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      sox - Sound eXchange : universal sound sample translator
      

Contents

SYNOPSIS

      sox infile1 [ infile2 ... ] outfile
 
      sox [ general options ] [ format options ] infile1
          [ [ format options ] infile2 ... ] [ format options ] outfile
          [ effect [ effect options ] ... ]
 
      soxmix infile1 infile2 [ infile3 ... ] outfile
 
      soxmix [ general options ] [ format options ] infile1
          [ format options ] infile2
          [ [ format options ] infile3 ... ]
          [ format options ] outfile
          [ effect [ effect options ] ... ]
 
      General options:
          [ -h ] [ -p ] [ -q ] [ -S ] [ -V ]
 
      Format options:
          [ -t filetype ] [ -r rate ] [ -s/-u/-U/-A/-a/-i/-g/-f ]
          [ -b/-w/-l/-d ] [ -v volume ]
          [ -c channels ] [ -x ] [ -e ]
 
      Effects:
          avg [ -l | -r | -f | -b | -1 | -2 | -3 | -4 | n,n,...,n ]
          band [ -n ] center [ width ]
          bandpass frequency bandwidth
          bandreject frequency bandwidth
          chorus gain-in gain out delay decay speed depth
                 -s | -t [ delay decay speed depth -s | -t ]
          compand attack1,decay1[,attack2,decay2...]
                  in-dB1,out-dB1[,in-dB2,out-dB2...]
                  [ gain [ initial-volume [ delay ] ] ]
          copy
          dcshift shift [ limitergain ]
          deemph
          earwax
          echo gain-in gain-out delay decay [ delay decay ... ]
          echos gain-in gain-out delay decay [ delay decay ... ]
          fade [ type ] fade-in-length
               [ stop-time [ fade-out-length ] ]
          filter [ low ]-[ high ] [ window-len [ beta ]]
          flanger gain-in gain-out delay decay speed < -s | -t >
          highp frequency
          highpass frequency
          lowp frequency
          lowpass frequency
          mask
          mcompand "attack1,decay1[,attack2,decay2...]
                   in-dB1,out-dB1[,in-dB2,out-dB2...]
                   [ gain [ initial-volume [ delay ] ] ]" xover_freq
          noiseprof [profile-file]
          noisered profile-file [threshold]
          pan direction
          phaser gain-in gain-out delay decay speed < -s | -t >
          pick [ -1 | -2 | -3 | -4 | -l | -r | -f | -b ]
          pitch shift [ width interpole fade ]
          polyphase [ -w < nut / ham > ]
                    [  -width < long / short / # > ]
                    [ -cutoff # ]
          rate
          repeat count
          resample [ -qs | -q | -ql ] [ rolloff [ beta ] ]
          reverb gain-out reverb-time delay [ delay ... ]
          reverse
          silence above_periods [ duration threshold[ d | % ]
                  [ below_periods duration
                    threshold[ d | % ]]
          speed [ -c ] factor
          stat [ -s n ] [ -rms ] [ -v ] [ -d ]
          stretch [ factor [ window fade shift fading ]
          swap [ 1 2 | 1 2 3 4 ]
          synth [ length ] type mix [ freq [ -freq2 ]
                [ off ] [ ph ] [ p1 ] [ p2 ] [ p3 ]
          trim start [ length ]
          vibro speed [ depth ]
          vol gain [ type [ limitergain ] ]

DESCRIPTION

      SoX is a command line program that can convert most popular audio files to most other popular audio file formats.
      It can optionally change the audio sample data type and apply one or more sound effects to the file  during  this
      translation.
 
      If more than one input file is specified then they are concatenated into the output file.  In this case, it has a
      restriction that all input files must be of the same data type and sample rates.
 
      soxmix is functionally the same as the command line program sox expect that it takes two or more files  as  input
      and  mixes the audio together to produce a single file as output.  It has a restriction that all input files must
      be of the same data type and sample rates.
 
      There are two types of audio file formats that SoX can work with.  The first are  self-describing  file  formats.
      These contain a header that completely describe the characteristics of the audio data that follows.
 
      The  second  type are header-less data, or sometimes called raw data.  A user must pass enough information to SoX
      on the command line so that it knows what type of data it contains.
 
      Audio data can usually be totally described by four characteristics:
 
      rate      The sample rate is in samples per second.  For example, CD sample rates are at 44100.
 
      data size The precision the data is stored in.  Most popular are 8-bit bytes or 16-bit words.
 
      data encoding
                What encoding the data type uses.  Examples are u-law, ADPCM, or signed linear data.
 
      channels  How many channels are contained in the audio data.  Mono and Stereo are the two most common.
 
      Please refer to the soxexam(1) manual page for a long description with examples on how to use  SoX  with  various
      types of file formats.

OPTIONS

      The option syntax is a little grotty, but in essence:
 
           sox file.au file.wav
 
      translates a sound file in SUN Sparc .AU format into a Microsoft .WAV file, while
 
           sox -v 0.5 file.au -r 12000 file.wav mask
 
      does  the same format translation but also lowers the amplitude by 1/2, changes the sampling rate to 12000 hertz,
      and applies the mask sound effect to the audio data.
 
      The following will mix two sound files together to to produce a single sound file.
 
              soxmix music.wav voice.wav mixed.wav
 
      Filenames:
 
      SoX can be used as a part of pipe operations by using the special filenames of "-".  If  specified  as  an  input
      name, it will read data from stdin.  If specified as an output name, it will send data to stdout.
 
      General options:
 
      -h        Print version number and usage information.
 
      -p        Run in preview mode and run fast.  This will somewhat speed up SoX when the output format has a differ-
                ent number of channels and a different rate than the input file.  Currently, this defaults to using the
                rate effect instead of the resample effect for sample rate changes.
 
      -q        Run in quite mode when SoX wouldn't otherwise do that.  Inverse of -S option.
 
      -S        Print  status while processing audio data.  Tells how much of audio data has been processed in terms of
                audio running time instead of samples.
 
      -V        Print a description of processing phases.  Useful for figuring out exactly how SoX
 
      is mangling your sound samples.
 
      Format options:
 
      Format options effect the input or output file that they immediately precede.
 
      Self describing input files can obtain all the format information directly from the header and so don't generally
      need  format  options.  Headerless input files lack this information and so format options must be used to inform
      SoX of the file's data type, sample rate, and number of channels.
 
