc", or Perl's own "malloc" as defined in malloc.c if you selected that option at configure
         time.
 
         Next, in line 7, we construct the interpreter; this sets up all the special variables that Perl needs, the
         stacks, and so on.
 
         Now we pass Perl the command line options, and tell it to go:
 
             exitstatus = perl_parse(my_perl, xs_init, argc, argv, (char **)NULL);
             if (!exitstatus) {
                 exitstatus = perl_run(my_perl);
             }
 
         "perl_parse" is actually a wrapper around "S_parse_body", as defined in perl.c, which processes the command
         line options, sets up any statically linked XS modules, opens the program and calls "yyparse" to parse it.
 
      Parsing
         The aim of this stage is to take the Perl source, and turn it into an op tree. We'll see what one of those
         looks like later. Strictly speaking, there's three things going on here.
 
         "yyparse", the parser, lives in perly.c, although you're better off reading the original YACC input in
         perly.y. (Yes, Virginia, there is a YACC grammar for Perl!) The job of the parser is to take your code and
         "understand" it, splitting it into sentences, deciding which operands go with which operators and so on.
 
         The parser is nobly assisted by the lexer, which chunks up your input into tokens, and decides what type of
         thing each token is: a variable name, an operator, a bareword, a subroutine, a core function, and so on.  The
         main point of entry to the lexer is "yylex", and that and its associated routines can be found in toke.c. Perl
         isn't much like other computer languages; it's highly context sensitive at times, it can be tricky to work out
         what sort of token something is, or where a token ends. As such, there's a lot of interplay between the
         tokeniser and the parser, which can get pretty frightening if you're not used to it.
 
         As the parser understands a Perl program, it builds up a tree of operations for the interpreter to perform
         during execution. The routines which construct and link together the various operations are to be found in
         op.c, and will be examined later.
 
      Optimization
         Now the parsing stage is complete, and the finished tree represents the operations that the Perl interpreter
         needs to perform to execute our program. Next, Perl does a dry run over the tree looking for optimisations:
         constant expressions such as "3 + 4" will be computed now, and the optimizer will also see if any multiple
         operations can be replaced with a single one. For instance, to fetch the variable $foo, instead of grabbing
         the glob *foo and looking at the scalar component, the optimizer fiddles the op tree to use a function which
         directly looks up the scalar in question. The main optimizer is "peep" in op.c, and many ops have their own
         optimizing functions.
 
      Running
         Now we're finally ready to go: we have compiled Perl byte code, and all that's left to do is run it. The
         actual execution is done by the "runops_standard" function in run.c; more specifically, it's done by these
         three innocent looking lines:
 
             while ((PL_op = CALL_FPTR(PL_op->op_ppaddr)(aTHX))) {
                 PERL_ASYNC_CHECK();
             }
 
         You may be more comfortable with the Perl version of that:
 
             PERL_ASYNC_CHECK() while $Perl::op = &{$Perl::op->{function}};
 
         Well, maybe not. Anyway, each op contains a function pointer, which stipulates the function which will actu-
         ally carry out the operation.  This function will return the next op in the sequence - this allows for things
         like "if" which choose the next op dynamically at run time.  The "PERL_ASYNC_CHECK" makes sure that things
         like signals interrupt execution if required.
 
         The actual functions called are known as PP code, and they're spread between four files: pp_hot.c contains the
         "hot" code, which is most often used and highly optimized, pp_sys.c contains all the system-specific func-
         tions, pp_ctl.c contains the functions which implement control structures ("if", "while" and the like) and
         pp.c contains everything else. These are, if you like, the C code for Perl's built-in functions and operators.
 
         Note that each "pp_" function is expected to return a pointer to the next op. Calls to perl subs (and eval
         blocks) are handled within the same runops loop, and do not consume extra space on the C stack. For example,
         "pp_entersub" and "pp_entertry" just push a "CxSUB" or "CxEVAL" block struct onto the context stack which con-
         tain the address of the op following the sub call or eval. They then return the first op of that sub or eval
         block, and so execution continues of that sub or block.  Later, a "pp_leavesub" or "pp_leavetry" op pops the
         "CxSUB" or "CxEVAL", retrieves the return op from it, and returns it.
 
      Exception handing
         Perl's exception handing (i.e. "die" etc) is built on top of the low-level "setjmp()"/"longjmp()" C-library
         functions. These basically provide a way to capture the current PC and SP registers and later restore them;
         i.e.  a "longjmp()" continues at the point in code where a previous "setjmp()" was done, with anything further
         up on the C stack being lost. This is why code should always save values using "SAVE_FOO" rather than in auto
         variables.
 
         The perl core wraps "setjmp()" etc in the macros "JMPENV_PUSH" and "JMPENV_JUMP". The basic rule of perl
         exceptions is that "exit", and "die" (in the absence of "eval") perform a JMPENV_JUMP(2), while "die" within
         "eval" does a JMPENV_JUMP(3).
 
         At entry points to perl, such as "perl_parse()", "perl_run()" and "call_sv(cv, G_EVAL)" each does a
         "JMPENV_PUSH", then enter a runops loop or whatever, and handle possible exception returns. For a 2 return,
         final cleanup is performed, such as popping stacks and calling "CHECK" or "END" blocks. Amongst other things,
         this is how scope cleanup still occurs during an "exit".
 
         If a "die" can find a "CxEVAL" block on the context stack, then the stack is popped to that level and the
         return op in that block is assigned to "PL_restartop"; then a JMPENV_JUMP(3) is performed.  This normally
         passes control back to the guard. In the case of "perl_run" and "call_sv", a non-null "PL_restartop" triggers
         re-entry to the runops loop. The is the normal way that "die" or "croak" is handled within an "eval".
 
         Sometimes ops are executed within an inner runops loop, such as tie, sort or overload code. In this case,
         something like
 
             sub FETCH { eval { die } }
 
         would cause a longjmp right back to the guard in "perl_run", popping both runops loops, which is clearly
         incorrect. One way to avoid this is for the tie code to do a "JMPENV_PUSH" before executing "FETCH" in the
         inner runops loop, but for efficiency reasons, perl in fact just sets a flag, using "CATCH_SET(TRUE)". The
         "pp_require", "pp_entereval" and "pp_entertry" ops check this flag, and if true, they call "docatch", which
         does a "JMPENV_PUSH" and starts a new runops level to execute the code, rather than doing it on the current
         loop.
 
         As a further optimisation, on exit from the eval block in the "FETCH", execution of the code following the
         block is still carried on in the inner loop.  When an exception is raised, "docatch" compares the "JMPENV"
         level of the "CxEVAL" with "PL_top_env" and if they differ, just re-throws the exception. In this way any
         inner loops get popped.
 
         Here's an example.
 
             1: eval { tie @a, 'A' };
             2: sub A::TIEARRAY {
             3:     eval { die };
             4:     die;
             5: }
 
         To run this code, "perl_run" is called, which does a "JMPENV_PUSH" then enters a runops loop. This loop exe-
         cutes the eval and tie ops on line 1, with the eval pushing a "CxEVAL" onto the context stack.
 
         The "pp_tie" does a "CATCH_SET(TRUE)", then starts a second runops loop to execute the body of "TIEARRAY".
         When it executes the entertry op on line 3, "CATCH_GET" is true, so "pp_entertry" calls "docatch" which does a
         "JMPENV_PUSH" and starts a third runops loop, which then executes the die op. At this point the C call stack
         looks like this:
 
             Perl_pp_die
             Perl_runops      # third loop
             S_docatch_body
             S_docatch
             Perl_pp_entertry
             Perl_runops      # second loop
             S_call_body
             Perl_call_sv
             Perl_pp_tie
             Perl_runops      # first loop
             S_run_body
             perl_run
             main
 
         and the context and data stacks, as shown by "-Dstv", look like:
 
             STACK 0: MAIN
               CX 0: BLOCK  =>
               CX 1: EVAL   => AV()  PV("A"\0)
               retop=leave
             STACK 1: MAGIC
               CX 0: SUB    =>
               retop=(null)
               CX 1: EVAL   => *
             retop=nextstate
 
         The die pops the first "CxEVAL" off the context stack, sets "PL_restartop" from it, does a JMPENV_JUMP(3), and
         control returns to the top "docatch". This then starts another third-level runops level, which executes the
         nextstate, pushmark and die ops on line 4. At the point that the second "pp_die" is called, the C call stack
         looks exactly like that above, even though we are no longer within an inner eval; this is because of the opti-
         mization mentioned earlier. However, the context stack now looks like this, ie with the top CxEVAL popped:
 
             STACK 0: MAIN
               CX 0: BLOCK  =>
               CX 1: EVAL   => AV()  PV("A"\0)
               retop=leave
             STACK 1: MAGIC
               CX 0: SUB    =>
               retop=(null)
 
         The die on line 4 pops the context stack back down to the CxEVAL, leaving it as:
 
             STACK 0: MAIN
               CX 0: BLOCK  =>
 
         As usual, "PL_restartop" is extracted from the "CxEVAL", and a JMPENV_JUMP(3) done, which pops the C stack
         back to the docatch:
 
             S_docatch
             Perl_pp_entertry
             Perl_runops      # second loop
             S_call_body
             Perl_call_sv
             Perl_pp_tie
             Perl_runops      # first loop
             S_run_body
             perl_run
             main
 
         In  this case, because the "JMPENV" level recorded in the "CxEVAL" differs from the current one, "docatch"
         just does a JMPENV_JUMP(3) and the C stack unwinds to:
 
             perl_run
             main
 
         Because "PL_restartop" is non-null, "run_body" starts a new runops loop and execution continues.
 
