3:srand

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      rand, rand_r, srand - pseudo-random number generator
      

Contents

SYNOPSIS

      #include <stdlib.h>
 
      int rand(void);
 
      int rand_r(unsigned int *seedp);
 
      void srand(unsigned int seed);

DESCRIPTION

      The rand() function returns a pseudo-random integer between 0 and RAND_MAX.
 
      The srand() function sets its argument as the seed for a new sequence of pseudo-random integers to be returned by
      rand().  These sequences are repeatable by calling srand() with the same seed value.
 
      If no seed value is provided, the rand() function is automatically seeded with a value of 1.
 
      The function rand() is not reentrant or thread-safe, since it uses hidden state that is modified  on  each  call.
      This  might just be the seed value to be used by the next call, or it might be something more elaborate. In order
      to get reproducible behaviour in a threaded application, this state must be made explicit. The function  rand_r()
      is  supplied  with  a  pointer to an unsigned int, to be used as state.  This is a very small amount of state, so
      this function will be a weak pseudo-random generator. Try drand48_r(3) instead.

RETURN VALUE

      The rand() and rand_r() functions return a value between 0 and RAND_MAX.  The srand() function returns no  value.

EXAMPLE

      POSIX.1-2001  gives  the  following  example of an implementation of rand() and srand(), possibly useful when one
      needs the same sequence on two different machines.
 
          static unsigned long next = 1;
 
          /* RAND_MAX assumed to be 32767 */
          int myrand(void) {
              next = next * 1103515245 + 12345;
              return((unsigned)(next/65536) % 32768);
          }
 
          void mysrand(unsigned seed) {
              next = seed;
          }

NOTES

      The versions of rand() and srand() in the Linux C Library use the same random number generator  as  random()  and
      srandom(), so the lower-order bits should be as random as the higher-order bits.  However, on older rand() imple-
      mentations, and on current implementations on different systems, the lower-order bits are much less  random  than
      the  higher-order bits.  Do not use this function in applications intended to be portable when good randomness is
      needed.
 
      In Numerical Recipes in C: The Art of Scientific Computing (William H. Press, Brian P. Flannery, Saul A.  Teukol-
      sky, William T. Vetterling; New York: Cambridge University Press, 1992 (2nd ed., p. 277)), the following comments
      are made:
             "If you want to generate a random integer between 1 and 10, you should always do it  by  using  high-order
             bits, as in
 
                    j = 1 + (int) (10.0 * (rand() / (RAND_MAX + 1.0)));
 
             and never by anything resembling
 
                    j = 1 + (rand() % 10);
 
             (which uses lower-order bits)."
 
      Random-number  generation  is a complex topic.  The Numerical Recipes in C book (see reference above) provides an
      excellent discussion of practical random-number generation issues in Chapter 7 (Random Numbers).
 
      For a more theoretical discussion which also covers many practical issues in depth, see Chapter  3  (Random  Num-
      bers)  in  Donald E. Knuth's The Art of Computer Programming, volume 2 (Seminumerical Algorithms), 2nd ed.; Read-
      ing, Massachusetts: Addison-Wesley Publishing Company, 1981.

CONFORMING TO

      The functions rand() and srand() conform to SVr4, 4.3BSD, C89, C89, POSIX.1-2001.  The function rand_r() is  from
      POSIX.1-2001.

RELATED

      drand48(3), random(3)

CATEGORY

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