      By default, SoX attempts to write audio data using the same data type, sample rate,  and  channel  count  as  the
      input  data.   If  the  user wants the output file to be of a different format then format options can be used to
      specify the differences.
 
      If an output file format doesn't support the same data type, sample rate, or channel count as the input file for-
      mat, then SoX will auto select the closest values it does support so that the user does not have to specify these
      format change options manually.
 
      -t filetype
                gives the type of the sound sample file.  Useful when file extension is not  standard  or  can  not  be
                determeind by looking at the header of the file.
 
      -r rate   Gives  the  sample rate in Hertz of the file.  To cause the output file to have a different sample rate
                than the input file, include this option as a part of the output format options.
                If the input and output files have different rates then a sample rate change effect must be ran.  Since
                SoX  has  multiple  rate  changing effects, the user can specify which to use as an effect.  If no rate
                change effect is specified then a default one will be chosen.
 
      -v volume Change amplitude (floating point); less than 1.0 decreases, greater than 1.0 increases.  May use a neg-
                ative  number to invert the phase of the audio data.  It is interesting to note that we perceive volume
                logarithmically but this adjusts the amplitude linearly.
                As with other format options, the volume option effects the file its specified with.   This  is  useful
                whe  processing  mutiple  input  files as the volume adjustment can be specified for each input file or
                just once to adjust the output file.  This can be compared to an audio mixer were you can  control  the
                volume of each input as well as a master volume (output side).
                soxmix  defaults  the  value of the -v option for each input file to 1/input_file_count.  This means if
                your mixing two input files together then each input file's volume is adjusted by 0.5.  This is done to
                prevent  clipping  of audio data during the mixing operation.  Users will most likely not be happy with
                this large of a volume adjustment and can specify the -v option to override this default value.
                Note: For the non-mixing case, see the stat effect  for  information  on  finding  the  maximum  volume
                adjustment that can be done with this option without causing audio data to be clipped.
 
      -s/-u/-U/-A/-a/-i/-g/-f
                The sample data encoding is signed linear (2's complement), unsigned linear, u-law (logarithmic), A-law
                (logarithmic), ADPCM, IMA_ADPCM, GSM, or Floating-point.
                U-law (actually shorthand for mu-law) and A-law are the U.S. and international standards for  logarith-
                mic telephone sound compression.  When uncompressed u-law has roughly the precision of 14-bit PCM audio
                and A-law has roughly the precision of 13-bit PCM audio.
                A-law and u-law data is sometimes encoded using a reversed bit-ordering (ie. MSB becomes LSB).   Inter-
                nally,  SoX understands how to work with this encoding but there is currently no command line option to
                specify it.  If you need this support then you can use the psuedo file types  of  ".la"  and  ".lu"  to
                inform sox of the encoding.  See supported file types for more information.
                ADPCM  is  a  form  of sound compression that has a good compromise between good sound quality and fast
                encoding/decoding time.  It is used for telephone sound compression and places were  full  fidelity  is
                not as important.  When uncompressed it has roughly the precision of 16-bit PCM audio.  Popular version
                of ADPCM include G.726, MS ADPCM, and IMA ADPCM.  The -a flag has different meanings in different  file
                handlers.   In  .wav files it represents MS ADPCM files, in all others it means G.726 ADPCM.  IMA ADPCM
                is a specific form of ADPCM compression, slightly simpler and slightly lower fidelity than  Microsoft's
                flavor of ADPCM.  IMA ADPCM is also called DVI ADPCM.
                GSM is a standard used for telephone sound compression in European countries and its gaining popularity
                because of its quality.  It usually is CPU intensive to work with GSM audio data.
 
      -b/-w/-l/-d
                The sample data size is in bytes, 16-bit words, 32-bit long words, or 64-bit double  long  (long  long)
                words.
 
      -x        The  sample  data is in XINU format; that is, it comes from a machine with the opposite word order than
                yours and must be swapped according to the word-size given above.  Only 16-bit and 32-bit integer  data
                may be swapped.  Machine-format floating-point data is not portable.
 
      -c channels
                The number of sound channels in the data file.  This may be 1, 2, or 4; for mono, stereo, or quad sound
                data.  To cause the output file to have a different number of channels than  the  input  file,  include
                this  option  with  the  output  file options.  If the input and output file have a different number of
                channels then the avg effect must be used.  If the avg effect is not specified on the command  line  it
                will be invoked internally with default parameters.
 
      -e        When  specified  after the last input filename (so that it applies to the output file) it allows you to
                avoid giving an output filename and will not produce an output  file.   It  will  apply  any  specified
                effects to the input file.  This is mainly useful with the stat effect but can be used.

FILE TYPES

      SoX  attempts to determine the file type of input files automatically by looking at the header of the audio file.
      When it is unable to detect the file type or if its an output file then it uses the file extension of the file to
      determine  what  type of file format handler to use.  This can be overridden by specifying the "-t" option on the
      command line.
 
      The input and output files may be read from standard in and out.  This is done by specifying '-' as the filename.
 
      File  formats which have headers are checked, if that header doesn't seem right, the program exits with an appro-
      priate message.
 
      The following file formats are supported:
 
      .8svx     Amiga 8SVX musical instrument description format.
 
      .aiff     AIFF files used on Apple IIc/IIgs and SGI.  Note: the AIFF format supports only  one  SSND  chunk.   It
                does  not support multiple sound chunks, or the 8SVX musical instrument description format.  AIFF files
                are multimedia archives and can have multiple audio and  picture  chunks.   You  may  need  a  separate
                archiver to work with them.
 
      .alsa     ALSA /dev/snd/pcmCxDxp device driver
                This is a pseudo-file type and can be optionally compiled into SoX.  Run sox -h to see if you have sup-
                port for this file type.  When this driver is used it allows you to open up the ALSA  /dev/snd/pcmCxDxp
                file  and  configure it to use the same data format as passed in to SoX.  It works for both playing and
                recording sound samples.  When playing sound files it attempts to set up the ALSA  driver  to  use  the
                same format as the input file.  It is suggested to always override the output values to use the highest
                quality samples your sound card can handle.  Example: sox infile -t alsa -w -s /dev/snd/pcmC0D0p
 
      .au       SUN Microsystems AU files.  There are apparently many types of .au files; DEC has invented its own with
                a different magic number and word order.  The .au handler can read these files but will not write them.
                Some .au files have valid AU headers and some do not.  The latter are probably original SUN u-law  8000
                hz samples.  These can be dealt with using the .ul format (see below).
 