      Internal Variable Types
 
      You should by now have had a look at perlguts, which tells you about Perl's internal variable types: SVs, HVs,
      AVs and the rest. If not, do that now.
 
      These variables are used not only to represent Perl-space variables, but also any constants in the code, as well
      as some structures completely internal to Perl. The symbol table, for instance, is an ordinary Perl hash. Your
      code is represented by an SV as it's read into the parser; any program files you call are opened via ordinary
      Perl filehandles, and so on.
 
      The core Devel::Peek module lets us examine SVs from a Perl program. Let's see, for instance, how Perl treats the
      constant "hello".
 
            % perl -MDevel::Peek -e 'Dump("hello")'
          1 SV = PV(0xa041450) at 0xa04ecbc
          2   REFCNT = 1
          3   FLAGS = (POK,READONLY,pPOK)
          4   PV = 0xa0484e0 "hello"\0
          5   CUR = 5
          6   LEN = 6
 
      Reading "Devel::Peek" output takes a bit of practise, so let's go through it line by line.
 
      Line 1 tells us we're looking at an SV which lives at 0xa04ecbc in memory. SVs themselves are very simple struc-
      tures, but they contain a pointer to a more complex structure. In this case, it's a PV, a structure which holds a
      string value, at location 0xa041450.  Line 2 is the reference count; there are no other references to this data,
      so it's 1.
 
      Line 3 are the flags for this SV - it's OK to use it as a PV, it's a read-only SV (because it's a constant) and
      the data is a PV internally.  Next we've got the contents of the string, starting at location 0xa0484e0.
 
      Line 5 gives us the current length of the string - note that this does not include the null terminator. Line 6 is
      not the length of the string, but the length of the currently allocated buffer; as the string grows, Perl auto-
      matically extends the available storage via a routine called "SvGROW".
 
      You can get at any of these quantities from C very easily; just add "Sv" to the name of the field shown in the
      snippet, and you've got a macro which will return the value: "SvCUR(sv)" returns the current length of the
      string, "SvREFCOUNT(sv)" returns the reference count, "SvPV(sv, len)" returns the string itself with its length,
      and so on.  More macros to manipulate these properties can be found in perlguts.
 
      Let's take an example of manipulating a PV, from "sv_catpvn", in sv.c
 
           1  void
           2  Perl_sv_catpvn(pTHX_ register SV *sv, register const char *ptr, register STRLEN len)
           3  {
           4      STRLEN tlen;
           5      char *junk;
 
           6      junk = SvPV_force(sv, tlen);
           7      SvGROW(sv, tlen + len + 1);
           8      if (ptr == junk)
           9          ptr = SvPVX(sv);
          10      Move(ptr,SvPVX(sv)+tlen,len,char);
          11      SvCUR(sv) += len;
          12      *SvEND(sv) = '\0';
          13      (void)SvPOK_only_UTF8(sv);          /* validate pointer */
          14      SvTAINT(sv);
          15  }
 
      This is a function which adds a string, "ptr", of length "len" onto the end of the PV stored in "sv". The first
      thing we do in line 6 is make sure that the SV has a valid PV, by calling the "SvPV_force" macro to force a PV.
      As a side effect, "tlen" gets set to the current value of the PV, and the PV itself is returned to "junk".
 
      In line 7, we make sure that the SV will have enough room to accommodate the old string, the new string and the
      null terminator. If "LEN" isn't big enough, "SvGROW" will reallocate space for us.
 
      Now, if "junk" is the same as the string we're trying to add, we can grab the string directly from the SV;
      "SvPVX" is the address of the PV in the SV.
 
      Line 10 does the actual catenation: the "Move" macro moves a chunk of memory around: we move the string "ptr" to
      the end of the PV - that's the start of the PV plus its current length. We're moving "len" bytes of type "char".
      After doing so, we need to tell Perl we've extended the string, by altering "CUR" to reflect the new length.
      "SvEND" is a macro which gives us the end of the string, so that needs to be a "\0".
 
      Line 13 manipulates the flags; since we've changed the PV, any IV or NV values will no longer be valid: if we
      have "$a=10; $a.="6";" we don't want to use the old IV of 10. "SvPOK_only_utf8" is a special UTF-8-aware version
      of "SvPOK_only", a macro which turns off the IOK and NOK flags and turns on POK. The final "SvTAINT" is a macro
      which launders tainted data if taint mode is turned on.
 
      AVs and HVs are more complicated, but SVs are by far the most common variable type being thrown around. Having
      seen something of how we manipulate these, let's go on and look at how the op tree is constructed.
 
      Op Trees
 
      First, what is the op tree, anyway? The op tree is the parsed representation of your program, as we saw in our
      section on parsing, and it's the sequence of operations that Perl goes through to execute your program, as we saw
      in "Running".
 
      An op is a fundamental operation that Perl can perform: all the built-in functions and operators are ops, and
      there are a series of ops which deal with concepts the interpreter needs internally - entering and leaving a
      block, ending a statement, fetching a variable, and so on.
 
      The op tree is connected in two ways: you can imagine that there are two "routes" through it, two orders in which
      you can traverse the tree.  First, parse order reflects how the parser understood the code, and secondly, execu-
      tion order tells perl what order to perform the operations in.
 
      The easiest way to examine the op tree is to stop Perl after it has finished parsing, and get it to dump out the
      tree. This is exactly what the compiler backends B::Terse, B::Concise and B::Debug do.
 
      Let's have a look at how Perl sees "$a = $b + $c":
 
           % perl -MO=Terse -e '$a=$b+$c'
           1  LISTOP (0x8179888) leave
           2      OP (0x81798b0) enter
           3      COP (0x8179850) nextstate
           4      BINOP (0x8179828) sassign
           5          BINOP (0x8179800) add [1]
           6              UNOP (0x81796e0) null [15]
           7                  SVOP (0x80fafe0) gvsv  GV (0x80fa4cc) *b
           8              UNOP (0x81797e0) null [15]
           9                  SVOP (0x8179700) gvsv  GV (0x80efeb0) *c
          10          UNOP (0x816b4f0) null [15]
          11              SVOP (0x816dcf0) gvsv  GV (0x80fa460) *a
 
      Let's start in the middle, at line 4. This is a BINOP, a binary operator, which is at location 0x8179828. The
      specific operator in question is "sassign" - scalar assignment - and you can find the code which implements it in
      the function "pp_sassign" in pp_hot.c. As a binary operator, it has two children: the add operator, providing the
      result of "$b+$c", is uppermost on line 5, and the left hand side is on line 10.
 
      Line 10 is the null op: this does exactly nothing. What is that doing there? If you see the null op, it's a sign
      that something has been optimized away after parsing. As we mentioned in "Optimization", the optimization stage
      sometimes converts two operations into one, for example when fetching a scalar variable. When this happens,
      instead of rewriting the op tree and cleaning up the dangling pointers, it's easier just to replace the redundant
      operation with the null op. Originally, the tree would have looked like this:
 
          10          SVOP (0x816b4f0) rv2sv [15]
          11              SVOP (0x816dcf0) gv  GV (0x80fa460) *a
 
      That is, fetch the "a" entry from the main symbol table, and then look at the scalar component of it: "gvsv"
      ("pp_gvsv" into pp_hot.c) happens to do both these things.
 
      The right hand side, starting at line 5 is similar to what we've just seen: we have the "add" op ("pp_add" also
      in pp_hot.c) add together two "gvsv"s.
 
      Now, what's this about?
 
           1  LISTOP (0x8179888) leave
           2      OP (0x81798b0) enter
           3      COP (0x8179850) nextstate
 
      "enter" and "leave" are scoping ops, and their job is to perform any housekeeping every time you enter and leave
      a block: lexical variables are tidied up, unreferenced variables are destroyed, and so on. Every program will
      have those first three lines: "leave" is a list, and its children are all the statements in the block. Statements
      are delimited by "nextstate", so a block is a collection of "nextstate" ops, with the ops to be performed for
      each statement being the children of "nextstate". "enter" is a single op which functions as a marker.
 
      That's how Perl parsed the program, from top to bottom:
 
                              Program
                                 |
                             Statement
                                 |
                                 =
                                / \
                               /   \
                              $a   +
                                  / \
                                $b   $c
 
      However, it's impossible to perform the operations in this order: you have to find the values of $b and $c before
      you add them together, for instance. So, the other thread that runs through the op tree is the execution order:
      each op has a field "op_next" which points to the next op to be run, so following these pointers tells us how
      perl executes the code. We can traverse the tree in this order using the "exec" option to "B::Terse":
 
           % perl -MO=Terse,exec -e '$a=$b+$c'
           1  OP (0x8179928) enter
           2  COP (0x81798c8) nextstate
           3  SVOP (0x81796c8) gvsv  GV (0x80fa4d4) *b
           4  SVOP (0x8179798) gvsv  GV (0x80efeb0) *c
           5  BINOP (0x8179878) add [1]
           6  SVOP (0x816dd38) gvsv  GV (0x80fa468) *a
           7  BINOP (0x81798a0) sassign
           8  LISTOP (0x8179900) leave
 
      This probably makes more sense for a human: enter a block, start a statement. Get the values of $b and $c, and
      add them together.  Find $a, and assign one to the other. Then leave.
 
      The way Perl builds up these op trees in the parsing process can be unravelled by examining perly.y, the YACC
      grammar. Let's take the piece we need to construct the tree for "$a = $b + $c"
 
          1 term    :   term ASSIGNOP term
          2                { $$ = newASSIGNOP(OPf_STACKED, $1, $2, $3); }
          3         |   term ADDOP term
          4                { $$ = newBINOP($2, 0, scalar($1), scalar($3)); }
 
      If you're not used to reading BNF grammars, this is how it works: You're fed certain things by the tokeniser,
      which generally end up in upper case. Here, "ADDOP", is provided when the tokeniser sees "+" in your code.
      "ASSIGNOP" is provided when "=" is used for assigning. These are "terminal symbols", because you can't get any
      simpler than them.
 
      The grammar, lines one and three of the snippet above, tells you how to build up more complex forms. These com-
      plex forms, "non-terminal symbols" are generally placed in lower case. "term" here is a non-terminal symbol, rep-
      resenting a single expression.
 
      The grammar gives you the following rule: you can make the thing on the left of the colon if you see all the
      things on the right in sequence.  This is called a "reduction", and the aim of parsing is to completely reduce
      the input. There are several different ways you can perform a reduction, separated by vertical bars: so, "term"
      followed by "=" followed by "term" makes a "term", and "term" followed by "+" followed by "term" can also make a
      "term".
 
      So, if you see two terms with an "=" or "+", between them, you can turn them into a single expression. When you
      do this, you execute the code in the block on the next line: if you see "=", you'll do the code in line 2. If you
      see "+", you'll do the code in line 4. It's this code which contributes to the op tree.
 
                  |   term ADDOP term
                  { $$ = newBINOP($2, 0, scalar($1), scalar($3)); }
 
      What this does is creates a new binary op, and feeds it a number of variables. The variables refer to the tokens:
      $1 is the first token in the input, $2 the second, and so on - think regular expression backreferences. $$ is the
      op returned from this reduction. So, we call "newBINOP" to create a new binary operator. The first parameter to
      "newBINOP", a function in op.c, is the op type. It's an addition operator, so we want the type to be "ADDOP". We
      could specify this directly, but it's right there as the second token in the input, so we use $2. The second
      parameter is the op's flags: 0 means "nothing special". Then the things to add: the left and right hand side of
      our expression, in scalar context.
 
      Stacks
 
      When perl executes something like "addop", how does it pass on its results to the next op? The answer is, through
      the use of stacks. Perl has a number of stacks to store things it's currently working on, and we'll look at the
      three most important ones here.
 
      Argument stack
         Arguments are passed to PP code and returned from PP code using the argument stack, "ST". The typical way to
         handle arguments is to pop them off the stack, deal with them how you wish, and then push the result back onto
         the stack. This is how, for instance, the cosine operator works:
 
               NV value;
               value = POPn;
               value = Perl_cos(value);
               XPUSHn(value);
 
         We'll see a more tricky example of this when we consider Perl's macros below. "POPn" gives you the NV (float-
         ing point value) of the top SV on the stack: the $x in "cos($x)". Then we compute the cosine, and push the
         result back as an NV. The "X" in "XPUSHn" means that the stack should be extended if necessary - it can't be
         necessary here, because we know there's room for one more item on the stack, since we've just removed one! The
         "XPUSH*" macros at least guarantee safety.
 
         Alternatively, you can fiddle with the stack directly: "SP" gives you the first element in your portion of the
         stack, and "TOP*" gives you the top SV/IV/NV/etc. on the stack. So, for instance, to do unary negation of an
         integer:
 
              SETi(-TOPi);
 
         Just set the integer value of the top stack entry to its negation.
 
         Argument stack manipulation in the core is exactly the same as it is in XSUBs - see perlxstut, perlxs and
         perlguts for a longer description of the macros used in stack manipulation.
 
      Mark stack
         I say "your portion of the stack" above because PP code doesn't necessarily get the whole stack to itself: if
         your function calls another function, you'll only want to expose the arguments aimed for the called function,
         and not (necessarily) let it get at your own data. The way we do this is to have a "virtual" bottom-of-stack,
         exposed to each function. The mark stack keeps bookmarks to locations in the argument stack usable by each
         function. For instance, when dealing with a tied variable, (internally, something with "P" magic) Perl has to
         call methods for accesses to the tied variables. However, we need to separate the arguments exposed to the
         method to the argument exposed to the original function - the store or fetch or whatever it may be. Here's how
         the tied "push" is implemented; see "av_push" in av.c:
 
              1  PUSHMARK(SP);
              2  EXTEND(SP,2);
              3  PUSHs(SvTIED_obj((SV*)av, mg));
              4  PUSHs(val);
              5  PUTBACK;
              6  ENTER;
              7  call_method("PUSH", G_SCALAR|G_DISCARD);
              8  LEAVE;
              9  POPSTACK;
 
         The lines which concern the mark stack are the first, fifth and last lines: they save away, restore and remove
         the current position of the argument stack.
 
         Let's examine the whole implementation, for practice:
 
              1  PUSHMARK(SP);
 
         Push the current state of the stack pointer onto the mark stack. This is so that when we've finished adding
         items to the argument stack, Perl knows how many things we've added recently.
 
              2  EXTEND(SP,2);
              3  PUSHs(SvTIED_obj((SV*)av, mg));
              4  PUSHs(val);
 
         We're going to add two more items onto the argument stack: when you have a tied array, the "PUSH" subroutine
         receives the object and the value to be pushed, and that's exactly what we have here - the tied object,
         retrieved with "SvTIED_obj", and the value, the SV "val".
 
              5  PUTBACK;
 
         Next we tell Perl to make the change to the global stack pointer: "dSP" only gave us a local copy, not a ref-
         erence to the global.
 
              6  ENTER;
              7  call_method("PUSH", G_SCALAR|G_DISCARD);
              8  LEAVE;
 
         "ENTER" and "LEAVE" localise a block of code - they make sure that all variables are tidied up, everything
         that has been localised gets its previous value returned, and so on. Think of them as the "{" and "}" of a
         Perl block.
 
         To actually do the magic method call, we have to call a subroutine in Perl space: "call_method" takes care of
         that, and it's described in perlcall. We call the "PUSH" method in scalar context, and we're going to discard
         its return value.
 
              9  POPSTACK;
 
         Finally, we remove the value we placed on the mark stack, since we don't need it any more.
 