      .avr      Audio Visual Research
                The AVR format is produced by a number of commercial packages on the Mac.
 
      .cdr      CD-R
                CD-R  files are used in mastering music on Compact Disks.  The audio data on a CD-R disk is a raw audio
                file with a format of stereo 16-bit signed samples at a 44khz sample rate.  There is a  special  block-
                ing/padding oddity at the end of the audio file and is why it needs its own handler.
 
      .cvs      Continuously Variable Slope Delta modulation
                Used to compress speech audio for applications such as voice mail.
 
      .dat      Text Data files
                These  files  contain  a textual representation of the sample data.  There is one line at the beginning
                that contains the sample rate.  Subsequent lines contain two numeric data items:  the  time  since  the
                beginning of the first sample and the sample value.  Values are normalized so that the maximum and min-
                imum are 1.00 and -1.00.  This file format can be used to create data files for external programs  such
                as  FFT  analyzers  or graph routines.  SoX can also convert a file in this format back into one of the
                other file formats.
 
      .gsm      GSM 06.10 Lossy Speech Compression
                A standard for compressing speech which is used in the Global  Standard  for  Mobil  telecommunications
                (GSM).  Its good for its purpose, shrinking audio data size, but it will introduce lots of noise when a
                given sound sample is encoded and decoded multiple times.  This format  is  used  by  some  voice  mail
                applications.  It is rather CPU intensive.
                GSM  in SoX is optional and requires access to an external GSM library.  To see if there is support for
                gsm run sox -h and look for it under the list of supported file formats.
 
      .hcom     Macintosh HCOM files.  These are (apparently) Mac FSSD files with some variant of Huffman  compression.
                The  Macintosh has wacky file formats and this format handler apparently doesn't handle all the ones it
                should.  Mac users will need your usual arsenal of file converters to deal with an HCOM file under Unix
                or DOS.
 
      .maud     An Amiga format
                An  IFF-conform  sound  file type, registered by MS MacroSystem Computer GmbH, published along with the
                "Toccata" sound-card on the Amiga.  Allows 8bit linear, 16bit linear, A-Law, u-law in mono and  stereo.
 
      .mp3      MP3 Compressed Audio
                MP3  audio  files  come from the MPEG standards for audio and video compression.  They are a lossy com-
                pression format that achieves good compression rates with a minimum amount of quality loss.   Also  see
                Ogg  Vorbis for a similar format.  MP3 support in SoX is optional and requires access to either or both
                the external libmad and libmp3lame libraries.  To see if there is support for Mp3 run sox -h  and  look
                for it under the list of supported file formats as "mp3".
 
      .nul      Null  file handler.  This is a fake file hander that act as if its reading a stream of 0's from a while
                or fake writing output to a file.  This is not a very useful file handler in most cases.  It  might  be
                useful in some scripts were you do not want to read or write from a real file but would like to specify
                a filename for consistency.
 
      .ogg      Ogg Vorbis Compressed Audio.
                Ogg Vorbis is a open, patent-free CODEC designed for compressing music and streaming audio.  It is sim-
                ilar  to MP3, VQF, AAC, and other lossy formats.  SoX can decode all types of Ogg Vorbis files, but can
                only encode at 128 kbps.  Decoding is somewhat CPU intensive and encoding is very CPU intensive.
                Ogg Vorbis in SoX is optional and requires access to external Ogg Vorbis libraries.  To see if there is
                support for Ogg Vorbis run sox -h and look for it under the list of supported file formats as "vorbis".
 
      ossdsp    OSS /dev/dsp device driver
                This is a pseudo-file type and can be optionally compiled into SoX.  Run sox -h to see if you have sup-
                port  for  this file type.  When this driver is used it allows you to open up the OSS /dev/dsp file and
                configure it to use the same data format as passed in to SoX.  It works for both playing and  recording
                sound samples.  When playing sound files it attempts to set up the OSS driver to use the same format as
                the input file.  It is suggested to always override the output values to use the highest  quality  sam-
                ples your sound card can handle.  Example: sox infile -t ossdsp -w -s /dev/dsp
 
      .prc      Psion record.app
                Used  in  some Psion devices for System alarms.  This format is newer then the .wve format that is used
                in some Psion devices.
 
      .sf       IRCAM Sound Files.
                Sound Files are used by academic music software such as the CSound package, and the MixView sound  sam-
                ple editor.
 
      .sph
                SPHERE  (SPeech HEader Resources) is a file format defined by NIST (National Institute of Standards and
                Technology) and is used with speech audio.  SoX can read these files when they contain  u-law  and  PCM
                data.  It will ignore any header information that says the data is compressed using shorten compression
                and will treat the data as either u-law or PCM.  This will allow SoX and the command line shorten  pro-
                gram to be ran together using pipes to uncompress the data and then pass the result to SoX for process-
                ing.
 
      .smp      Turtle Beach SampleVision files.
                SMP files are for use with the PC-DOS package SampleVision by Turtle Beach Softworks. This  package  is
                for communication to several MIDI samplers. All sample rates are supported by the package, although not
                all are supported by the samplers themselves. Currently loop points are ignored.
 
      .snd
                Under DOS this file format is the same as the .sndt format.  Under all other platforms it is  the  same
                as the .au format.
 
      .sndt     SoundTool files.
                This is an older DOS file format.
 
      sunau     Sun /dev/audio device driver
                This is a pseudo-file type and can be optionally compiled into SoX.  Run sox -h to see if you have sup-
                port for this file type.  When this driver is used it allows you to open up a Sun /dev/audio  file  and
                configure  it  to  use the same data type as passed in to SoX.  It works for both playing and recording
                sound samples.  When playing sound files it attempts to set up the audio driver to use the same  format
                as  the  input  file.   It is suggested to always override the output values to use the highest quality
                samples your hardware can handle.  Example: sox infile -t sunau -w -s /dev/audio or sox infile -t sunau
                -U -c 1 /dev/audio for older sun equipment.
 
      .txw      Yamaha TX-16W sampler.
                A file format from a Yamaha sampling keyboard which wrote IBM-PC format 3.5" floppies.  Handles reading
                of files which do not have the sample rate field set to one of the expected by looking  at  some  other
                bytes in the attack/loop length fields, and defaulting to 33kHz if the sample rate is still unknown.
 