      Save stack
         C doesn't have a concept of local scope, so perl provides one. We've seen that "ENTER" and "LEAVE" are used as
         scoping braces; the save stack implements the C equivalent of, for example:
 
             {
                 local $foo = 42;
                 ...
             }
 
         See "Localising Changes" in perlguts for how to use the save stack.
 
      Millions of Macros
 
      One thing you'll notice about the Perl source is that it's full of macros. Some have called the pervasive use of
      macros the hardest thing to understand, others find it adds to clarity. Let's take an example, the code which
      implements the addition operator:
 
         1  PP(pp_add)
         2  {
         3      dSP; dATARGET; tryAMAGICbin(add,opASSIGN);
         4      {
         5        dPOPTOPnnrl_ul;
         6        SETn( left + right );
         7        RETURN;
         8      }
         9  }
 
      Every line here (apart from the braces, of course) contains a macro. The first line sets up the function declara-
      tion as Perl expects for PP code; line 3 sets up variable declarations for the argument stack and the target, the
      return value of the operation. Finally, it tries to see if the addition operation is overloaded; if so, the
      appropriate subroutine is called.
 
      Line 5 is another variable declaration - all variable declarations start with "d" - which pops from the top of
      the argument stack two NVs (hence "nn") and puts them into the variables "right" and "left", hence the "rl".
      These are the two operands to the addition operator. Next, we call "SETn" to set the NV of the return value to
      the result of adding the two values. This done, we return - the "RETURN" macro makes sure that our return value
      is properly handled, and we pass the next operator to run back to the main run loop.
 
      Most of these macros are explained in perlapi, and some of the more important ones are explained in perlxs as
      well. Pay special attention to "Background and PERL_IMPLICIT_CONTEXT" in perlguts for information on the
      "[pad]THX_?" macros.
 
      The .i Targets
 
      You can expand the macros in a foo.c file by saying
 
          make foo.i
 
      which will expand the macros using cpp.  Don't be scared by the results.
 
      Poking at Perl
 
      To really poke around with Perl, you'll probably want to build Perl for debugging, like this:
 
          ./Configure -d -D optimize=-g
          make
 
      "-g" is a flag to the C compiler to have it produce debugging information which will allow us to step through a
      running program.  Configure will also turn on the "DEBUGGING" compilation symbol which enables all the internal
      debugging code in Perl. There are a whole bunch of things you can debug with this: perlrun lists them all, and
      the best way to find out about them is to play about with them. The most useful options are probably
 
          l  Context (loop) stack processing
          t  Trace execution
          o  Method and overloading resolution
          c  String/numeric conversions
 
      Some of the functionality of the debugging code can be achieved using XS modules.
 
          -Dr => use re 'debug'
          -Dx => use O 'Debug'
 
      Using a source-level debugger
 
      If the debugging output of "-D" doesn't help you, it's time to step through perl's execution with a source-level
      debugger.
 
      �  We'll use "gdb" for our examples here; the principles will apply to any debugger, but check the manual of the
         one you're using.
 
      To fire up the debugger, type
 
          gdb ./perl
 
      You'll want to do that in your Perl source tree so the debugger can read the source code. You should see the
      copyright message, followed by the prompt.
 
          (gdb)
 
      "help" will get you into the documentation, but here are the most useful commands:
 
      run [args]
         Run the program with the given arguments.
 
      break function_name
      break source.c:xxx
         Tells the debugger that we'll want to pause execution when we reach either the named function (but see "Inter-
         nal Functions" in perlguts!) or the given line in the named source file.
 
      step
         Steps through the program a line at a time.
 
      next
         Steps through the program a line at a time, without descending into functions.
 
      continue
         Run until the next breakpoint.
 
      finish
         Run until the end of the current function, then stop again.
 
      'enter'
         Just pressing Enter will do the most recent operation again - it's a blessing when stepping through miles of
         source code.
 
      print
         Execute the given C code and print its results. WARNING: Perl makes heavy use of macros, and gdb does not nec-
         essarily support macros (see later "gdb macro support").  You'll have to substitute them yourself, or to
         invoke cpp on the source code files (see "The .i Targets") So, for instance, you can't say
 
             print SvPV_nolen(sv)
 
         but you have to say
 
             print Perl_sv_2pv_nolen(sv)
 
      You may find it helpful to have a "macro dictionary", which you can produce by saying "cpp -dM perl.c | sort".
      Even then, cpp won't recursively apply those macros for you.
 
      gdb macro support
 
      Recent versions of gdb have fairly good macro support, but in order to use it you'll need to compile perl with
      macro definitions included in the debugging information.  Using gcc version 3.1, this means configuring with
      "-Doptimize=-g3".  Other compilers might use a different switch (if they support debugging macros at all).
 
      Dumping Perl Data Structures
 
      One way to get around this macro hell is to use the dumping functions in dump.c; these work a little like an
      internal Devel::Peek, but they also cover OPs and other structures that you can't get at from Perl. Let's take an
      example. We'll use the "$a = $b + $c" we used before, but give it a bit of context: "$b = "6XXXX"; $c = 2.3;".
      Where's a good place to stop and poke around?
 
      What about "pp_add", the function we examined earlier to implement the "+" operator:
 
          (gdb) break Perl_pp_add
          Breakpoint 1 at 0x46249f: file pp_hot.c, line 309.
 
      Notice we use "Perl_pp_add" and not "pp_add" - see "Internal Functions" in perlguts.  With the breakpoint in
      place, we can run our program:
 
          (gdb) run -e '$b = "6XXXX"; $c = 2.3; $a = $b + $c'
 
      Lots of junk will go past as gdb reads in the relevant source files and libraries, and then:
 
          Breakpoint 1, Perl_pp_add () at pp_hot.c:309
          309         dSP; dATARGET; tryAMAGICbin(add,opASSIGN);
          (gdb) step
          311           dPOPTOPnnrl_ul;
          (gdb)
 
      We looked at this bit of code before, and we said that "dPOPTOPnnrl_ul" arranges for two "NV"s to be placed into
      "left" and "right" - let's slightly expand it:
 
          #define dPOPTOPnnrl_ul  NV right = POPn; \
                                  SV *leftsv = TOPs; \
                                  NV left = USE_LEFT(leftsv) ? SvNV(leftsv) : 0.0
 
      "POPn" takes the SV from the top of the stack and obtains its NV either directly (if "SvNOK" is set) or by call-
      ing the "sv_2nv" function.  "TOPs" takes the next SV from the top of the stack - yes, "POPn" uses "TOPs" - but
      doesn't remove it. We then use "SvNV" to get the NV from "leftsv" in the same way as before - yes, "POPn" uses
      "SvNV".
 
      Since we don't have an NV for $b, we'll have to use "sv_2nv" to convert it. If we step again, we'll find our-
      selves there:
 
          Perl_sv_2nv (sv=0xa0675d0) at sv.c:1669
          1669        if (!sv)
          (gdb)
 
      We can now use "Perl_sv_dump" to investigate the SV:
 
          SV = PV(0xa057cc0) at 0xa0675d0
          REFCNT = 1
          FLAGS = (POK,pPOK)
          PV = 0xa06a510 "6XXXX"\0
          CUR = 5
          LEN = 6
          $1 = void
 
      We know we're going to get 6 from this, so let's finish the subroutine:
 
          (gdb) finish
          Run till exit from #0  Perl_sv_2nv (sv=0xa0675d0) at sv.c:1671
          0x462669 in Perl_pp_add () at pp_hot.c:311
          311           dPOPTOPnnrl_ul;
 
      We can also dump out this op: the current op is always stored in "PL_op", and we can dump it with "Perl_op_dump".
      This'll give us similar output to B::Debug.
 
          {
          13  TYPE = add  ===> 14
              TARG = 1
              FLAGS = (SCALAR,KIDS)
              {
                  TYPE = null  ===> (12)
                    (was rv2sv)
                  FLAGS = (SCALAR,KIDS)
                  {
          11          TYPE = gvsv  ===> 12
                      FLAGS = (SCALAR)
                      GV = main::b
                  }
              }
 
      # finish this later #
 
      Patching
 
      All right, we've now had a look at how to navigate the Perl sources and some things you'll need to know when fid-
      dling with them. Let's now get on and create a simple patch. Here's something Larry suggested: if a "U" is the
      first active format during a "pack", (for example, "pack "U3C8", @stuff") then the resulting string should be
      treated as UTF-8 encoded.
 
      How do we prepare to fix this up? First we locate the code in question - the "pack" happens at runtime, so it's
      going to be in one of the pp files. Sure enough, "pp_pack" is in pp.c. Since we're going to be altering this
      file, let's copy it to pp.c~.
 
      [Well, it was in pp.c when this tutorial was written. It has now been split off with "pp_unpack" to its own file,
      pp_pack.c]
 
      Now let's look over "pp_pack": we take a pattern into "pat", and then loop over the pattern, taking each format
      character in turn into "datum_type". Then for each possible format character, we swallow up the other arguments
      in the pattern (a field width, an asterisk, and so on) and convert the next chunk input into the specified for-
      mat, adding it onto the output SV "cat".
 
      How do we know if the "U" is the first format in the "pat"? Well, if we have a pointer to the start of "pat"
      then, if we see a "U" we can test whether we're still at the start of the string. So, here's where "pat" is set
      up:
 
          STRLEN fromlen;
          register char *pat = SvPVx(*++MARK, fromlen);
          register char *patend = pat + fromlen;
          register I32 len;
          I32 datumtype;
          SV *fromstr;
 
      We'll have another string pointer in there:
 
          STRLEN fromlen;
          register char *pat = SvPVx(*++MARK, fromlen);
          register char *patend = pat + fromlen;
       +  char *patcopy;
          register I32 len;
          I32 datumtype;
          SV *fromstr;
 
      And just before we start the loop, we'll set "patcopy" to be the start of "pat":
 
          items = SP - MARK;
          MARK++;
          sv_setpvn(cat, "", 0);
       +  patcopy = pat;
          while (pat < patend) {
 
      Now if we see a "U" which was at the start of the string, we turn on the "UTF8" flag for the output SV, "cat":
 
       +  if (datumtype == 'U' && pat==patcopy+1)
       +      SvUTF8_on(cat);
          if (datumtype == '#') {
              while (pat < patend && *pat != '\n')
                  pat++;
 
      Remember that it has to be "patcopy+1" because the first character of the string is the "U" which has been swal-
      lowed into "datumtype!"
 
      Oops, we forgot one thing: what if there are spaces at the start of the pattern? "pack("  U*", @stuff)" will have
      "U" as the first active character, even though it's not the first thing in the pattern. In this case, we have to
      advance "patcopy" along with "pat" when we see spaces:
 
          if (isSPACE(datumtype))
              continue;
 
      needs to become
 
          if (isSPACE(datumtype)) {
              patcopy++;
              continue;
          }
 
      OK. That's the C part done. Now we must do two additional things before this patch is ready to go: we've changed
      the behaviour of Perl, and so we must document that change. We must also provide some more regression tests to
      make sure our patch works and doesn't create a bug somewhere else along the line.
 
      The regression tests for each operator live in t/op/, and so we make a copy of t/op/pack.t to t/op/pack.t~. Now
      we can add our tests to the end. First, we'll test that the "U" does indeed create Unicode strings.
 
      t/op/pack.t has a sensible ok() function, but if it didn't we could use the one from t/test.pl.
 
       require './test.pl';
       plan( tests => 159 );
 
      so instead of this:
 
       print 'not ' unless "1.20.300.4000" eq sprintf "%vd", pack("U*",1,20,300,4000);
       print "ok $test\n"; $test++;
 
      we can write the more sensible (see Test::More for a full explanation of is() and other testing functions).
 
       is( "1.20.300.4000", sprintf "%vd", pack("U*",1,20,300,4000),
                                             "U* produces unicode" );
 
      Now we'll test that we got that space-at-the-beginning business right:
 
       is( "1.20.300.4000", sprintf "%vd", pack("  U*",1,20,300,4000),
                                             "  with spaces at the beginning" );
 
      And finally we'll test that we don't make Unicode strings if "U" is not the first active format:
 
       isnt( v1.20.300.4000, sprintf "%vd", pack("C0U*",1,20,300,4000),
                                             "U* not first isn't unicode" );
 
      Mustn't forget to change the number of tests which appears at the top, or else the automated tester will get con-
      fused.  This will either look like this:
 
       print "1..156\n";
 
      or this:
 
       plan( tests => 156 );
 
      We now compile up Perl, and run it through the test suite. Our new tests pass, hooray!
 
      Finally, the documentation. The job is never done until the paperwork is over, so let's describe the change we've
      just made. The relevant place is pod/perlfunc.pod; again, we make a copy, and then we'll insert this text in the
      description of "pack":
 
       =item *
 
       If the pattern begins with a C<U>, the resulting string will be treated
       as UTF-8-encoded Unicode. You can force UTF-8 encoding on in a string
       with an initial C<U0>, and the bytes that follow will be interpreted as
       Unicode characters. If you don't want this to happen, you can begin your
       pattern with C<C0> (or anything else) to force Perl not to UTF-8 encode your
       string, and then follow this with a C<U*> somewhere in your pattern.
 
      All done. Now let's create the patch. Porting/patching.pod tells us that if we're making major changes, we should
      copy the entire directory to somewhere safe before we begin fiddling, and then do
 
          diff -ruN old new > patch
 
      However, we know which files we've changed, and we can simply do this:
 
          diff -u pp.c~             pp.c             >  patch
          diff -u t/op/pack.t~      t/op/pack.t      >> patch
          diff -u pod/perlfunc.pod~ pod/perlfunc.pod >> patch
 
      We end up with a patch looking a little like this:
 
          --- pp.c~       Fri Jun 02 04:34:10 2000
          +++ pp.c        Fri Jun 16 11:37:25 2000
          @@ -4375,6 +4375,7 @@
               register I32 items;
               STRLEN fromlen;
               register char *pat = SvPVx(*++MARK, fromlen);
          +    char *patcopy;
               register char *patend = pat + fromlen;
               register I32 len;
               I32 datumtype;
          @@ -4405,6 +4406,7 @@
          ...
 
      And finally, we submit it, with our rationale, to perl5-porters. Job done!
 
      Patching a core module
 
      This works just like patching anything else, with an extra consideration.  Many core modules also live on CPAN.
      If this is so, patch the CPAN version instead of the core and send the patch off to the module maintainer (with a
      copy to p5p).  This will help the module maintainer keep the CPAN version in sync with the core version without
      constantly scanning p5p.
 
      The list of maintainers of core modules is usefully documented in Porting/Maintainers.pl.
 
      Adding a new function to the core
 
      If, as part of a patch to fix a bug, or just because you have an especially good idea, you decide to add a new
      function to the core, discuss your ideas on p5p well before you start work.  It may be that someone else has
      already attempted to do what you are considering and can give lots of good advice or even provide you with bits
      of code that they already started (but never finished).
 
      You have to follow all of the advice given above for patching.  It is extremely important to test any addition
      thoroughly and add new tests to explore all boundary conditions that your new function is expected to handle.  If
      your new function is used only by one module (e.g. toke), then it should probably be named S_your_function (for
      static); on the other hand, if you expect it to accessible from other functions in Perl, you should name it
      Perl_your_function.  See "Internal Functions" in perlguts for more details.
 
      The location of any new code is also an important consideration.  Don't just create a new top level .c file and
      put your code there; you would have to make changes to Configure (so the Makefile is created properly), as well
      as possibly lots of include files.  This is strictly pumpking business.
 
      It is better to add your function to one of the existing top level source code files, but your choice is compli-
      cated by the nature of the Perl distribution.  Only the files that are marked as compiled static are located in
      the perl executable.  Everything else is located in the shared library (or DLL if you are running under WIN32).
      So, for example, if a function was only used by functions located in toke.c, then your code can go in toke.c.
      If, however, you want to call the function from universal.c, then you should put your code in another location,
      for example util.c.
 
      In addition to writing your c-code, you will need to create an appropriate entry in embed.pl describing your
      function, then run 'make regen_headers' to create the entries in the numerous header files that perl needs to
      compile correctly.  See "Internal Functions" in perlguts for information on the various options that you can set
      in embed.pl.  You will forget to do this a few (or many) times and you will get warnings during the compilation
      phase.  Make sure that you mention this when you post your patch to P5P; the pumpking needs to know this.
 
      When you write your new code, please be conscious of existing code conventions used in the perl source files.
      See perlstyle for details.  Although most of the guidelines discussed seem to focus on Perl code, rather than c,
      they all apply (except when they don't ;).  See also Porting/patching.pod file in the Perl source distribution
      for lots of details about both formatting and submitting patches of your changes.
 