      .vms      More info to come.
                Used to compress speech audio for applications such as voice mail.
 
      .voc      Sound Blaster VOC files.
                VOC  files  are multi-part and contain silence parts, looping, and different sample rates for different
                chunks.  On input, the silence parts are filled out, loops are rejected, and sample  data  with  a  new
                sample  rate is rejected.  Silence with a different sample rate is generated appropriately.  On output,
                silence is not detected, nor are impossible sample rates.  Note, this version now supports playing  VOC
                files with multiple blocks and supports playing files containing u-law and A-law samples.
 
      vorbis    See .ogg format.
 
      .vox      A  headerless file of Dialogic/OKI ADPCM audio data commonly comes with the extension .vox.  This ADPCM
                data has 12-bit precision packed into only 4-bits.
 
      .wav      Microsoft .WAV RIFF files.
                These appear to be very similar to IFF files, but not the same.  They are the native sound file  format
                of  Windows.   (Obviously,  Windows  was of such incredible importance to the computer industry that it
                just had to have its own sound file format.)
                Normally .wav files have all formatting information in their headers, and so do  not  need  any  format
                options  specified  for  an input file. If any are, they will override the file header, and you will be
                warned to this effect.  You had better know what you are doing! Output format options will cause a for-
                mat conversion, and the .wav will written appropriately.
                SoX  currently  can  read PCM, ULAW, ALAW, MS ADPCM, and IMA (or DVI) ADPCM.  It can write all of these
                formats including the ADPCM encoding.  Big endian versions of RIFF files, called RIFX, can also be read
                and written.  To write a RIFX file, use the -x option with the output file options.
 
      .wve      Psion 8-bit A-law
                These are 8-bit A-law 8khz sound files used on the Psion palmtop portable computer.
 
      .raw      Raw files (no header).
                The sample rate, size (byte, word, etc), and encoding (signed, unsigned, etc.)  of the sample file must
                be given.  The number of channels defaults to 1.
 
      .ub, .sb, .uw, .sw, .ul, .al, .lu, .la, .sl
                These are several suffices which serve as a shorthand for raw files with a  given  size  and  encoding.
                Thus,  ub,  sb,  uw,  sw, ul, al, lu, la and sl correspond to "unsigned byte", "signed byte", "unsigned
                word", "signed word", "u-law" (byte), "A-law" (byte), inverse bit order "u-law", inverse bit order  "A-
                law",  and "signed long".  The sample rate defaults to 8000 hz if not explicitly set, and the number of
                channels defaults to 1.  There are lots of Sparc samples floating around in u-law format with no header
                and fixed at a sample rate of 8000 hz.  (Certain sound management software cheerfully ignores the head-
                ers.)  Similarly, most Mac sound files are in unsigned byte format with a sample rate of 11025 or 22050
                hz.
 
      .auto     This  is  a ``meta-type and is the default file type if the user does not specify one. This file type
                attempts to guess the real type by looking for magic words in the header. If the type can't be guessed,
                the  program exits with an error message.  The input must be a plain file, not a pipe.  This type can't
                be used for output files.

EFFECTS

      Multiple effects may be applied to the audio data by specifying them one after another at the end of the  command
      line.
 
      avg [ -l | -r | -f | -b | -1 | -2 | -3 | -4 | n,n,...,n ]
                Reduce the number of channels by averaging the samples, or duplicate channels to increase the number of
                channels.  This effect is automatically used when the number of input channels differ from  the  number
                of  output  channels.   When reducing the number of channels it is possible to manually specify the avg
                effect and use the -l, -r, -f, -b, -1, -2, -3, -4, options to select only the left, right, front,  back
                channel(s)  or  specific  channel  for  the  output  instead of averaging the channels.  The -l, and -r
                options will do averaging in quad-channel files so select the exact channel to prevent this.
 
                The avg effect can also be invoked with up to 16 double-precision numbers, seperated by  commas,  which
                specify  the  proportion  (0.0 = 0% and 1.0 = 100%) of each input channel that is to be mixed into each
                output channel.  In two-channel mode, 4 numbers are given: l->l, l->r, r->l,  and  r->r,  respectively.
                In  four-channel  mode,  the first 4 numbers give the proportions for the left-front output channel, as
                follows: lf->lf, rf->lf, lb->lf, and rb->rf.  The next 4 give the right-front output in the same order,
                then left-back and right-back.
 
                It  is  also  possible  to use the 16 numbers to expand or reduce the channel count; just specify 0 for
                unused channels.
 
                Finally, certain reduced combination of numbers can be specified for certain input/output channel  com-
                binations.
 
                In Ch  Out Ch Num Mappings
                _____  ______ ___ _____________________________
                  2      1     2   l->l, r->l
                  2      2     1   adjust balance
                  4      1     4   lf->l, rf->l, lb->l, rb-l
                  4      2     2   lf->l&rf->r, lb->l&rb->r
                  4      4     1   adjust balance
                  4      4     2   front balance, back balance
 
      band [ -n ] center [ width ]
                Apply  a  band-pass  filter.  The frequency response drops logarithmically around the center frequency.
                The width gives the slope of the drop.  The frequencies at center + width and center -  width  will  be
                half  of  their  original amplitudes.  Band defaults to a mode oriented to pitched signals, i.e. voice,
                singing, or instrumental music.  The -n (for noise) option uses the alternate mode for un-pitched  sig-
                nals.   Warning:  -n introduces a power-gain of about 11dB in the filter, so beware of output clipping.
                Band introduces noise in the shape of the filter, i.e. peaking at the  center  frequency  and  settling
                around it.  See filter for a bandpass effect with steeper shoulders.
 
      bandpass frequency bandwidth
                Butterworth bandpass filter. Description coming soon!
 
      bandreject frequency bandwidth
                Butterworth bandreject filter.  Description coming soon!
 
      chorus gain-in gain-out delay decay speed depth
 
             -s | -t [ delay decay speed depth -s | -t ... ]
                Add a chorus to a sound sample.  Each quadtuple delay/decay/speed/depth gives the delay in milliseconds
                and the decay (relative to gain-in) with a modulation speed in Hz using  depth  in  milliseconds.   The
                modulation is either sinusoidal (-s) or triangular (-t).  Gain-out is the volume of the output.
 
      compand attack1,decay1[,attack2,decay2...]
 
              in-dB1,out-dB1[,in-dB2,out-dB2...]
 