      Lastly, TEST TEST TEST TEST TEST any code before posting to p5p.  Test on as many platforms as you can find.
      Test as many perl Configure options as you can (e.g. MULTIPLICITY).  If you have profiling or memory tools, see
      "EXTERNAL TOOLS FOR DEBUGGING PERL" below for how to use them to further test your code.  Remember that most of
      the people on P5P are doing this on their own time and don't have the time to debug your code.
 
      Writing a test
 
      Every module and built-in function has an associated test file (or should...).  If you add or change functional-
      ity, you have to write a test.  If you fix a bug, you have to write a test so that bug never comes back.  If you
      alter the docs, it would be nice to test what the new documentation says.
 
      In short, if you submit a patch you probably also have to patch the tests.
 
      For modules, the test file is right next to the module itself.  lib/strict.t tests lib/strict.pm.  This is a
      recent innovation, so there are some snags (and it would be wonderful for you to brush them out), but it basi-
      cally works that way.  Everything else lives in t/.
 
      t/base/
         Testing of the absolute basic functionality of Perl.  Things like "if", basic file reads and writes, simple
         regexes, etc.  These are run first in the test suite and if any of them fail, something is really broken.
 
      t/cmd/
         These test the basic control structures, "if/else", "while", subroutines, etc.
 
      t/comp/
         Tests basic issues of how Perl parses and compiles itself.
 
      t/io/
         Tests for built-in IO functions, including command line arguments.
 
      t/lib/
         The old home for the module tests, you shouldn't put anything new in here.  There are still some bits and
         pieces hanging around in here that need to be moved.  Perhaps you could move them?  Thanks!
 
      t/op/
         Tests for perl's built in functions that don't fit into any of the other directories.
 
      t/pod/
         Tests for POD directives.  There are still some tests for the Pod modules hanging around in here that need to
         be moved out into lib/.
 
      t/run/
         Testing features of how perl actually runs, including exit codes and handling of PERL* environment variables.
 
      t/uni/
         Tests for the core support of Unicode.
 
      t/win32/
         Windows-specific tests.
 
      t/x2p
         A test suite for the s2p converter.
 
      The core uses the same testing style as the rest of Perl, a simple "ok/not ok" run through Test::Harness, but
      there are a few special considerations.
 
      There are three ways to write a test in the core.  Test::More, t/test.pl and ad hoc "print $test ? "ok 42\n" :
      "not ok 42\n"".  The decision of which to use depends on what part of the test suite you're working on.  This is
      a measure to prevent a high-level failure (such as Config.pm breaking) from causing basic functionality tests to
      fail.
 
      t/base t/comp
          Since we don't know if require works, or even subroutines, use ad hoc tests for these two.  Step carefully to
          avoid using the feature being tested.
 
      t/cmd t/run t/io t/op
          Now that basic require() and subroutines are tested, you can use the t/test.pl library which emulates the
          important features of Test::More while using a minimum of core features.
 
          You can also conditionally use certain libraries like Config, but be sure to skip the test gracefully if it's
          not there.
 
      t/lib ext lib
          Now that the core of Perl is tested, Test::More can be used.  You can also use the full suite of core modules
          in the tests.
 
      When you say "make test" Perl uses the t/TEST program to run the test suite (except under Win32 where it uses
      t/harness instead.)  All tests are run from the t/ directory, not the directory which contains the test.  This
      causes some problems with the tests in lib/, so here's some opportunity for some patching.
 
      You must be triply conscious of cross-platform concerns.  This usually boils down to using File::Spec and avoid-
      ing things like "fork()" and "system()" unless absolutely necessary.
 
      Special Make Test Targets
 
      There are various special make targets that can be used to test Perl slightly differently than the standard
      "test" target.  Not all them are expected to give a 100% success rate.  Many of them have several aliases, and
      many of them are not available on certain operating systems.
 
      coretest
          Run perl on all core tests (t/* and lib/[a-z]* pragma tests).
 
          (Not available on Win32)
 
      test.deparse
          Run all the tests through B::Deparse.  Not all tests will succeed.
 
          (Not available on Win32)
 
      test.taintwarn
          Run all tests with the -t command-line switch.  Not all tests are expected to succeed (until they're specifi-
          cally fixed, of course).
 
          (Not available on Win32)
 
      minitest
          Run miniperl on t/base, t/comp, t/cmd, t/run, t/io, t/op, and t/uni tests.
 
      test.valgrind check.valgrind utest.valgrind ucheck.valgrind
          (Only in Linux) Run all the tests using the memory leak + naughty memory access tool "valgrind".  The log
          files will be named testname.valgrind.
 
      test.third check.third utest.third ucheck.third
          (Only in Tru64)  Run all the tests using the memory leak + naughty memory access tool "Third Degree".  The
          log files will be named perl.3log.testname.
 
      test.torture torturetest
          Run all the usual tests and some extra tests.  As of Perl 5.8.0 the only extra tests are Abigail's JAPHs,
          t/japh/abigail.t.
 
          You can also run the torture test with t/harness by giving "-torture" argument to t/harness.
 
      utest ucheck test.utf8 check.utf8
          Run all the tests with -Mutf8.  Not all tests will succeed.
 
          (Not available on Win32)
 
      minitest.utf16 test.utf16
          Runs the tests with UTF-16 encoded scripts, encoded with different versions of this encoding.
 
          "make utest.utf16" runs the test suite with a combination of "-utf8" and "-utf16" arguments to t/TEST.
 
          (Not available on Win32)
 
      test_harness
          Run the test suite with the t/harness controlling program, instead of t/TEST. t/harness is more sophisti-
          cated, and uses the Test::Harness module, thus using this test target supposes that perl mostly works. The
          main advantage for our purposes is that it prints a detailed summary of failed tests at the end. Also, unlike
          t/TEST, it doesn't redirect stderr to stdout.
 
          Note that under Win32 t/harness is always used instead of t/TEST, so there is no special "test_harness" tar-
          get.
 
          Under Win32's "test" target you may use the TEST_SWITCHES and TEST_FILES environment variables to control the
          behaviour of t/harness.  This means you can say
 
              nmake test TEST_FILES="op/*.t"
              nmake test TEST_SWITCHES="-torture" TEST_FILES="op/*.t"
 
      test-notty test_notty
          Sets PERL_SKIP_TTY_TEST to true before running normal test.
 
      Running tests by hand
 
      You can run part of the test suite by hand by using one the following commands from the t/ directory :
 
          ./perl -I../lib TEST list-of-.t-files
 
      or
 
          ./perl -I../lib harness list-of-.t-files
 
      (if you don't specify test scripts, the whole test suite will be run.)
 
      Using t/harness for testing
 
      If you use "harness" for testing you have several command line options available to you. The arguments are as
      follows, and are in the order that they must appear if used together.
 
          harness -v -torture -re=pattern LIST OF FILES TO TEST
          harness -v -torture -re LIST OF PATTERNS TO MATCH
 
      If "LIST OF FILES TO TEST" is omitted the file list is obtained from the manifest. The file list may include
      shell wildcards which will be expanded out.
 
      -v  Run the tests under verbose mode so you can see what tests were run, and debug outbut.
 
      -torture
          Run the torture tests as well as the normal set.
 
      -re=PATTERN
          Filter the file list so that all the test files run match PATTERN.  Note that this form is distinct from the
          -re LIST OF PATTERNS form below in that it allows the file list to be provided as well.
 
      -re LIST OF PATTERNS
          Filter the file list so that all the test files run match /(LIST|OF|PATTERNS)/. Note that with this form the
          patterns are joined by '|' and you cannot supply a list of files, instead the test files are obtained from
          the MANIFEST.
 
      You can run an individual test by a command similar to
 
          ./perl -I../lib patho/to/foo.t
 
      except that the harnesses set up some environment variables that may affect the execution of the test :
 
      PERL_CORE=1
          indicates that we're running this test part of the perl core test suite.  This is useful for modules that
          have a dual life on CPAN.
 
      PERL_DESTRUCT_LEVEL=2
          is set to 2 if it isn't set already (see "PERL_DESTRUCT_LEVEL")
 
      PERL
          (used only by t/TEST) if set, overrides the path to the perl executable that should be used to run the tests
          (the default being ./perl).
 
      PERL_SKIP_TTY_TEST
          if set, tells to skip the tests that need a terminal. It's actually set automatically by the Makefile, but
          can also be forced artificially by running 'make test_notty'.

EXTERNAL TOOLS FOR DEBUGGING PERL

      Sometimes it helps to use external tools while debugging and testing Perl.  This section tries to guide you
      through using some common testing and debugging tools with Perl.  This is meant as a guide to interfacing these
      tools with Perl, not as any kind of guide to the use of the tools themselves.
 
      NOTE 1: Running under memory debuggers such as Purify, valgrind, or Third Degree greatly slows down the execu-
      tion: seconds become minutes, minutes become hours.  For example as of Perl 5.8.1, the ext/Encode/t/Unicode.t
      takes extraordinarily long to complete under e.g. Purify, Third Degree, and valgrind.  Under valgrind it takes
      more than six hours, even on a snappy computer-- the said test must be doing something that is quite unfriendly
      for memory debuggers.  If you don't feel like waiting, that you can simply kill away the perl process.
 
      NOTE 2: To minimize the number of memory leak false alarms (see "PERL_DESTRUCT_LEVEL" for more information), you
      have to have environment variable PERL_DESTRUCT_LEVEL set to 2.  The TEST and harness scripts do that automati-
      cally.  But if you are running some of the tests manually-- for csh-like shells:
 
          setenv PERL_DESTRUCT_LEVEL 2
 
      and for Bourne-type shells:
 
          PERL_DESTRUCT_LEVEL=2
          export PERL_DESTRUCT_LEVEL
 
      or in UNIXy environments you can also use the "env" command:
 
          env PERL_DESTRUCT_LEVEL=2 valgrind ./perl -Ilib ...
 
      NOTE 3: There are known memory leaks when there are compile-time errors within eval or require, seeing "S_doeval"
      in the call stack is a good sign of these.  Fixing these leaks is non-trivial, unfortunately, but they must be
      fixed eventually.
 
      Rational Software's Purify
 
      Purify is a commercial tool that is helpful in identifying memory overruns, wild pointers, memory leaks and other
      such badness.  Perl must be compiled in a specific way for optimal testing with Purify.  Purify is available
      under Windows NT, Solaris, HP-UX, SGI, and Siemens Unix.
 
      Purify on Unix
 
      On Unix, Purify creates a new Perl binary.  To get the most benefit out of Purify, you should create the perl to
      Purify using:
 
          sh Configure -Accflags=-DPURIFY -Doptimize='-g' \
           -Uusemymalloc -Dusemultiplicity
 
      where these arguments mean:
 
      -Accflags=-DPURIFY
          Disables Perl's arena memory allocation functions, as well as forcing use of memory allocation functions
          derived from the system malloc.
 
      -Doptimize='-g'
          Adds debugging information so that you see the exact source statements where the problem occurs.  Without
          this flag, all you will see is the source filename of where the error occurred.
 
      -Uusemymalloc
          Disable Perl's malloc so that Purify can more closely monitor allocations and leaks.  Using Perl's malloc
          will make Purify report most leaks in the "potential" leaks category.
 
      -Dusemultiplicity
          Enabling the multiplicity option allows perl to clean up thoroughly when the interpreter shuts down, which
          reduces the number of bogus leak reports from Purify.
 
      Once you've compiled a perl suitable for Purify'ing, then you can just:
 
          make pureperl
 
      which creates a binary named 'pureperl' that has been Purify'ed.  This binary is used in place of the standard
      'perl' binary when you want to debug Perl memory problems.
 
      As an example, to show any memory leaks produced during the standard Perl testset you would create and run the
      Purify'ed perl as:
 
          make pureperl
          cd t
          ../pureperl -I../lib harness
 
      which would run Perl on test.pl and report any memory problems.
 
      Purify outputs messages in "Viewer" windows by default.  If you don't have a windowing environment or if you sim-
      ply want the Purify output to unobtrusively go to a log file instead of to the interactive window, use these fol-
      lowing options to output to the log file "perl.log":
 
          setenv PURIFYOPTIONS "-chain-length=25 -windows=no \
           -log-file=perl.log -append-logfile=yes"
 
      If you plan to use the "Viewer" windows, then you only need this option:
 
          setenv PURIFYOPTIONS "-chain-length=25"
 
      In Bourne-type shells:
 
          PURIFYOPTIONS="..."
          export PURIFYOPTIONS
 
      or if you have the "env" utility:
 
          env PURIFYOPTIONS="..." ../pureperl ...
 
      Purify on NT
 
      Purify on Windows NT instruments the Perl binary 'perl.exe' on the fly.  There are several options in the make-
      file you should change to get the most use out of Purify:
 
      DEFINES
          You should add -DPURIFY to the DEFINES line so the DEFINES line looks something like:
 
              DEFINES = -DWIN32 -D_CONSOLE -DNO_STRICT $(CRYPT_FLAG) -DPURIFY=1
 
          to disable Perl's arena memory allocation functions, as well as to force use of memory allocation functions
          derived from the system malloc.
 
      USE_MULTI = define
          Enabling the multiplicity option allows perl to clean up thoroughly when the interpreter shuts down, which
          reduces the number of bogus leak reports from Purify.
 
      #PERL_MALLOC = define
          Disable Perl's malloc so that Purify can more closely monitor allocations and leaks.  Using Perl's malloc
          will make Purify report most leaks in the "potential" leaks category.
 
      CFG = Debug
          Adds debugging information so that you see the exact source statements where the problem occurs.  Without
          this flag, all you will see is the source filename of where the error occurred.
 
      As an example, to show any memory leaks produced during the standard Perl testset you would create and run Purify
      as:
 
          cd win32
          make
          cd ../t
          purify ../perl -I../lib harness
 
      which would instrument Perl in memory, run Perl on test.pl, then finally report any memory problems.
 
      valgrind
 
      The excellent valgrind tool can be used to find out both memory leaks and illegal memory accesses.  As of August
      2003 it unfortunately works only on x86 (ELF) Linux.  The special "test.valgrind" target can be used to run the
      tests under valgrind.  Found errors and memory leaks are logged in files named test.valgrind.
 
      As system libraries (most notably glibc) are also triggering errors, valgrind allows to suppress such errors
      using suppression files. The default suppression file that comes with valgrind already catches a lot of them.
      Some additional suppressions are defined in t/perl.supp.
 
      To get valgrind and for more information see
 
          http://developer.kde.org/~sewardj/
 
      Compaq's/Digital's/HP's Third Degree
 
      Third Degree is a tool for memory leak detection and memory access checks.  It is one of the many tools in the
      ATOM toolkit.  The toolkit is only available on Tru64 (formerly known as Digital UNIX formerly known as DEC
      OSF/1).
 
      When building Perl, you must first run Configure with -Doptimize=-g and -Uusemymalloc flags, after that you can
      use the make targets "perl.third" and "test.third".  (What is required is that Perl must be compiled using the
      "-g" flag, you may need to re-Configure.)
 
      The short story is that with "atom" you can instrument the Perl executable to create a new executable called
      perl.third.  When the instrumented executable is run, it creates a log of dubious memory traffic in file called
      perl.3log.  See the manual pages of atom and third for more information.  The most extensive Third Degree docu-
      mentation is available in the Compaq "Tru64 UNIX Programmer's Guide", chapter "Debugging Programs with Third
      Degree".
 
      The "test.third" leaves a lot of files named foo_bar.3log in the t/ subdirectory.  There is a problem with these
      files: Third Degree is so effective that it finds problems also in the system libraries.  Therefore you should
      used the Porting/thirdclean script to cleanup the *.3log files.
 
      There are also leaks that for given certain definition of a leak, aren't.  See "PERL_DESTRUCT_LEVEL" for more
      information.
 
      PERL_DESTRUCT_LEVEL
 
      If you want to run any of the tests yourself manually using e.g.  valgrind, or the pureperl or perl.third exe-
      cutables, please note that by default perl does not explicitly cleanup all the memory it has allocated (such as
      global memory arenas) but instead lets the exit() of the whole program "take care" of such allocations, also
      known as "global destruction of objects".
 
      There is a way to tell perl to do complete cleanup: set the environment variable PERL_DESTRUCT_LEVEL to a non-
      zero value.  The t/TEST wrapper does set this to 2, and this is what you need to do too, if you don't want to see
      the "global leaks": For example, for "third-degreed" Perl:
 
              env PERL_DESTRUCT_LEVEL=2 ./perl.third -Ilib t/foo/bar.t
 
      (Note: the mod_perl apache module uses also this environment variable for its own purposes and extended its
      semantics. Refer to the mod_perl documentation for more information. Also, spawned threads do the equivalent of
      setting this variable to the value 1.)
 