              [gain [initial-volume [delay ] ] ]
                Compand  (compress  or  expand)  the  dynamic range of a sample.  The attack and decay time specify the
                integration time over which the absolute value of the input signal is integrated to determine its  vol-
                ume;  attacks  refer to increases in volume and decays refer to decreases.  Where more than one pair of
                attack/decay parameters are specified, each channel is treated separately and the number of pairs  must
                agree  with  the number of input channels.  The second parameter is a list of points on the compander's
                transfer function specified in dB relative to the maximum possible signal amplitude.  The input  values
                must be in a strictly increasing order but the transfer function does not have to be monotonically ris-
                ing.  The special value -inf may be used to indicate that the input volume should be associated  output
                volume.   The  points  -inf,-inf  and 0,0 are assumed; the latter may be overridden, but the former may
                not.
 
                The third (optional) parameter is a post-processing gain in dB which is applied after  the  compression
                has  taken  place;  the fourth (optional) parameter is an initial volume to be assumed for each channel
                when the effect starts.  This permits the user to supply a nominal level initially, so that, for  exam-
                ple,  a  very large gain is not applied to initial signal levels before the companding action has begun
                to operate: it is quite probable that in such an event, the output would be severely clipped while  the
                compander gain properly adjusts itself.
 
                The fifth (optional) parameter is a delay in seconds.  The input signal is analyzed immediately to con-
                trol the compander, but it is delayed before being fed to the  volume  adjuster.   Specifying  a  delay
                approximately equal to the attack/decay times allows the compander to effectively operate in a "predic-
                tive" rather than a reactive mode.
 
      copy      Copy the input file to the output file.  This is the default effect if both files have  the  same  sam-
                pling rate.
 
      dcshift shift [ limitergain ]
                DC  Shift  the audio data, with basic linear amplitude formula.  This is most useful if your audio data
                tends to not be centered around a value of 0.  Shifting it back will allow you to get the  most  volume
                adjustments without clipping audio data.
                The  first  option  is  the  dcshift value.  It is a floating point number that indicates the amount to
                shift.
                An option limtergain value can be specified as well.  It should have a value much less then 1.0 and  is
                used only on peaks to prevent clipping.
 
      deemph    Apply  a  treble  attenuation shelving filter to samples in audio cd format.  The frequency response of
                pre-emphasized recordings is rectified.  The filtering is defined in the standard document ISO 908.
 
      earwax    Makes sound easier to listen to on headphones.  Adds audio-cues to samples in audio cd format  so  that
                when  listened  to  on  headphones  the stereo image is moved from inside your head (standard for head-
                phones) to outside and in front of the listener (standard for speakers). See
                www.geocities.com/beinges for a full explanation.
 
      echo gain-in gain-out delay decay [ delay decay ... ]
                Add echoing to a sound sample.  Each delay/decay part gives the delay in  milliseconds  and  the  decay
                (relative to gain-in) of that echo.  Gain-out is the volume of the output.
 
      echos gain-in gain-out delay decay [ delay decay ... ]
                Add  a  sequence of echos to a sound sample.  Each delay/decay part gives the delay in milliseconds and
                the decay (relative to gain-in) of that echo.  Gain-out is the volume of the output.
 
      fade [ type ] fade-in-length
 
           [ stop-time [ fade-out-length ] ]
                Add a fade effect to the beginning, end, or both of the audio data.
 
                For fade-ins, this starts from the first sample and ramps the volume of the audio from 0 to full volume
                over fade-in-length seconds.  Specify 0 seconds if no fade-in is wanted.
 
                For  fade-outs,  the  audio  data will be truncated at the stop-time and the volume will be ramped from
                full volume down to 0 starting at fade-out-length seconds before the stop-time.  If fade-out-length  is
                not  specified, it defaults to the same value as fade-in-length.  No fade-out is performed if the stop-
                time is not specified.
                All times can be specified in either periods of time or sample counts.  To specify time periods use the
                format  hh:mm:ss.frac format.  To specify using sample counts, specify the number of samples and append
                the letter 's' to the sample count (for example 8000s).
                An optional type can be specified to change the type of envelope.  Choices  are  q  for  quarter  of  a
                sinewave,  h  for  half a sinewave, t for linear slope, l for logarithmic, and p for inverted parabola.
                The default is a linear slope.
 
      filter [ low ]-[ high ] [ window-len [ beta ] ]
                Apply a Sinc-windowed lowpass, highpass, or bandpass filter of given window length to the signal.   low
                refers  to  the  frequency  of the lower 6dB corner of the filter.  high refers to the frequency of the
                upper 6dB corner of the filter.
 
                A lowpass filter is obtained by leaving low unspecified, or 0.  A highpass filter is obtained by  leav-
                ing high unspecified, or 0, or greater than or equal to the Nyquist frequency.
 
                The window-len, if unspecified, defaults to 128.  Longer windows give a sharper cutoff, smaller windows
                a more gradual cutoff.
 
                The beta, if unspecified, defaults to 16.  This selects a Kaiser window.  You can select a Nuttall win-
                dow by specifying anything <= 2.0 here.  For more discussion of beta, look under the resample effect.
 
      flanger gain-in gain-out delay decay speed < -s | -t >
                Add a flanger to a sound sample.  Each triple delay/decay/speed gives the delay in milliseconds and the
                decay (relative to gain-in) with a modulation speed in Hz.  The modulation is either sinodial  (-s)  or
                triangular (-t).  Gain-out is the volume of the output.
 
      highp frequency
                Apply  a  single  pole recursive high-pass filter.  The frequency response drops logarithmically with I
                frequency in the middle of the drop.  The slope of the filter is quite gentle.  See filter for a  high-
                pass effect with sharper cutoff.
 
      highpass frequency
                Butterworth highpass filter.  Description coming soon!
 
      lowp frequency
                Apply  a single pole recursive low-pass filter.  The frequency response drops logarithmically with fre-
                quency in the middle of the drop.  The slope of the filter is quite gentle.  See filter for  a  lowpass
                effect with sharper cutoff.
 
      lowpass frequency
                Butterworth lowpass filter.  Description coming soon!
 
      mask      Add  "masking  noise" to signal.  This effect deliberately adds white noise to a sound in order to mask
                quantization effects, created by the process of playing a sound digitally.  It tends  to  mask  buzzing
                voices, for example.  It adds 1/2 bit of noise to the sound file at the output bit depth.
 
      mcompand "attack1,decay1[,attack2,decay2...]
 
               in-dB1,out-dB1[,in-dB2,out-dB2...]
 
               [gain [initial-volume [delay ] ] ]" xover_freq
 
                Multi-band  compander  is  similar  to the single band compander but the audio file is first divided up
                into bands and then the compander is ran on each band.  See the compand effect for  definition  of  its
                options.  Compand options are specified between double quotes and the crossover frequency for that band
                is specefied seperately with xover_fre.  This can be repeated multiple times to create multiple  bands.
 
      noiseprof [profile-file]
 
      noisered profile-file [threshold]
                Noise reduction filter with profiling. This filter is moderately effective at removing consistent back-
                ground noise such as hiss or hum. To use it, first run the noiseprof effect on  a  section  of  silence
                (that  is, a section which contains nothing but noise). The noiseprof effect will print a noise profile
                to profile-file, or to stdout if no profile-file is specified.  If there is sound output on stdout then
                the profile will instead be directed to stderr.
 
                To  actually  remove  the noise, run SoX again with the noisered filter. The filter needs one argument,
                profile-file, which contains the noise profile from  noiseprof.  thershold  specifies  how  much  noise
                should  be  removed,  and  may be between 0 and 1 with a default of 0.5. Higher values will remove more
                noise but present a greater possibility of distorting the desired audio signal.  Experiment  with  dif-
                ferent threshold values to find the optimal one for your sample.
 
      pan direction
                Pan the sound of an audio file from one channel to another.  This is done by changing the volume of the
                input channels so that it fades out on one channel and fades-in on another.  If  the  number  of  input
                channels is different then the number of output channels then this effect tries to intelligently handle
                this.  For instance, if the input contains 1 channel and the output contains 2 channels, then  it  will
                create  the  missing  channel  itself.  The direction is a value from -1.0 to 1.0.  -1.0 represents far
                left and 1.0 represents far right.  Numbers in between will start the pan effect without totally muting
                the opposite channel.
 
      phaser gain-in gain-out delay decay speed < -s | -t >
                Add  a phaser to a sound sample.  Each triple delay/decay/speed gives the delay in milliseconds and the
                decay (relative to gain-in) with a modulation speed in Hz.  The modulation is either sinodial  (-s)  or
                triangular  (-t).   The decay should be less than 0.5 to avoid feedback.  Gain-out is the volume of the
                output.
 
      pick [ -1 | -2 | -3 | -4 | -l | -r | -f | -b ]
                Pick a subset of channels to be copied into the output file.  This effect is just an alias of the "avg"
                effect but is left here for historical reasons.
 
      pitch shift [ width interpole fade ]
                Change  the  pitch  of  file  without affecting its duration by cross-fading shifted samples.  shift is
                given in cents. Use a positive value to shift to treble, negative value  to  shift  to  bass.   Default
                shift  is  0.   width  of  window is in ms. Default width is 20ms. Try 30ms to lower pitch, and 10ms to
                raise pitch.  interpole option, can be "cubic" or "linear". Default is "cubic".  The fade  option,  can
                be "cos", "hamming", "linear" or "trapezoid".  Default is "cos".
 
      polyphase [ -w < nut / ham > ]
 
                [  -width <  long  / short  / # > ]
 
                [ -cutoff #  ]
                Translate  input  sampling  rate  to output sampling rate via polyphase interpolation, a DSP algorithm.
                This method is slow and uses lots of RAM, but gives much better results than rate.
 
                -w < nut / ham > : select either a Nuttal (~90 dB  stopband)  or  Hamming  (~43  dB  stopband)  window.
                Default is nut.
 
                -width  long  / short / # : specify the (approximate) width of the filter.  long is 1024 samples; short
                is 128 samples.  Alternatively, an exact number can be used.  Default is long.  The short option is not
                recommended, as it produces poor quality results.
 
                -cutoff  # : specify the filter cutoff frequency in terms of fraction of frequency bandwidth, also know
                as the Nyquist frequency.  Please see the resample effect for further information on Nyquist frequency.
                If  upsampling,  then  this is the fraction of the original signal that should go through.  If downsam-
                pling, this is the fraction of the signal left after downsampling.  Default  is  0.95.   Remember  that
                this is a float.
 
      rate      Translate input sampling rate to output sampling rate via linear interpolation to the Least Common Mul-
                tiple of the two sampling rates.  This is the default effect if the two files have  different  sampling
                rates  and  the  preview  options  was specified.  This is fast but noisy: the spectrum of the original
                sound will be shifted upwards and duplicated faintly when up-translating by a multiple.
 
                Lerp-ing is acceptable for cheap 8-bit sound hardware, but for CD-quality sound you should instead  use
                either  resample  or polyphase.  If you are wondering which rate changing effects to use, you will want
                to read a detailed analysis of all of them at http://leute.server.de/wilde/resample.html
 
      repeat count
                Repeats the audio data count times.  Requires disk space to store the data to be repeated.
 
      resample [ -qs | -q | -ql ] [ rolloff [ beta ] ]
                Translate input sampling rate to output sampling rate via simulated analog filtration.  This method  is
                slower than rate, but gives much better results.
 
                By  default, linear interpolation is used, with a window width about 45 samples at the lower of the two
                rate.  This gives an accuracy of about 16 bits, but insufficient stopband rejection in  the  case  that
                you want to have rolloff greater than about 0.80 of the Nyquist frequency.
 
                The -q* options will change the default values for rolloff and beta as well as use quadratic interpola-
                tion of filter coefficients, resulting in about 24 bits precision.  The -qs, -q, or -ql options specify
                increased  accuracy  at  the cost of lower execution speed.  It is optional to specify rolloff and beta
                parameters when using the -q* options.
 