      If, at the end of a run you get the message N scalars leaked, you can recompile with "-DDEBUG_LEAKING_SCALARS",
      which will cause the addresses of all those leaked SVs to be dumped; it also converts "new_SV()" from a macro
      into a real function, so you can use your favourite debugger to discover where those pesky SVs were allocated.
 
      Profiling
 
      Depending on your platform there are various of profiling Perl.
 
      There are two commonly used techniques of profiling executables: statistical time-sampling and basic-block count-
      ing.
 
      The first method takes periodically samples of the CPU program counter, and since the program counter can be cor-
      related with the code generated for functions, we get a statistical view of in which functions the program is
      spending its time.  The caveats are that very small/fast functions have lower probability of showing up in the
      profile, and that periodically interrupting the program (this is usually done rather frequently, in the scale of
      milliseconds) imposes an additional overhead that may skew the results.  The first problem can be alleviated by
      running the code for longer (in general this is a good idea for profiling), the second problem is usually kept in
      guard by the profiling tools themselves.
 
      The second method divides up the generated code into basic blocks.  Basic blocks are sections of code that are
      entered only in the beginning and exited only at the end.  For example, a conditional jump starts a basic block.
      Basic block profiling usually works by instrumenting the code by adding enter basic block #nnnn book-keeping code
      to the generated code.  During the execution of the code the basic block counters are then updated appropriately.
      The caveat is that the added extra code can skew the results: again, the profiling tools usually try to factor
      their own effects out of the results.
 
      Gprof Profiling
 
      gprof is a profiling tool available in many UNIX platforms, it uses statistical time-sampling.
 
      You can build a profiled version of perl called "perl.gprof" by invoking the make target "perl.gprof"  (What is
      required is that Perl must be compiled using the "-pg" flag, you may need to re-Configure).  Running the profiled
      version of Perl will create an output file called gmon.out is created which contains the profiling data collected
      during the execution.
 
      The gprof tool can then display the collected data in various ways.  Usually gprof understands the following
      options:
 
      -a  Suppress statically defined functions from the profile.
 
      -b  Suppress the verbose descriptions in the profile.
 
      -e routine
          Exclude the given routine and its descendants from the profile.
 
      -f routine
          Display only the given routine and its descendants in the profile.
 
      -s  Generate a summary file called gmon.sum which then may be given to subsequent gprof runs to accumulate data
          over several runs.
 
      -z  Display routines that have zero usage.
 
      For more detailed explanation of the available commands and output formats, see your own local documentation of
      gprof.
 
      GCC gcov Profiling
 
      Starting from GCC 3.0 basic block profiling is officially available for the GNU CC.
 
      You can build a profiled version of perl called perl.gcov by invoking the make target "perl.gcov" (what is
      required that Perl must be compiled using gcc with the flags "-fprofile-arcs -ftest-coverage", you may need to
      re-Configure).
 
      Running the profiled version of Perl will cause profile output to be generated.  For each source file an accompa-
      nying ".da" file will be created.
 
      To display the results you use the "gcov" utility (which should be installed if you have gcc 3.0 or newer
      installed).  gcov is run on source code files, like this
 
          gcov sv.c
 
      which will cause sv.c.gcov to be created.  The .gcov files contain the source code annotated with relative fre-
      quencies of execution indicated by "#" markers.
 
      Useful options of gcov include "-b" which will summarise the basic block, branch, and function call coverage, and
      "-c" which instead of relative frequencies will use the actual counts.  For more information on the use of gcov
      and basic block profiling with gcc, see the latest GNU CC manual, as of GCC 3.0 see
 
          http://gcc.gnu.org/onlinedocs/gcc-3.0/gcc.html
 
      and its section titled "8. gcov: a Test Coverage Program"
 
          http://gcc.gnu.org/onlinedocs/gcc-3.0/gcc_8.html#SEC132
 
      Pixie Profiling
 
      Pixie is a profiling tool available on IRIX and Tru64 (aka Digital UNIX aka DEC OSF/1) platforms.  Pixie does its
      profiling using basic-block counting.
 
      You can build a profiled version of perl called perl.pixie by invoking the make target "perl.pixie" (what is
      required is that Perl must be compiled using the "-g" flag, you may need to re-Configure).
 
      In Tru64 a file called perl.Addrs will also be silently created, this file contains the addresses of the basic
      blocks.  Running the profiled version of Perl will create a new file called "perl.Counts" which contains the
      counts for the basic block for that particular program execution.
 
      To display the results you use the prof utility.  The exact incantation depends on your operating system, "prof
      perl.Counts" in IRIX, and "prof -pixie -all -L. perl" in Tru64.
 
      In IRIX the following prof options are available:
 
      -h  Reports the most heavily used lines in descending order of use.  Useful for finding the hotspot lines.
 
      -l  Groups lines by procedure, with procedures sorted in descending order of use.  Within a procedure, lines are
          listed in source order.  Useful for finding the hotspots of procedures.
 
      In Tru64 the following options are available:
 
      -p[rocedures]
          Procedures sorted in descending order by the number of cycles executed in each procedure.  Useful for finding
          the hotspot procedures.  (This is the default option.)
 
      -h[eavy]
          Lines sorted in descending order by the number of cycles executed in each line.  Useful for finding the
          hotspot lines.
 
      -i[nvocations]
          The called procedures are sorted in descending order by number of calls made to the procedures.  Useful for
          finding the most used procedures.
 
      -l[ines]
          Grouped by procedure, sorted by cycles executed per procedure.  Useful for finding the hotspots of proce-
          dures.
 
      -testcoverage
          The compiler emitted code for these lines, but the code was unexecuted.
 
      -z[ero]
          Unexecuted procedures.
 
      For further information, see your system's manual pages for pixie and prof.
 
      Miscellaneous tricks
 
      �   Those debugging perl with the DDD frontend over gdb may find the following useful:
 
          You can extend the data conversion shortcuts menu, so for example you can display an SV's IV value with one
          click, without doing any typing.  To do that simply edit ~/.ddd/init file and add after:
 
            ! Display shortcuts.
            Ddd*gdbDisplayShortcuts: \
            /t ()   // Convert to Bin\n\
            /d ()   // Convert to Dec\n\
            /x ()   // Convert to Hex\n\
            /o ()   // Convert to Oct(\n\
 
          the following two lines:
 
            ((XPV*) (())->sv_any )->xpv_pv  // 2pvx\n\
            ((XPVIV*) (())->sv_any )->xiv_iv // 2ivx
 
          so now you can do ivx and pvx lookups or you can plug there the sv_peek "conversion":
 
            Perl_sv_peek(my_perl, (SV*)()) // sv_peek
 
          (The my_perl is for threaded builds.)  Just remember that every line, but the last one, should end with \n\
 
          Alternatively edit the init file interactively via: 3rd mouse button -> New Display -> Edit Menu
 
          Note: you can define up to 20 conversion shortcuts in the gdb section.
 
      �   If you see in a debugger a memory area mysteriously full of 0xabababab, you may be seeing the effect of the
          Poison() macro, see perlclib.
 
      CONCLUSION
 
      We've had a brief look around the Perl source, an overview of the stages perl goes through when it's running your
      code, and how to use a debugger to poke at the Perl guts. We took a very simple problem and demonstrated how to
      solve it fully - with documentation, regression tests, and finally a patch for submission to p5p.  Finally, we
      talked about how to use external tools to debug and test Perl.
 
      I'd now suggest you read over those references again, and then, as soon as possible, get your hands dirty. The
      best way to learn is by doing, so:
 
      �  Subscribe to perl5-porters, follow the patches and try and understand them; don't be afraid to ask if there's
         a portion you're not clear on - who knows, you may unearth a bug in the patch...
 
      �  Keep up to date with the bleeding edge Perl distributions and get familiar with the changes. Try and get an
         idea of what areas people are working on and the changes they're making.
 
      �  Do read the README associated with your operating system, e.g. README.aix on the IBM AIX OS. Don't hesitate to
         supply patches to that README if you find anything missing or changed over a new OS release.
 
      �  Find an area of Perl that seems interesting to you, and see if you can work out how it works. Scan through the
         source, and step over it in the debugger. Play, poke, investigate, fiddle! You'll probably get to understand
         not just your chosen area but a much wider range of perl's activity as well, and probably sooner than you'd
         think.
 
      The Road goes ever on and on, down from the door where it began.
 
      If you can do these things, you've started on the long road to Perl porting.  Thanks for wanting to help make
      Perl better - and happy hacking!

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