                Following is a table of the reasonable defaults which are built-in to SoX:
 
                   Option  Window rolloff beta interpolation
                   ------  ------ ------- ---- -------------
                   (none)    45    0.80    16     linear
                     -qs     45    0.80    16    quadratic
                     -q      75    0.875   16    quadratic
                     -ql    149    0.94    16    quadratic
                   ------  ------ ------- ---- -------------
 
                -qs, -q, or -ql use window lengths of 45, 75, or 149 samples, respectively, at the lower sample-rate of
                the  two  files.  This means progressively sharper stop-band rejection, at proportionally slower execu-
                tion times.
 
                rolloff refers to the cut-off frequency of the low pass filter and is given in  terms  of  the  Nyquist
                frequency  for  the  lower  sample rate.  rolloff therefore should be something between 0.0 and 1.0, in
                practice 0.8-0.95.  The defaults are indicated above.
 
                The Nyquist frequency is equal to (sample rate / 2).  Logically, this  is  because  the  A/D  converter
                needs  at  least  2  samples  to  detect 1 cycle at the Nyquist frequency.  Frequencies higher then the
                Nyquist will actually appear as lower frequencies to the A/D converter and is  called  aliasing.   Nor-
                mally, A/D converts run the signal through a highpass filter first to avoid these problems.
 
                Similar  problems  will  happen in software when reducing the sample rate of an audio file (frequencies
                above the new Nyquist frequency can be aliased to  lower  frequencies).   Therefore,  a  good  resample
                effect will remove all frequency information above the new Nyquist frequency.
 
                The  rolloff  refers  to  how  close to the Nyquist frequency this cutoff is, with closer being better.
                When increasing the sample rate of an audio file you would not expect to  have  any  frequencies  exist
                that  are  past the original Nyquist frequency.  Because of resampling properties, it is common to have
                aliasing data created that is above the old Nyquist frequency.  In that case the rolloff refers to  how
                close to the original Nyquist frequency to use a highpass filter to remove this false data, with closer
                also being better.
 
                The beta parameter determines the type of filter window used.  Any value greater than 2.0 is  the  beta
                for  a  Kaiser  window.  Beta <= 2.0 selects a Nuttall window.  If unspecified, the default is a Kaiser
                window with beta 16.
 
                In the case of Kaiser window (beta > 2.0), lower betas produce a somewhat faster transition from  pass-
                band  to stopband, at the cost of noticeable artifacts.  A beta of 16 is the default, beta less than 10
                is not recommended.  If you want a sharper cutoff, don't use low beta's, use a longer sample window.  A
                Nuttall  window  is selected by specifying any 'beta' <= 2, and the Nuttall window has somewhat steeper
                cutoff than the default Kaiser window.  You will probably not need to use the beta  parameter  at  all,
                unless you are just curious about comparing the effects of Nuttall vs. Kaiser windows.
 
                This  is the default effect if the two files have different sampling rates.  Default parameters are, as
                indicated above, Kaiser window of length 45, rolloff 0.80, beta 16, linear interpolation.
 
                NOTE: -qs is only slightly slower, but more accurate for 16-bit or higher precision.
 
                NOTE: In many cases of up-sampling, no interpolation is needed, as exact  filter  coefficients  can  be
                computed in a reasonable amount of space.  To be precise, this is done when
 
                           input_rate < output_rate
                                      &&
                  output_rate/gcd(input_rate,output_rate) <= 511
 
      reverb gain-out reverbe-time delay [ delay ... ]
                Add reverberation to a sound sample.  Each delay is given in milliseconds and its feedback is depending
                on the reverb-time in milliseconds.  Each delay should be in the range of half to  quarter  of  reverb-
                time to get a realistic reverberation.  Gain-out is the volume of the output.
 
      reverse   Reverse the sound sample completely.  Included for finding Satanic subliminals.
 
      silence above_periods [ duration threshold[ d | % ]
 
              [ below_periods duration
 
                threshold[ d | % ]]
                Removes silence from the beginning, middle, or end of a sound file.  Silence is anything below a speci-
                fied threshold.
 
                The above_periods value is used to indicate if sound should be trimmed at the beginning  of  the  audio
                file.   A  value  of zero indicates no silence should be trimmed from the beginning.  When specifing an
                non-zero above_periods, it trims audio up until it finds non-silence.  Normally, when trimming  silence
                from  beginning  of  audio the above_periods will be 1 but it can be increased to higher values to trim
                all data up to a specific count of non-silence periods.  For example, if you had an audio file with two
                songs  that each contained 2 seconds of silence before the song, you could specify an above_period of 2
                to strip out both silence periods and the first song.
 
                When above_periods is non-zero, you must also specify a duration and threshold.   Duration  indications
                the  amount of time that non-silence must be detected before it stops trimming data.  By increasing the
                duration, burst of noise can be treated as silence and trimmed off.
 
                Threshold is used to indicate what sample value you should treat as  silence.   For  digital  audio,  a
                value  of  0  may  be  fine  but  for audio recorded from analog, you may wish to increase ths value to
                account for background noise.
 
                When optionally trimming silence from the end of a sound file, you specify a below_periods  count.   In
                this  case, below_period means to remove all audio data after silence is detected.  Normally, this will
                be a value 1 of but it can be increased to skip over periods of silence that are wanted.  For  example,
                if  you  have  a  song  with  2 seconds of silence in the middle and 2 second at the end, you could set
                below_period to a value of 2 to skip over the silence in the middle of the audio file.
 
                For below_periods, duration specifies a period of silence that must exist before data is not copied any
                more.   By specifying a higher duration, silence that is wanted can be left in the audio.  For example,
                if you have a song with an expected 1 second of silence in the middle and 2 seconds of silence  at  the
                end, a duration of 2 seconds could be used to skip over the middle silence.
 
                Unfortunetly, you must know the length of the silence at the end of your audio file to trim off silence
                reliably.  A work around is to use the silence effect in combination with the reverse effect.  By first
                reversing  the audio, you can use the above_periods to reliably trim all audio from what looks like the
                front of the file.  Then reverse the file again to get back to normal.
 
                To remove silence from the middle of a file, specify a below_periods that is negative.  This  value  is
                then  treated  as a positive value and is also used to indicate the effect should restart processing as
                specified by the above_periods, making it suitable for removing periods of silence in the middle of the
                sound file.
 
                The  period  counts are in units of samples.  Duration counts may be in the format of hh:mm:ss.frac, or
                the exact count of samples.  Threshold numbers may be suffixed iwth d, or % to indicate the value is in
                decibels or a percentage of maximum value of the sample value (0% specifies pure digital silence).
 
      speed [ -c ] factor
                Speed up or down the sound, as a magnetic tape with a speed control.  It affects both pitch and time. A
                factor of 1.0 means no change, and is the default.  2.0 doubles speed, thus time length  is  cut  by  a
                half and pitch is one octave higher.  0.5 halves speed thus time length doubles and pitch is one octave
                lower.  If the optional -c parameter is used then the factor is specified in "cents".
 
      stat [ -s n ] [-rms ] [ -v ] [ -d ]
                Do a statistical check on the input file, and print results on the standard error file.  Audio data  is
                passed unmodified from input to output file unless used along with the -e option.
 
                The  "Volume  Adjustment:"  field  in the statistics gives you the argument to the -v number which will
                make the sample as loud as possible without clipping.
 
                The option -v will print out the "Volume Adjustment:" field's value only and return.  This could be  of
                use in scripts to auto convert the volume.
 
                The  -s  n option is used to scale the input data by a given factor.  The default value of n is the max
                value of a signed long variable (0x7fffffff).  Internal effects always work with signed long  PCM  data
                and so the value should relate to this fact.
 
                The -rms option will convert all output average values to root mean square format.
 
                There is also an optional parameter -d that will print out a hex dump of the sound file from the inter-
                nal buffer that is in 32-bit signed PCM data.  This is mainly only of use in tracking down endian prob-
                lems that creep in to SoX on cross-platform versions.
 
      stretch factor [window fade shift fading]
                Time  stretch  file by a given factor. Change duration without affecting the pitch.  factor of stretch-
                ing: >1.0 lengthen, <1.0 shorten duration.  window size is in ms. Default is 20ms. The fade option, can
                be  "lin".   shift  ratio,  in  [0.0  1.0].  Default  depends on stretch factor. 1.0 to shorten, 0.8 to
                lengthen.  The fading ratio, in [0.0 0.5]. The amount of a fade's default depends on factor and  shift.
 
      swap [ 1 2 | 1 2 3 4 ]
                Swap  channels  in  multi-channel sound files.  Optionally, you may specify the channel order you would
                like the output in.  This defaults to output channel 2 and then 1 for stereo and 2, 1, 4, 3  for  quad-
                channels.   An  interesting  feature  is that you may duplicate a given channel by overwriting another.
                This is done by repeating an output channel on the command line.  For example, swap 2 2 will  overwrite
                channel  1  with  channel 2's data; creating a stereo file with both channels containing the same audio
                data.
 
      synth [ length ] type mix [ freq [ -freq2 ]
 
            [ off ] [ ph ] [ p1 ] [ p2 ] [ p3 ]
                The synth effect will generate various types of audio data.  Although this effect is used  to  generate
                audio  data, an input file must be specified.  The length of the input audio file determines the length
                of the output audio file.
                <length> length in sec or hh:mm:ss.frac, 0=inputlength, default=0
                <type>  is  sine,  square,  triangle,  sawtooth,  trapetz,  exp,  whitenoise,  pinknoise,   brownnoise,
                default=sine
                <mix> is create, mix, amod, default=create
                <freq> frequency at beginning in Hz, not used  for noise..
                <freq2>  frequency  at  end in Hz, not used for noise..  <freq/2> can be given as %%n, where 'n' is the
                number of half notes in respect to A (440Hz)
                <off> Bias (DC-offset)  of signal in percent, default=0
                <ph> phase shift 0..100 shift phase 0..2*Pi, not used for noise..
                <p1> square: Ton/Toff, triangle+trapetz: rising slope time (0..100)
                <p2> trapetz: ON time (0..100)
                <p3> trapetz: falling slope position (0..100)
 
      trim start [ length ]
                Trim can trim off unwanted audio data from the beginning and end of the audio file.  Audio samples  are
                not sent to the output stream until the start location is reached.
                The  optional length parameter tells the number of samples to output after the start sample and is used
                to trim off the back side of the audio data.  Using a value of 0 for the  start  parameter  will  allow
                trimming off the back side only.
                Both options can be specified using either an amount of time and an exact count of samples.  The format
                for specifying lengths in time is hh:mm:ss.frac.  A start value  of  1:30.5  will  not  start  until  1
                minute,  thirty  and  1/2  seconds into the audio data.  The format for specifying sample counts is the
                number of samples with the letter 's' appended to it.  A value of 8000s will wait  until  8000  samples
                are read before starting to process audio data.
 
      vibro speed  [ depth ]
                Add the world-famous Fender Vibro-Champ sound effect to a sound sample by using a sine wave as the vol-
                ume knob.  Speed gives the Hertz value of the wave.  This must be under 30.  Depth gives the amount the
                volume is cut into by the sine wave, ranging 0.0 to 1.0 and defaulting to 0.5.
 
      vol gain [ type [ limitergain ] ]
                The vol effect is much like the command line option -v.  It allows you to adjust the volume of an input
                file and allows you to specify the adjustment in relation to amplitude, power, or dB.  If type  is  not
                specified then it defaults to amplitude.
                When  type  is  amplitude then a linear change of the amplitude is performed based on the gain.  There-
                fore, a value of 1.0 will keep the volume the same, 0.0 to < 1.0 will cause the volume to decrease  and
                values  of  >  1.0  will  cause the volume to increase.  Beware of clipping audio data when the gain is
                greater then 1.0.  A negative value performs the same adjustment while also changing the phase.
                When type is power then a value of 1.0 also means no change in volume.
                When type is dB the amplitude is changed logarithmically.  0.0 is constant while +6 doubles the  ampli-
                tude.
                An  optional  limitergain  value  can be specified and should be a value much less then 1.0 (ie 0.05 or
                0.02) and is used only on peaks to prevent clipping.  Not specifying this parameter will cause no  lim-
                iter to be used.  In verbose mode, this effect will display the percentage of audio data that needed to
                be limited.

BUGS

      The syntax is horrific.  Thats the breaks when trying to handle all things from the command line.
 
      Please report any bugs found in this version of SoX to Chris Bagwell (cbagwell@users.sourceforge.net)

FILES

RELATED

      play(1), rec(1), soxexam(1)

NOTICES

      The version of SoX that accompanies  this  manual  page  is  support  by  Chris  Bagwell  (cbagwell@users.source-
      forge.net).   Please  refer any questions regarding it to this address.  You may obtain the latest version at the
      the web site http://sox.sourceforge.net/

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